Oğuz FINDIK graduated from the Department of Computer Engineering at Selçuk University’s Faculty of Engineering and Architecture in 2000. He completed his master’s and doctoral studies in Computer Engineering at the Institute of Science at the same university. Since 2020, he has been a Professor in the Department of Computer Engineering at Karabük University. His research focuses on Natural Language Processing, Digital Watermarking, Artificial Intelligence, Machine Learning, and Swarm Optimization Algorithms. He has also led pioneering work in web programming, mobile programming, and game development using the Unity game engine. In addition, he continues to work on projects related to artificial intelligence, image processing, and natural language processing. Over the years, he has contributed as a project lead, academic advisor, and researcher in projects supported by TÜBİTAK, BAP, and various Development Agencies.
Oğuz FINDIK graduated from the Department of Computer Engineering at Selçuk University’s Faculty of Engineering and Architecture in 2000. He completed his master’s and doctoral studies in Computer Engineering at the Institute of Science at the same university. Since 2020, he has been a Professor in the Department of Computer Engineering at Karabük University. His research focuses on Natural Language Processing, Digital Watermarking, Artificial Intelligence, Machine Learning, and Swarm Optimization Algorithms. He has also led pioneering work in web programming, mobile programming, and game development using the Unity game engine. In addition, he continues to work on projects related to artificial intelligence, image processing, and natural language processing. Over the years, he has contributed as a project lead, academic advisor, and researcher in projects supported by TÜBİTAK, BAP, and various Development Agencies.