Shabbir Syed-Abdul

Dr. Shabbir Syed-Abdul

Taipei Medical University, Taipei, Taiwan
orcid

Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 February 2013 in Journal of Medical Internet Research
Verified
Journal Article
Open access
Shabbir Syed-AbdulShabbir Syed-Abdul
Shabbir Syed-Abdul
LLLuis Luque
Luis Luque
WJWen-Shan Jian
Wen-Shan Jian
YLYu-Chuan (Jack) Li
Yu-Chuan (Jack) Li
SCSteven Crain
Steven Crain
DLDer-Ming Liou
Der-Ming Liou
Misleading Health-Related Information Promoted Through Video-Based Social Media: Anorexia on YouTube

1 January 2018 in Computer Methods and Programs in Biomedicine
Verified
Journal Article
Closed access
SKShwetambara Kekade
Shwetambara Kekade
CHChung-Ho Hseieh
Chung-Ho Hseieh
Md. Mohaimenul IslamMd. Mohaimenul Islam
Md. Mohaimenul Islam
Suleman AtiqueSuleman Atique
Suleman Atique
AKAbdulwahed Mohammed Khalfan
Abdulwahed Mohammed Khalfan
Shabbir Syed-AbdulShabbir Syed-Abdul
Shabbir Syed-Abdul

19 August 2019 in BMC Geriatrics
Verified
Journal Article
Open access
PDF file
Shabbir Syed-AbdulShabbir Syed-Abdul
Shabbir Syed-Abdul
SMShwetambara Malwade
Shwetambara Malwade
ANAldilas Achmad Nursetyo
Aldilas Achmad Nursetyo
MSMishika Sood
Mishika Sood
MBMadhu Bhatia
Madhu Bhatia
YLYu-Chuan (Jack) Li
Yu-Chuan (Jack) Li
Virtual reality (VR) has several applications in the medical domain and also generates a secure environment to carry out activities. Evaluation of the effectiveness of VR among older populations revealed positive effects of VR as a tool to reduce risks of falls and also improve the social and emotional well-being of older adults. The decline in physical and mental health, the loss of functional capabilities, and a weakening of social ties represent obstacles towards active aging among older adults and indicate a need for support. Existing research focused on the effects of VR among older populations, and its uses and benefits. Our study investigated the acceptance and use of VR by the elderly. This pilot study was conducted on 30 older adults who voluntarily participated during March to May 2018. Nine VR applications that promote physical activities, motivate users, and provide entertainment were chosen for this study. Participants were asked to use any one of the applications of their choice for 15 min twice a week for 6 weeks. At the end of 6 weeks, participants were asked to fill out a questionnaire based on the Technology Acceptance Model and a literature review, to evaluate their acceptance of VR technology. Cronbach’s alpha reliability analysis was used to test the internal consistency of the questionnaire items. Pearson’s product moment correlation was used to examine the validity of the questionnaire. A linear regression and mediation analysis were utilized to identify relationships among the variables of the questionnaire. In total, six male and 24 female participants aged 60~95 years volunteered to participate in the study. Perceived usefulness, perceived ease of use, social norms, and perceived enjoyment were seen to have had significant effects on the intention to use VR. Participants agreed to a large extent regarding the perceived usefulness, perceived enjoyment, and their experience of using VR. Thus, VR was seen to have high acceptance among this elderly population. Older people have positive perceptions towards accepting and using VR to support active aging. They perceived VR to be useful, easy to use, and an enjoyable experience, implying positive attitudes toward adopting this new technology.

