Ann DeSmet  

Ann DeSmet

orcid

Research Focus & Metrics

Academic Career Length

29Years (1998-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 November 2018 in Journal of Medical Internet Research
Verified
Journal Article
Open access
CSCamille Short
Camille Short
ADAnn DeSmet  
Ann DeSmet  
CWCatherine Woods
Catherine Woods
SWSusan Williams
Susan Williams
CMCarol Maher
Carol Maher
RCRik Crutzen
Rik Crutzen
Journal of Medical Internet Research - International Scientific Journal for Medical Research, Information and Communication on the Internet

1 December 2014 in Preventive Medicine
Verified
Journal Article
Closed access
ADAnn DeSmet  
Ann DeSmet  
DRDimitri Van Ryckeghem
Dimitri Van Ryckeghem
SCSofie Compernolle
Sofie Compernolle
TBTom Baranowski
Tom Baranowski
Debbe ThompsonDebbe Thompson
Debbe Thompson
IBIlse De Bourdeaudhuij
Ilse De Bourdeaudhuij

1 February 2014 in Computers in Human Behavior
Verified
Journal Article
Closed access
SBSara Bastiaensens
Sara Bastiaensens
HVHeidi Vandebosch
Heidi Vandebosch
KPKarolien Poels
Karolien Poels
KCKatrien Van Cleemput
Katrien Van Cleemput
ADAnn DeSmet  
Ann DeSmet  
IBIlse De Bourdeaudhuij
Ilse De Bourdeaudhuij

4 July 2018 in International Journal of Behavioral Nutrition and Physical Activity
Verified
Journal Article
Open access
PDF file
FGFreja Gheysen
Freja Gheysen
LPLouise Poppe
Louise Poppe
ADAnn DeSmet  
Ann DeSmet  
SSStephan Swinnen
Stephan Swinnen
GCGreet Cardon
Greet Cardon
WFWim Fias
Wim Fias
Aging-related cognitive decline and cognitive impairment greatly impacts older adults’ daily life. The worldwide ageing of the population and associated wave of dementia urgently calls for prevention strategies to reduce the risk of cognitive decline. Physical activity (PA) is known to improve cognitive function at older age through processes of neuroplasticity. Yet, emerging studies suggest that larger cognitive gains may be induced when PA interventions are combined with cognitive activity (CA). This meta-analysis evaluates these potential synergistic effects by comparing cognitive effects following combined PA + CA interventions to PA interventions (PA only), CA interventions (CA only) and control groups. Pubmed, Embase, PsycInfo, CINAHL and Sportdiscus were searched for English peer-reviewed papers until April 2018. Data were extracted on cognition and factors potentially influencing the cognitive effects: mode of PA + CA combination (sequential or simultaneous), session frequency and duration, intervention length and study quality. Differences between older adults with and without mild cognitive impairments were also explored. Forty-one studies were included. Relative to the control group, combined PA + CA intervention showed significantly larger gains in cognition (g = 0.316; 95% CI 0.188–0.443; p < .001). Studies that compared combined PA + CA with PA only, showed small but significantly greater cognitive improvement in favor of combined interventions (g = 0.160; 95% CI 0.041–0.279; p = .008). No significant difference was found between combined PA + CA and CA only interventions. Furthermore, cognitive effects tended to be more pronounced for studies using simultaneous designs (g = 0.385; 95%CI 0.214–0.555; p < .001) versus sequential designs (g = 0.114; 95%CI -0.102- 0.331, p = .301). Effects were not moderated by session frequency, session duration, intervention length or study quality. Also, no differences in effects were found between older adults with and without mild cognitive impairments. Findings of the current meta-analysis suggest that PA programs for older adults could integrate challenging cognitive exercises to improve cognitive health. Combined PA + CA programs should be promoted as a modality for preventing as well as treating cognitive decline in older adults. Sufficient cognitive challenge seems more important to obtain cognitive effects than high doses of intervention sessions.

11 August 2015 in Games for Health Journal
Verified
Journal Article
Closed access
TBTom Baranowski
Tom Baranowski
FBFran Blumberg
Fran Blumberg
RBRichard Buday
Richard Buday
ADAnn DeSmet  
Ann DeSmet  
LFLynn E. Fiellin
Lynn E. Fiellin
KYKimberly Young
Kimberly Young
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best promote G4H effectiveness and to identify and minimize possible adverse effects. Guidelines for ideal use of different types of G4H by children and adolescents should be elucidated to enhance effectiveness and minimize adverse effects. G4H stakeholders include organizational implementers, policy makers, players and their families, researchers, designers, retailers, and publishers. All stakeholders should be involved in G4H development and have a voice in setting goals to capitalize on their insights to enhance effectiveness and use of the game. In the future, multiple targeted G4H should be available to meet a population's diverse health needs in developmentally appropriate ways. Substantial, consistent, and sophisticated research with appropriate levels of funding is needed to realize the benefits of G4H.

1 April 2016 in Computers in Human Behavior
Verified
Journal Article
Closed access
ADAnn DeSmet  
Ann DeSmet  
SBSara Bastiaensens
Sara Bastiaensens
KCKatrien Van Cleemput
Katrien Van Cleemput
KPKarolien Poels
Karolien Poels
HVHeidi Vandebosch
Heidi Vandebosch
IBIlse De Bourdeaudhuij
Ilse De Bourdeaudhuij