Cognitive neuroscience is a multidisciplinary field focused on the exploration of the neural substrates underlying cognitive functions; the most remarkable progress in understanding the relationship between brain and cognition has been made with functional brain imaging. Functional near infrared (fNIR) spectroscopy is a non-invasive brain imaging technique that measures the variation of oxygenated and deoxygenated haemoglobin at high temporal resolution. Stemming from the first pioneering experiments, the use of fNIR spectroscopy in cognitive neuroscience has constantly increased. Here, we present a brief review of the fNIR spectroscopy investigations in the cognitive neuroscience field. The topics discussed encompass the classical issues in cognitive neuroscience, such as the exploration of the neural correlates of vision, language, memory, attention and executive functions. Other relevant research topics are introduced in order to show the strengths and the limitations of fNIR spectroscopy, as well as its potential in the biomedical field. This review is intended to provide a general view of the wide variety of optical imaging applications in the field of cognitive neuroscience. The increasing body of studies and the constant technical improvement suggest that fNIR spectroscopy is a versatile and promising instrument to investigate the neural correlates of human cognition.
For over two decades Virtual Reality (VR) has been used as a useful tool in several fields, from medical and psychological treatments, to industrial and military applications. Only in recent years researchers have begun to study the neural correlates that subtend VR experiences. Even if the functional Magnetic Resonance Imaging (fMRI) is the most common and used technique, it suffers several limitations and problems. Here we present a methodology that involves the use of a new and growing brain imaging technique, functional Near-infrared Spectroscopy (fNIRS), while participants experience immersive VR. In order to allow a proper fNIRS probe application, a custom-made VR helmet was created. To test the adapted helmet, a virtual version of the line bisection task was used. Participants could bisect the lines in a virtual peripersonal or extrapersonal space, through the manipulation of a Nintendo Wiimote® controller in order for the participants to move a virtual laser pointer. Although no neural correlates of the dissociation between peripersonal and extrapersonal space were found, a significant hemodynamic activity with respect to the baseline was present in the right parietal and occipital areas. Both advantages and disadvantages of the presented methodology are discussed.