Fanglue Zhang

Dr. Fanglue Zhang


Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 July 2019 in Proceedings of the AAAI Conference on Artificial Intelligence
Verified
Journal Article
Open access
PDF file
YWYu-Hui Wen
Yu-Hui Wen
LGLin Gao
Lin Gao
HFHongbo Fu
Hongbo Fu
FZFanglue Zhang
Fanglue Zhang
SXShihong Xia
Shihong Xia
Hierarchical structure and different semantic roles of joints in human skeleton convey important information for action recognition. Conventional graph convolution methods for modeling skeleton structure consider only physically connected neighbors of each joint, and the joints of the same type, thus failing to capture highorder information. In this work, we propose a novel model with motif-based graph convolution to encode hierarchical spatial structure, and a variable temporal dense block to exploit local temporal information over different ranges of human skeleton sequences. Moreover, we employ a non-local block to capture global dependencies of temporal domain in an attention mechanism. Our model achieves improvements over the stateof-the-art methods on two large-scale datasets.

10 June 2020 in Computational Visual Media
Verified
Journal Article
Open access
PDF file
YXYun-Peng Xiao
Yun-Peng Xiao
YLYu-Kun Lai
Yu-Kun Lai
FZFanglue Zhang
Fanglue Zhang
CLChunpeng Li
Chunpeng Li
LGLin Gao
Lin Gao
Researchers have achieved great success in dealing with 2D images using deep learning. In recent years, 3D computer vision and geometry deep learning have gained ever more attention. Many advanced techniques for 3D shapes have been proposed for different applications. Unlike 2D images, which can be uniformly represented by a regular grid of pixels, 3D shapes have various representations, such as depth images, multi-view images, voxels, point clouds, meshes, implicit surfaces, etc. The performance achieved in different applications largely depends on the representation used, and there is no unique representation that works well for all applications. Therefore, in this survey, we review recent developments in deep learning for 3D geometry from a representation perspective, summarizing the advantages and disadvantages of different representations for different applications. We also present existing datasets in these representations and further discuss future research directions.

16 November 2016 in Computational Visual Media
Verified
Journal Article
Open access
PDF file
CBConnelly Barnes
Connelly Barnes
FZFanglue Zhang
Fanglue Zhang
This paper surveys the state-of-the-art of research in patch-based synthesis. Patch-based methods synthesize output images by copying small regions from exemplar imagery. This line of research originated from an area called “texture synthesis”, which focused on creating regular or semi-regular textures from small exemplars. However, more recently, much research has focused on synthesis of larger and more diverse imagery, such as photos, photo collections, videos, and light fields. Additionally, recent research has focused on customizing the synthesis process for particular problem domains, such as synthesizing artistic or decorative brushes, synthesis of rich materials, and synthesis for 3D fabrication. This report investigates recent papers that follow these themes, with a particular emphasis on papers published since 2009, when the last survey in this area was published. This survey can serve as a tutorial for readers who are not yet familiar with these topics, as well as provide comparisons between these papers, and highlight some open problems in this area.

23 March 2020 in Computational Visual Media
Verified
Journal Article
Open access
PDF file
MWMiao Wang
Miao Wang
XLXu-Quan Lyu
Xu-Quan Lyu
YLYi-Jun Li
Yi-Jun Li
FZFanglue Zhang
Fanglue Zhang
Virtual reality (VR) offers an artificial, computer generated simulation of a real life environment. It originated in the 1960s and has evolved to provide increasing immersion, interactivity, imagination, and intelligence. Because deep learning systems are able to represent and compose information at various levels in a deep hierarchical fashion, they can build very powerful models which leverage large quantities of visual media data. Intelligence of VR methods and applications has been significantly boosted by the recent developments in deep learning techniques. VR content creation and exploration relates to image and video analysis, synthesis and editing, so deep learning methods such as fully convolutional networks and general adversarial networks are widely employed, designed specifically to handle panoramic images and video and virtual 3D scenes. This article surveys recent research that uses such deep learning methods for VR content creation and exploration. It considers the problems involved, and discusses possible future directions in this active and emerging research area.

26 April 2022 in IEEE Transactions on Pattern Analysis and Machine Intelligence
Verified
Journal Article
Closed access
YWYu-Hui Wen
Yu-Hui Wen
LGLin Gao
Lin Gao
HFHongbo Fu
Hongbo Fu
FZFanglue Zhang
Fanglue Zhang
SXShihong Xia
Shihong Xia
YLYong-Jin Liu
Yong-Jin Liu
Recent works have achieved remarkable performance for action recognition with human skeletal data by utilizing graph convolutional models. Existing models mainly focus on developing graph convolutional operations to encode structural properties of a skeletal graph, whose topology is manually predefined and fixed over all action samples. Some recent works further take sample-dependent relationships among joints into consideration. However, the complex relationships between arbitrary pairwise joints are difficult to learn and the temporal features between frames are not fully exploited by simply using traditional convolutions with small local kernels. In this paper, we propose a motif-based graph convolution method, which makes use of sample-dependent latent relations among non-physically connected joints to impose a high-order locality and assigns different semantic roles to physical neighbors of a joint to encode hierarchical structures. Furthermore, we propose a sparsity-promoting loss function to learn a sparse motif adjacency matrix for latent dependencies in non-physical connections. For extracting effective temporal information, we propose an efficient local temporal block. It adopts partial dense connections to reuse temporal features in local time windows, and enrich a variety of information flow by gradient combination. In addition, we introduce a non-local temporal block to capture global dependencies among frames. Our model can capture local and non-local relationships both spatially and temporally, by integrating the local and non-local temporal blocks into the sparse motif-based graph convolutional networks (SMotif-GCNs). Comprehensive experiments on four large-scale datasets show that our model outperforms the state-of-the-art methods. Our code is publicly available at https://github.com/wenyh1616/SAMotif-GCN .

9 January 2020 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
YZYun Zhang
Yun Zhang
YLYu-Kun Lai
Yu-Kun Lai
FZFanglue Zhang
Fanglue Zhang
This paper proposes an approach to content-preserving image stitching with regular boundary constraints, which aims to stitch multiple images to generate a panoramic image with a piecewise rectangular boundary. Existing methods treat image stitching and rectangling as two separate steps, which may result in suboptimal results as the stitching process is not aware of the further warping needs for rectangling. We address these limitations by formulating image stitching with regular boundaries in a unified optimization. Starting from the initial stitching results produced by the traditional warping-based optimization, we obtain the irregular boundary from the warped meshes by polygon Boolean operations which robustly handle arbitrary mesh compositions. By analyzing the irregular boundary, we construct a piecewise rectangular boundary. Based on this, we further incorporate line and regular boundary preservation constraints into the image stitching framework, and conduct iterative optimization to obtain an optimal piecewise rectangular boundary. Thus we can make the boundary of the stitching results as close as possible to a rectangle, while reducing unwanted distortions. We further extend our method to video stitching, by integrating the temporal coherence into the optimization. Experiments show that our method efficiently produces visually pleasing panoramas with regular boundaries and unnoticeable distortions.