Andreas Frey

Prof. Dr. Andreas Frey

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Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 December 2007 in CyberPsychology & Behavior
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Journal Article
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CKChristoph Klimmt
Christoph Klimmt
Tilo HartmannTilo Hartmann
Tilo Hartmann
AFAndreas Frey
Andreas Frey
This article explores video game enjoyment originated by games' key characteristic, interactivity. An online experiment (N=500) tested experiences of effectance (perceived influence on the game world) and of being in control as mechanisms that link interactivity to enjoyment. A video game was manipulated to either allow normal play, reduce perceived effectance, or reduce perceived control. Enjoyment ratings suggest that effectance is an important factor in video game enjoyment but that the relationship between control of the game situation and enjoyment is more complex.

2 September 2009 in Educational Measurement: Issues and Practice
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Journal Article
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AFAndreas Frey
Andreas Frey
JHJohannes Hartig
Johannes Hartig
ARAndré A. Rupp
André A. Rupp

1 June 2009 in Studies in Educational Evaluation
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Journal Article
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AFAndreas Frey
Andreas Frey
NSNicki-Nils Seitz
Nicki-Nils Seitz

25 January 2024 in International Journal of Artificial Intelligence in Education
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Journal Article
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SGSebastian Gombert
Sebastian Gombert
AFAron Fink
Aron Fink
TGTornike Giorgashvili
Tornike Giorgashvili
IJIoana Jivet
Ioana Jivet
Daniele Di MitriDaniele Di Mitri
Daniele Di Mitri
HDHendrik Drachsler
Hendrik Drachsler
Various studies empirically proved the value of highly informative feedback for enhancing learner success. However, digital educational technology has yet to catch up as automated feedback is often provided shallowly. This paper presents a case study on implementing a pipeline that provides German-speaking university students enrolled in an introductory-level educational psychology lecture with content-specific feedback for a lecture assignment. In the assignment, students have to discuss the usefulness and educational grounding (i.e., connection to working memory, metacognition or motivation) of ten learning tips presented in a video within essays. Through our system, students received feedback on the correctness of their solutions and content areas they needed to improve. For this purpose, we implemented a natural language processing pipeline with two steps: (1) segmenting the essays and (2) predicting codes from the resulting segments used to generate feedback texts. As training data for the model in each processing step, we used 689 manually labelled essays submitted by the previous student cohort. We then evaluated approaches based on GBERT, T5, and bag-of-words baselines for scoring them. Both pipeline steps, especially the transformer-based models, demonstrated high performance. In the final step, we evaluated the feedback using a randomised controlled trial. The control group received feedback as usual (essential feedback), while the treatment group received highly informative feedback based on the natural language processing pipeline. We then used a six items long survey to test the perception of feedback. We conducted an ordinary least squares analysis to model these items as dependent variables, which showed that highly informative feedback had positive effects on helpfulness and reflection.

1 July 2007 in Computers in Human Behavior
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Journal Article
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AFAndreas Frey
Andreas Frey
JHJohannes Hartig
Johannes Hartig
AKAndré Ketzel
André Ketzel
AZAxel Zinkernagel
Axel Zinkernagel
HMHelfried Moosbrugger
Helfried Moosbrugger

29 December 2011 in Educational and Psychological Measurement
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Journal Article
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JHJohannes Hartig
Johannes Hartig
AFAndreas Frey
Andreas Frey
GNGünter Nold
Günter Nold
EKEckhard Klieme
Eckhard Klieme
The article compares three different methods to estimate effects of task characteristics and to use these estimates for model-based proficiency scaling: prediction of item difficulties from the Rasch model, the linear logistic test model (LLTM), and an LLTM including random item effects (LLTM+e). The methods are applied to empirical data from a German large-scale study of reading comprehension in English as a foreign language (N = 10,543). A priori defined task characteristics were used as predictors for item difficulty; the estimated effects were used to define thresholds between proficiency levels. The comparison of results indicates that the LLTM is too restrictive; the Rasch model and the LLTM+e yield similar results in terms of implications for scale anchoring.