Guy Hoffman

Dr. Guy Hoffman

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Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 April 2019 in IEEE Transactions on Human-Machine Systems
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Journal Article
Closed access
GHGuy Hoffman
Guy Hoffman
Collaborative fluency is the coordinated meshing of joint activities between members of a well-synchronized team. In recent years, researchers in human–robot collaboration have been developing robots to work alongside humans aiming not only at task efficiency, but also at human–robot fluency. As part of this effort, we have developed a number of metrics to evaluate the level of fluency in human–robot shared-location teamwork. While these metrics are being used in existing research, there has been no systematic discussion on how to measure fluency and how the commonly used metrics perform and compare. In this paper, we codify subjective and objective human–robot fluency metrics, provide an analytical model for four objective metrics, and assess their dynamics in a turn-taking framework. We also report on a user study linking objective and subjective fluency metrics and survey recent use of these metrics in the literature.

1 March 2014 in Journal of Human-Robot Interaction
Verified
Journal Article
Open access
PDF file
GHGuy Hoffman
Guy Hoffman
WJWendy Ju
Wendy Ju

1 October 2016 in Computers in Human Behavior
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Journal Article
Closed access
GBGurit E. Birnbaum
Gurit E. Birnbaum
MMMoran Mizrahi
Moran Mizrahi
GHGuy Hoffman
Guy Hoffman
HRHarry T. Reis
Harry T. Reis
EFEli J. Finkel
Eli J. Finkel
OSOmri Sass
Omri Sass

10 March 2007
Verified
Conference Paper
Open access
PDF file
GHGuy Hoffman
Guy Hoffman
CBCynthia Breazeal
Cynthia Breazeal

2 March 2015
Verified
Conference Paper
Open access
GHGuy Hoffman
Guy Hoffman
OZOren Zuckerman
Oren Zuckerman
GHGilad Hirschberger
Gilad Hirschberger
MLMichal Luria
Michal Luria
TSTal Shani Sherman
Tal Shani Sherman
We present the design, implementation, and evaluation of a peripheral empathy-evoking robotic conversation companion, Kip1. The robot's function is to increase people's awareness to the effect of their behavior towards others, potentially leading to behavior change. Specifically, Kip1 is designed to promote non-aggressive conversation between people. It monitors the conversation's nonverbal aspects and maintains an emotional model of its reaction to the conversation. If the conversation seems calm, Kip1 responds by a gesture designed to communicate curious interest. If the conversation seems aggressive, Kip1 responds by a gesture designed to communicate fear. We describe the design process of Kip1, guided by the principles of peripheral and evocative. We detail its hardware and software systems, and a study evaluating the effects of the robot's autonomous behavior on couples' conversations. We find support for our design goals. A conversation companion reacting to the conversation led to more gaze attention, but not more verbal distraction, compared to a robot that moves but does not react to the conversation. This suggests that robotic devices could be designed as companions to human-human interaction without compromising the natural communication flow between people. Participants also rated the reacting robot as having significantly more social human character traits and as being significantly more similar to them. This points to the robot's potential to elicit people's empathy.

2 May 2017
Verified
Conference Paper
Open access
MLMichal Luria
Michal Luria
GHGuy Hoffman
Guy Hoffman
OZOren Zuckerman
Oren Zuckerman
With domestic technology on the rise, the quantity and complexity of smart-home devices are becoming an important interaction design challenge. We present a novel design for a home control interface in the form of a social robot, commanded via tangible icons and giving feedback through expressive gestures. We experimentally compare the robot to three common smart-home interfaces: a voice-control loudspeaker; a wall-mounted touch-screen; and a mobile application. Our findings suggest that interfaces that rate higher on flow rate lower on usability, and vice versa. Participants' sense of control is highest using familiar interfaces, and lowest using voice control. Situation awareness is highest using the robot, and also lowest using voice control. These findings raise questions about voice control as a smart-home interface, and suggest that embodied social robots could provide for an engaging interface with high situation awareness, but also that their usability remains a considerable design challenge.