The global community has recognized an increasing amount of pollutants entering oceans and other water bodies as a severe environmental, economic, and social issue. In addition to prevention, one of the key measures in addressing marine pollution is the cleanup of debris already present in marine environments. Deployment of machine learning (ML) and deep learning (DL) techniques can automate marine waste removal, making the cleanup process more efficient. This study examines the performance of six well-known deep convolutional neural networks (CNNs), namely VGG19, InceptionV3, ResNet50, Inception-ResNetV2, DenseNet121, and MobileNetV2, utilized as feature extractors according to three different extraction schemes for the identification and classification of underwater marine debris. We compare the performance of a neural network (NN) classifier trained on top of deep CNN feature extractors when the feature extractor is (1) fixed; (2) fine-tuned on the given task; (3) fixed during the first phase of training and fine-tuned afterward. In general, fine-tuning resulted in better-performing models but is much more computationally expensive. The overall best NN performance showed the fine-tuned Inception-ResNetV2 feature extractor with an accuracy of and F1-score , followed by fine-tuned InceptionV3 extractor. Furthermore, we analyze conventional ML classifiers’ performance when trained on features extracted with deep CNNs. Finally, we show that replacing NN with a conventional ML classifier, such as support vector machine (SVM) or logistic regression (LR), can further enhance the classification performance on new data.
Goals, Operators, Methods, and Selection rules (GOMS) model is a widely recognised concept in Human-Computer Interaction (HCI). Since the initial idea, several GOMS techniques were developed that were used for analysis, differing in their form defined by the logical structure and prediction power. Through defined operators and methods and following the certain rules, the user can reach a specific goal. This work represents an effort to apply GOMS method in the field of artificial intelligence, specifically on a state-space search problems. Card, Morgan, Newman GOMS (CMN-GOMS) model has been chosen, since it represents ground-floor of the GOMS idea that solves the given task through a sequence of operators. Compared with the informed search algorithms for solving the given task, CMN-GOMS model gave better results. Moreover, it was shown that this model could be used in any other space motion problem in the natural environment. LEGO® MINDSTORMS® EV3 robot was used to demonstrate the application of GOMS model in real world pathfinding problems and as a test-bed for comparing proposed model with well-known search algorithms.
Information about the paper titled "TANGIBLE PROGRAMMING IN TEACHING INITIAL PROGRAMMING TO PRESCHOOL AND EARLY-SCHOOL STUDENTS" at IATED Digital Library