Eduardo Veas

Dr. Eduardo Veas

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Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 June 2008 in Personal and Ubiquitous Computing
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Journal Article
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GSGerhard Schall
Gerhard Schall
EMErick Mendez
Erick Mendez
EKErnst Kruijff
Ernst Kruijff
EVEduardo Veas
Eduardo Veas
SJSebastian Junghanns
Sebastian Junghanns
DSDieter Schmalstieg
Dieter Schmalstieg

7 May 2011
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Conference Paper
Open access
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EVEduardo Veas
Eduardo Veas
EMErick Mendez
Erick Mendez
SFSteven K. Feiner
Steven K. Feiner
DSDieter Schmalstieg
Dieter Schmalstieg

7 March 2018
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Conference Paper
Open access
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ACAnalía Cicchinelli
Analía Cicchinelli
EVEduardo Veas
Eduardo Veas
APAbelardo Pardo
Abelardo Pardo
VPViktoria Pammer-Schindler
Viktoria Pammer-Schindler
AFAngela Fessl
Angela Fessl
SLStefanie Lindstädt
Stefanie Lindstädt

4 September 2012 in Personal and Ubiquitous Computing
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Journal Article
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EVEduardo Veas
Eduardo Veas
RGRaphaël Grasset
Raphaël Grasset
IFIoan Ferencik
Ioan Ferencik
TGThomas Grünewald
Thomas Grünewald
DSDieter Schmalstieg
Dieter Schmalstieg

1 October 2013
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Conference Paper
Closed access
DKDenis Kalkofen
Denis Kalkofen
EVEduardo Veas
Eduardo Veas
SZStefanie Zollmann
Stefanie Zollmann
MSMarkus Steinberger
Markus Steinberger
DSDieter Schmalstieg
Dieter Schmalstieg
In Augmented Reality (AR), ghosted views allow a viewer to explore hidden structure within the real-world environment. A body of previous work has explored which features are suitable to support the structural interplay between occluding and occluded elements. However, the dynamics of AR environments pose serious challenges to the presentation of ghosted views. While a model of the real world may help determine distinctive structural features, changes in appearance or illumination detriment the composition of occluding and occluded structure. In this paper, we present an approach that considers the information value of the scene before and after generating the ghosted view. Hereby, a contrast adjustment of preserved occluding features is calculated, which adaptively varies their visual saliency within the ghosted view visualization. This allows us to not only preserve important features, but to also support their prominence after revealing occluded structure, thus achieving a positive effect on the perception of ghosted views.

9 March 2012 in IEEE Transactions on Visualization and Computer Graphics
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Journal Article
Closed access
EVEduardo Veas
Eduardo Veas
RGRaphael Grasset
Raphael Grasset
EKErnst Kruijff
Ernst Kruijff
DSDieter Schmalstieg
Dieter Schmalstieg
In this paper, we explore techniques that aim to improve site understanding for outdoor Augmented Reality (AR) applications. While the first person perspective in AR is a direct way of filtering and zooming on a portion of the data set, it severely narrows overview of the situation, particularly over large areas. We present two interactive techniques to overcome this problem: multi-view AR and variable perspective view. We describe in details the conceptual, visualization and interaction aspects of these techniques and their evaluation through a comparative user study. The results we have obtained strengthen the validity of our approach and the applicability of our methods to a large range of application domains.