Benjamin Worthley

Mr. Benjamin Worthley


Research Focus & Metrics

Academic Career Length

2Years (2025-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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17 March 2025 in AI
Verified
Journal Article
Open access
PDF file
BWBenjamin Worthley
Benjamin Worthley
MGMeize Guo
Meize Guo
LSLucas James Sheneman
Lucas James Sheneman
TBTyler Bland
Tyler Bland
Medical education faces the dual challenge of addressing cognitive overload and sustaining student engagement, particularly in complex subjects such as pharmacology. This study introduces Cinematic Clinical Narratives (CCNs) as an innovative approach to teaching antiparasitic pharmacology, combining generative artificial intelligence (genAI), edutainment, and mnemonic-based learning. The intervention involved two short films, Alien: Parasites Within and Wormquest, designed to teach antiparasitic pharmacology to first-year medical students. A control group of students only received traditional text-based clinical cases, while the experimental group engaged with the CCNs in an active learning environment. Students who received the CCN material scored an average of 8% higher on exam questions related to the material covered by the CCN compared to students in the control group. Results also showed that the CCNs improved engagement and interest among students, as evidenced by significantly higher scores on the Situational Interest Survey for Multimedia (SIS-M) compared to traditional methods. Notably, students preferred CCNs for their storytelling, visuals, and interactive elements. This study underscores the potential of CCNs as a supplementary educational tool, and suggests the potential for broader applications across other medical disciplines outside of antiparasitic pharmacology. By leveraging genAI and edutainment, CCNs represent a scalable and innovative approach to enhancing the medical learning experience.

24 January 2025 in Preprints.org
Verified
Preprint
Open access
PDF file
BWBenjamin Worthley
Benjamin Worthley
MGMeize Guo
Meize Guo
LSLucas James Sheneman
Lucas James Sheneman
TBTyler Bland
Tyler Bland
Medical education faces the dual challenge of addressing cognitive overload and sustaining student engagement, particularly in complex subjects such as pharmacology. This study introduces Cinematic Clinical Narratives (CCNs) as an innovative approach to teaching antiparasitic pharmacology, combining generative artificial intelligence (genAI), edutainment, and mnemonic-based learning. The intervention involved two short films, Alien: Parasites Within and Wormquest, designed to teach antiparasitic pharmacology to first-year medical students. A control group of students only received traditional text-based clinical cases, while the experimental group engaged with the CCNs in an active learning environment. Students who received the CCN material scored an average of 8% higher on exam questions related to the material covered by the CCN compared to students in the control group. Results also showed that the CCNs improved engagement and interest among students, as evidenced by significantly higher scores on the Situational Interest Survey for Multimedia (SIS-M) compared to traditional methods. Notably, students preferred CCNs for their storytelling, visuals, and interactive elements. This study underscores the potential of CCNs as a supplementary educational tool, and suggests the potential for broader applications across other medical disciplines outside of antiparasitic pharmacology. By leveraging genAI and edutainment, CCNs represent a scalable and innovative approach to enhancing the medical learning experience.