Bruno Fanini

Bruno Fanini


Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 May 2020 in Journal of Cultural Heritage
Verified
Journal Article
Closed access
Daniele FerdaniDaniele Ferdani
Daniele Ferdani
BFBruno Fanini
Bruno Fanini
MPMaria Claudia Piccioli
Maria Claudia Piccioli
FCFabiana Carboni
Fabiana Carboni
PVPaolo Vigliarolo
Paolo Vigliarolo

22 November 2021 in Applied Sciences
Verified
Journal Article
Open access
PDF file
BFBruno Fanini
Bruno Fanini
Daniele FerdaniDaniele Ferdani
Daniele Ferdani
Emanuel DemetrescuEmanuel Demetrescu
Emanuel Demetrescu
SBSimone Berto
Simone Berto
EDEnzo D'Annibale
Enzo D'Annibale
The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source ecosystems. This paper describes the framework architecture and its components, assessed and validated through different case studies. ATON offers institutions, researchers, professionals a scalable, flexible and modular solution to craft and deploy liquid web-applications, providing novel and advanced features targeting Cultural Heritage field in terms of 3D presentation, annotation, immersive interaction and real-time collaboration.

11 August 2017 in Journal on Computing and Cultural Heritage
Verified
Journal Article
Open access
CMCarlo Meghini
Carlo Meghini
RSRoberto Scopigno
Roberto Scopigno
JRJulian Richards
Julian Richards
HWHolly Wright
Holly Wright
GGGuntram Geser
Guntram Geser
AVAndreas Vlachidis
Andreas Vlachidis
Research e-infrastructures, digital archives, and data services have become important pillars of scientific enterprise that in recent decades have become ever more collaborative, distributed, and data intensive. The archaeological research community has been an early adopter of digital tools for data acquisition, organization, analysis, and presentation of research results of individual projects. However, the provision of e-infrastructure and services for data sharing, discovery, access, and (re)use have lagged behind. This situation is being addressed by ARIADNE, the Advanced Research Infrastructure for Archaeological Dataset Networking in Europe. This EU-funded network has developed an e-infrastructure that enables data providers to register and provide access to their resources (datasets, collections) through the ARIADNE data portal, facilitating discovery, access, and other services across the integrated resources. This article describes the current landscape of data repositories and services for archaeologists in Europe, and the issues that make interoperability between them difficult to realize. The results of the ARIADNE surveys on users’ expectations and requirements are also presented. The main section of the article describes the architecture of the e-infrastructure, core services (data registration, discovery, and access), and various other extant or experimental services. The ongoing evaluation of the data integration and services is also discussed. Finally, the article summarizes lessons learned and outlines the prospects for the wider engagement of the archaeological research community in the sharing of data through ARIADNE.

1 January 2017 in Internet Archaeology
Verified
Journal Article
Open access
CIConsiglio Nazionale Delle Ricerche Isti
Consiglio Nazionale Delle Ricerche Isti
NANicola Aloia
Nicola Aloia
CBCeri Binding
Ceri Binding
SCSebastian Cuy
Sebastian Cuy
MDMartin Doerr
Martin Doerr
HWHolly Wright
Holly Wright

30 April 2021 in Heritage
Verified
Journal Article
Open access
PDF file
BFBruno Fanini
Bruno Fanini
Daniele FerdaniDaniele Ferdani
Daniele Ferdani
Emanuel DemetrescuEmanuel Demetrescu
Emanuel Demetrescu
Today, Web3D technologies and the rise of new standards, combined with faster browsers and better hardware integration, allow the creation of engaging and interactive web applications that target the field of cultural heritage. Functional, accessible, and expressive approaches to discovering the past starting from the present (or vice-versa) are generally a strong requirement. Cultural heritage artifacts, decorated walls, etc. can be considered as palimpsests with a stratification of different actions over time (modifications, restorations, or even reconstruction of the original artifact). The details of such an articulated cultural record can be difficult to distinguish and communicate visually, while entire archaeological sites often exhibit profound changes in terms of shape and function due to human activities over time. The web offers an incredible opportunity to present and communicate enriched 3D content using common web browsers, although it raises additional challenges. We present an interactive 4D technique called “Temporal Lensing”, which is suitable for online multi-temporal virtual environments and offers an expressive, accessible, and effective way to locally peek into the past (or into the future) by targeting interactive Web3D applications, including those leveraging recent standards, such as WebXR (immersive VR on the web). This technique extends previous approaches and presents different contributions, including (1) a volumetric, temporal, and interactive lens approach; (2) complete decoupling of the involved 3D representations from the runtime perspective; (3) a wide range applications in terms of size (from small artifacts to entire archaeological sites); (4) cross-device scalability of the interaction model (mobile devices, multi-touch screens, kiosks, and immersive VR); and (5) simplicity of use. We implemented and developed the described technique on top of an open-source framework for interactive 3D presentation of CH content on the web. We show and discuss applications and results related to three case studies, as well as integrations of the temporal lensing with different input interfaces for dynamically interacting with its parameters. We also assessed the technique within a public event where a remote web application was deployed on tablets and smartphones, without any installation required by visitors. We discuss the implications of temporal lensing, its scalability from small to large virtual contexts, and its versatility for a wide range of interactive 3D applications.

1 August 2017 in Journal of Archaeological Science: Reports
Verified
Journal Article
Closed access
Emanuel DemetrescuEmanuel Demetrescu
Emanuel Demetrescu
BFBruno Fanini
Bruno Fanini