Anna Flavia Di Natale

Dr. Anna Flavia Di Natale

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Research Focus & Metrics

Academic Career Length

8Years (2019-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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8 October 2020 in British Journal of Educational Technology
Verified
Journal Article
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ANAnna Flavia Di Natale
Anna Flavia Di Natale
CRclaudia repetto
claudia repetto
Giuseppe RivaGiuseppe Riva
Giuseppe Riva
DVDaniela Villani
Daniela Villani

11 January 2024 in Education and Information Technologies
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Journal Article
Open access
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ANAnna Flavia Di Natale
Anna Flavia Di Natale
SBSabrina Bartolotta
Sabrina Bartolotta
AGAndrea Gaggioli
Andrea Gaggioli
GRGiuseppe Riva
Giuseppe Riva
DVDaniela Villani
Daniela Villani
Immersive virtual reality (IVR) and Metaverse applications are gaining attention in the educational field, showing potentials in transforming traditional learning methods by supporting active and experiential forms of learning. Our study, conducted within the context of an Italian university course, employs the Extended Expectation-Confirmation Model (EECM) as a theoretical framework to explore the key aspects of students’ acceptance and continued intention to use IVR and Metaverse integrated learning environments in educational settings. The EECM, which bridges the gap between pre-adoption expectations and post-adoption experiences, provides a comprehensive perspective for exploring technology adoption in education. Students’ attitudes were assessed before and after they completed an elective course offered by the university that delved into IVR and Metaverse applications. During the course, students explored the theoretical and practical applications of these technologies, engaging in a variety of experiences, from immersive relaxation exercises to immersive educational platforms in the emerging Metaverse. Contrary to common assumptions, pre-adoption factors like performance and effort expectancy had limited impact on expectancy confirmation. However, when students’ initial expectations matched their experiences, their perceptions of the technology’s usefulness, satisfaction, and confidence in its use were positively enhanced, influencing their continued intention to integrate these tools in education.

14 April 2023 in Computers in Human Behavior Reports
Verified
Journal Article
Open access
ANAnna Flavia Di Natale
Anna Flavia Di Natale
MSMatilde Ellen Simonetti
Matilde Ellen Simonetti
SRStefania La Rocca
Stefania La Rocca
EBEmanuela Bricolo
Emanuela Bricolo

7 January 2021 in Interactive Learning Environments
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Journal Article
Closed access
CRclaudia repetto
claudia repetto
ANAnna Flavia Di Natale
Anna Flavia Di Natale
DVDaniela Villani
Daniela Villani
STStefano Triberti
Stefano Triberti
SGSerena Germagnoli
Serena Germagnoli
Giuseppe RivaGiuseppe Riva
Giuseppe Riva
The large-scale diffusion of tablets and smartphones in the last decades offered new opportunities to broaden educational strategies. In particular, the Mobile-Assisted Language Learning (MALL) emerged as a promising approach leveraging the widespread availability of portable devices. In this study we investigated the feasibility and efficacy of a self-administered MALL homework training based on immersive 360° videos, compared to a training based on not-immersive standard videos showing the same visual content and enriched by an auditory description of the environment. The knowledge of target words was assessed before and after the training. In addition, students’ attitudes toward the technology were assessed before the training. Results indicated that students with a more positive attitude toward technology watched the videos more than those with a less positive attitude. Furthermore, students who underwent the training with 360°videos learned more words than students belonging to the control group, even after controlling for the number of videos views.

31 July 2024 in Current Psychiatry Reports
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Journal Article
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ANAnna Flavia Di Natale
Anna Flavia Di Natale
SPSilvia Francesca Maria Pizzoli
Silvia Francesca Maria Pizzoli
GBGiulia Brizzi
Giulia Brizzi
DLDaniele Di Lernia
Daniele Di Lernia
FFFabio Frisone
Fabio Frisone
GRGiuseppe Riva
Giuseppe Riva
Background: Immersive Virtual Reality (IVR) has shown promise in the assessment, understanding, and treatment of eating disorders (EDs), providing a dynamic platform for clinical innovation. This scoping review aims to synthesize the recent advancements and applications of IVR in addressing these complex psychological disorders.Methods: This review followed the Preferred Reporting Items for Systematic Reviews and Meta-analysis Protocols, focusing on studies published in the past five years. It included peer-reviewed papers that used IVR for ED assessment, examination, or treatment. A comprehensive database search provided a selection of relevant articles, which were then methodically screened and analyzed.Results: Twenty studies met the inclusion criteria, with a primary focus on Anorexia Nervosa (AN), Bulimia Nervosa (BN), and Binge Eating Disorder (BED). The application of IVR was categorized into three areas: assessment, understanding, and treatment. IVR was found to be an effective tool in assessing body image distortions and emotional responses to food, providing insights that are less accessible through traditional methods. Furthermore, IVR offers innovative treatment approaches by facilitating exposure therapy, modifying body-related biases, and enabling emotional regulation through embodied experiences. The studies demonstrate IVR’s potential to improve body image accuracy, reduce food-related anxieties, and support behavioral changes in ED patients.Conclusion: IVR stands out as a transformative technology in the field of EDs, offering comprehensive benefits across diagnostic, therapeutic, and experiential domains. The IVR’s ability to simulate the brain’s predictive coding mechanisms provides a powerful avenue for delivering embodied, experiential interventions that can help recalibrate distorted body representations and dysfunctional affective predictive models implicated in EDs. Future research should continue to refine these applications, ensuring consistent methodologies and wider clinical trials to fully harness IVR’s potential in clinical settings.

8 January 2024 in Cyberpsychology, Behavior, and Social Networking
Verified
Journal Article
Open access
ANAnna Flavia Di Natale
Anna Flavia Di Natale
CRClaudia Repetto
Claudia Repetto
GCGiulio Costantini
Giulio Costantini
GRGiuseppe Riva
Giuseppe Riva
EBEmanuela Bricolo
Emanuela Bricolo
DVDaniela Villani
Daniela Villani
Immersive virtual reality (IVR) technology provides several educational affordances that make it a valuable tool for learning, especially from a constructivist learning perspective. Combined with the increasing availability of Metaverse social platforms, such as ENGAGE and AltSpace VR, where students and teachers can meet and work together, IVR may transform how students learn and interact with educational content. However, little is known about students' attitudes toward IVR in education. To address this gap, we surveyed 329 undergraduate students from different universities in Italy. We used the Unified Theory of Acceptance and Use of Technology (UTAUT) to predict students' intention to adopt IVR for learning. We further explored the role that different individual factors, including students' learning styles, affordances perceptions, and personal innovativeness, have on their attitudes toward IVR. A hierarchical multiple regression analysis revealed that the four constructs of the UTAUT, namely performance expectancy, effort expectancy, social influence, and facilitating conditions were the strongest predictors of students' intention to use IVR in education and that individual factors only had little impact on it. Based on these results, this study provides helpful indications for researchers and educators who wish to introduce IVR effectively in educational contexts. Given the new possibilities provided by Metaverse applications based on IVR technology for learning, it is indeed crucial to fully understand the attitudes different stakeholders in education have toward adopting this technology in educational contexts.