Ultrasound manipulation is growing in popularity in the HCI community with applications in haptics, on-body interaction, and levitation-based displays. Most of these applications share two key limitations: a) the complexity of the sound fields that can be produced is limited by the physical size of the transducers, and b) no obstacles can be present between the transducers and the control point. We present SoundBender, a hybrid system that overcomes these limitations by combining the versatility of phased arrays of Transducers (PATs) with the precision of acoustic metamaterials. In this paper, we explain our approach to design and implement such hybrid modulators (i.e. to create complex sound fields) and methods to manipulate the field dynamically (i.e. stretch, steer). We demonstrate our concept using self-bending beams enabling both levitation and tactile feedback around an obstacle and present example applications enabled by SoundBender.
We present MistForm, a shape changing fog display that can support one or two users interacting with either 2D or 3D content. Mistform combines affordances from both shape changing interfaces and mid-air displays. For example, a concave display can maintain content in comfortable reach for a single user, while a convex shape can support several users engaged on individual tasks. MistForm also enables unique interaction possibilities by exploiting the synergies between shape changing interfaces and mid-air fog displays. For instance, moving the screen will affect the brightness and blurriness of the screen at specific locations around the display, creating spaces with similar (collaboration) or different visibility (personalized content). We describe the design of MistForm and analyse its inherent challenges, such as image distortion and uneven brightness on dynamic curved surfaces. We provide a machine learning approach to characterize the shape of the screen and a rendering algorithm to remove aberrations. We finally explore novel interactive possibilities and reflect on their potential and limitations.
There are many pressure points on a human body. The pressure points are specific sensitive areas on the surface of the human body going into deep tissue where the pain concentrate and accumulate on. Acupressure is an alternative way to relieve pain. This method is applied by using fingers. On medication, an effort to relieve pain by taking painkillers will cause many side effects to a human body. The objectives of this paper is to show acupressure points and its set of interconnection point in an interactive 3D visual model. This model will recommend a set of self-acupressure points for a natural self-curative therapy to relieve pain. The self-acupressure visual model has been embedded in a mobile application. This interactive 3D visual model provides an alternative way to relieve pain. It is an effective aid to help a user learn and apply self-acupressure treatment.
4 November 2024 in Journal of Advanced Research in Applied Sciences and Engineering Technology
Autism Spectrum Disorder (ASD) impacts the social, communication, and cognitive development of affected individuals. Level 1 autism, the mildest form of ASD, presents unique challenges in the acquisition of crucial skills such as number recognition, which serves as a foundational aspect of children's cognitive development. Recent studies have shown that humanoid robots can offer effective intervention strategies for children with autism, fostering learning in a structured, engaging, and interactive environment. This study aims to develop and evaluate test plans using humanoid robots to enhance number recognition skills in Level 1 children with autism. Based on the findings, a test plan was designed to address the unique learning needs of Level 1 children with autism in number recognition. Participants were selected based on specific criteria, ensuring a diverse and representative sample. The humanoid robot's capabilities and features were detailed, emphasizing its role in facilitating the test plan. The research methodology outlined the test plan components, implementation procedure, data collection, and analysis techniques. Results demonstrated that the humanoid robot-assisted test plan was effective in enhancing number recognition skills among Level 1 children with autism. The participants exhibited significant improvements in their abilities to identify and manipulate numbers, as well as increased engagement and motivation in learning tasks. The study also revealed that the interactive and supportive nature of the humanoid robot fostered a positive learning environment, which contributed to the observed improvements in number recognition skills. The implications of these findings extend to the broader field of autism intervention, highlighting the potential benefits of incorporating humanoid robots into educational programs for children with autism.