1 January 2022 in Digital Health
Verified
Journal Article
Open access
Amine ChoukouAmine Choukou
Amine Choukou
Diana C Sanchez-RamirezDiana C Sanchez-Ramirez
Diana C Sanchez-Ramirez
MPMargriet Pol
Margriet Pol
MUMohy Uddin
Mohy Uddin
CMCaroline Monnin
Caroline Monnin
Shabbir Syed-AbdulShabbir Syed-Abdul
Shabbir Syed-Abdul
Background: People from lower and middle socioeconomic classes and vulnerable populations are among the worst affected by the COVID-19 pandemic, thus exacerbating disparities and the digital divide. Objective: To draw a portrait of e-services as a digital approach to support digital health literacy in vulnerable populations amid the COVID-19 infodemic, and identify the barriers and facilitators for their implementation. Methods: A scoping review was performed to gather published literature with a broad range of study designs and grey literature without exclusions based on country of publication. A search was created in Medline (Ovid) in March 2021 and translated to Medline, PsycINFO, Scopus and CINAHL with Full Text (EBSCOhost). The combined literature search generated 819 manuscripts. To be included, manuscripts had to be written in English, and present information on digital intervention(s) (e.g. social media) used to enable or increase digital health literacy among vulnerable populations during the COVID-19 pandemic (e.g. older adults, Indigenous people living on reserve). Results: Five articles were included in the study. Various digital health literacy-enabling e-services have been implemented in different vulnerable populations. Identified e-services aimed to increase disease knowledge, digital health literacy and social media usage, help in coping with changes in routines and practices, decrease fear and anxiety, increase digital knowledge and skills, decrease health literacy barriers and increase technology acceptance in specific groups. Many facilitators of digital health literacy-enabling e-services implementation were identified in expectant mothers and their families, older adults and people with low-income. Barriers such as low literacy limited to no knowledge about the viruses, medium of contamination, treatment options played an important role in distracting and believing in misinformation and disinformation. Poor health literacy was the only barrier found, which may hinder the understanding of individual health needs, illness processes and treatments for people with HIV/AIDS. Conclusions: The literature on the topic is scarce, sparse and immature. We did not find any literature on digital health literacy in Indigenous people, though we targeted this vulnerable population. Although only a few papers were included, two types of health conditions were covered by the literature on digital health literacy-enabling e-services, namely chronic conditions and conditions that are new to the patients. Digital health literacy can help improve prevention and adherence to a healthy lifestyle, improve capacity building and enable users to take the best advantage of the options available, thus strengthening the patient’s involvement in health decisions and empowerment, and finally improving health outcomes. Therefore, there is an urgent need to pursue research on digital health literacy and develop digital platforms to help solve current and future COVID-19-related health needs.

1 May 2023 in Healthcare
Verified
Journal Article
Open access
PDF file
ABAli Jasem Buabbas
Ali Jasem Buabbas
BMBrouj Miskin
Brouj Miskin
AAAmar Ali Alnaqi
Amar Ali Alnaqi
AAAdel K. Ayed
Adel K. Ayed
ASAbrar Abdulmohsen Shehab
Abrar Abdulmohsen Shehab
MUMohy Uddin
Mohy Uddin
Implementing a reform in medical education requires students’ awareness regarding the importance of artificial intelligence (AI) in modern medical practice. The objective of this study was to investigate students’ perceptions of AI in medical education. A cross-sectional survey was conducted from June 2021 to November 2021 using an online questionnaire to collect data from medical students in the Faculty of Medicine at Kuwait University, Kuwait. The response rate for the survey was 51%, with a sample size of 352. Most students (349 (99.1%)) agreed that AI would play an important role in healthcare. More than half of the students (213 (60.5%)) understood the basic principles of AI, and (329 (93.4%)) students showed comfort with AI terminology. Many students (329 (83.5%)) believed that learning about AI would benefit their careers, and (289 (82.1%)) believed that medical students should receive AI teaching or training. The study revealed that most students had positive perceptions of AI. Undoubtedly, the role of AI in the future of medicine will be significant, and AI-based medical practice is required. There was a strong consensus that AI will not replace doctors but will drastically transform healthcare practices.

1 January 2023 in Digital Health
Verified
Journal Article
Open access
EDEshita Dhar
Eshita Dhar
UUUmashankar Upadhyay
Umashankar Upadhyay
YHYaoru Huang
Yaoru Huang
MUMohy Uddin
Mohy Uddin
GMGeorge Manias
George Manias
Shabbir Syed-AbdulShabbir Syed-Abdul
Shabbir Syed-Abdul
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions played an important role in the rendering of necessary healthcare services, notably in medical education and clinical care. The aim of this scoping review was to analyze and sum up the most recent developments in Virtual Reality (VR) use for therapeutic care and medical education, with a focus on training medical students and patients. We identified 3743 studies, of which 28 were ultimately selected for the review. The search strategy followed the most recent Preferred Reporting Items for Systematic Reviews and Meta-Analysis for scoping review (PRISMA-ScR) guidelines. 11 studies (39.3%) in the field of medical education assessed different domains, such as knowledge, skills, attitudes, confidence, self-efficacy, and empathy. 17 studies (60.7%) focused on clinical care, particularly in the areas of mental health, and rehabilitation. Among these, 13 studies also investigated user experiences and feasibility in addition to clinical outcomes. Overall, the findings of our review reported considerable improvements in terms of medical education and clinical care. VR systems were also found to be safe, engaging, and beneficial by the studies’ participants. There were huge variations in studies with respect to the study designs, VR contents, devices, evaluation methods, and treatment periods. In the future, studies may focus on creating definitive guidelines that can help in improving patient care further. Hence, there is an urgent need for researchers to collaborate with the VR industry and healthcare professionals to foster a better understanding of contents and simulation development.