Ruizhe Ma

Dr. Ruizhe Ma

orcid

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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16 November 2021 in Journal of Signal Processing Systems
Verified
Journal Article
Closed access
PDF file
HLHaiying Liu
Haiying Liu
RMRuizhe Ma
Ruizhe Ma
DLDaiyi Li
Daiyi Li
LYLi Yan
Li Yan
ZMZongmin Ma
Zongmin Ma

3 May 2024 in Pattern Recognition
Verified
Journal Article
Closed access
YYYang Yu
Yang Yu
RMRuizhe Ma
Ruizhe Ma
ZMZongmin Ma
Zongmin Ma

2 March 2023
Verified
Conference Paper
Open access
RMRuizhe Ma
Ruizhe Ma
Ismaila SanusiIsmaila Sanusi
Ismaila Sanusi
VMVaishali Mahipal
Vaishali Mahipal
JGJoseph E. Gonzales
Joseph E. Gonzales
FMFred G. Martin
Fred G. Martin
Data science and machine learning should not only be research areas for scientists and researchers but should also be accessible and understandable to the general audience. Enabling students to understand the details behind the technology will support them in becoming aware consumers and encourage them to become active participants. In this paper, we present instructional materials developed for introducing students to two key machine learning algorithms: decision trees and k-nearest neighbors. The materials were tested in a middle school's afterschool artificial intelligence program with four participating students aged 12 to 13. A combination of hands-on activities, innovative technology, and intuitive examples facilitated student learning. With hand-drawn decision trees and penguin species classifications, students used the algorithms to solve problems and anticipate other possible applications. We present the technology used, curriculum materials developed, and classroom structure. Following the guidelines from AI4K12 and introducing foundational machine learning algorithms, we hope to foster student interest in STEM fields.

1 October 2021 in Digital Signal Processing
Verified
Journal Article
Closed access
HXHongling Xu
Hongling Xu
RMRuizhe Ma
Ruizhe Ma
LYLi Yan
Li Yan
ZMZongmin Ma
Zongmin Ma

30 January 2023
Verified
Conference Paper
Open access
VMVaishali Mahipal
Vaishali Mahipal
SGSrija Ghosh
Srija Ghosh
Ismaila SanusiIsmaila Sanusi
Ismaila Sanusi
RMRuizhe Ma
Ruizhe Ma
JGJoseph E. Gonzales
Joseph E. Gonzales
FMFred G. Martin
Fred G. Martin
To introduce middle school students to key concepts in image recognition, we created an interactive web application that performs sketch recognition and an afterschool curriculum for its use. Our app, called DoodleIt, was inspired by Google’s Quick, Draw!, and makes use of its accompanying open-source sketch library. With DoodleIt, students make simple line drawings on a canvas area and a previously-trained convolutional neural network (CNN) identifies the object drawn. The application dynamically visualizes the different layers that are involved in the process of CNNs, including a display of kernels, the resulting feature maps, and the percentage of match at output neurons. We used DoodleIt in an 18-hour curriculum to introduce middle school students to artificial intelligence, machine learning, and data science. Four hours of content were related to image recognition and the ethics of using AI. Here, we describe the design of the DoodleIt application, the approach we used to introduce the associated ideas to the students, and how we assessed student learning. Qualitative data collected from students are presented and discussed. Our findings indicate that students were able to understand the functionality of the kernels and feature maps involved in the CNN to perform rudimentary image recognition.

16 December 2024 in ACM Transactions on Computing Education
Verified
Journal Article
Open access
Ismaila SanusiIsmaila Sanusi
Ismaila Sanusi
FMFred G. Martin
Fred G. Martin
RMRuizhe Ma
Ruizhe Ma
JGJoseph E. Gonzales
Joseph E. Gonzales
VMVaishali Mahipal
Vaishali Mahipal
MTMarkku Tukiainen
Markku Tukiainen
As initiatives on AI education in K-12 learning contexts continues to evolve, researchers have developed curricula among other resources to promote AI across grade levels. Yet, there is a need for more effort regarding curriculum, tools, and pedagogy, as well as assessment techniques to popularize AI at the middle school level. Drawing on prior work, we created original curriculum activities with innovative use of existing technology, a new computational teaching tool, and a series of approaches and assessments to evaluate students’ engagement with the learning resources. Our curriculum called AI MyData comprises elements of ML and data science infused with ethical orientation. In this article, we describe the novel AI curriculum and further discuss how we engaged students in learning and critiquing AI ethical dilemmas. We gathered data from two pilot studies conducted in the Northeast United States, one Artificial Intelligence Afterschool (AIA) program, and one virtual AI summer camp. The AIA program was carried out in a local public school with four middle school students aged 12 to 13; the program consisted of eleven 2-hour sessions. The summer camp consisted of 2-hour sessions over 4 consecutive days, with 18 students aged 12 to 15. We facilitated both pilot programs with hands-on plugged and unplugged activities. The method of capturing data included artifact collection, structured interviews, written assessments, and a pre- to post-questionnaire tapping participants’ dispositions about AI and its societal implication. Participant artifacts, written assessments, survey, observation, and analysis of tasks completed revealed that the children improved in their knowledge of AI. In addition, the AI curriculum units and accompanying approaches developed for this study successfully engaged the participants, even without prior knowledge of related concepts. We also found an indication that introducing ethics of AI to adolescents will help their development as ethically responsive citizens. Our study results also indicate that lessons establishing links with students’ personal lives (e.g., letting students choose personally meaningful datasets) and societal implications using unplugged activities and interactive tools were particularly valuable for promoting AI and the integration of AI in middle school education across the subject domains and settings. Based on these results, we discuss our findings, identify their limitations, and propose future work.