Junhyuk Lee

Mr. Junhyuk Lee

Department of Applied Statistics, Gachon University, Seongnam-si, Republic of Korea
orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 January 2024 in Advanced Sustainable Systems
Verified
Journal Article
Closed access
Seunghyeon LeeSeunghyeon Lee
Seunghyeon Lee
MHMinhu Huang
Minhu Huang
Junhyuk LeeJunhyuk Lee
Junhyuk Lee
HCHowon Choi
Howon Choi
IJIl‐Young Jo
Il‐Young Jo
BSBong Sup Shim
Bong Sup Shim

3 April 2025 in Electronics
Verified
Journal Article
Open access
PDF file
Junhyuk LeeJunhyuk Lee
Junhyuk Lee
NKNamhyoung Kim
Namhyoung Kim
Multiplayer Online Battle Arena (MOBA) games, exemplified by titles such as League of Legends and Dota 2, have attained global popularity and have been formally recognized as an official event in the 2022 Hangzhou Asian Games, thus establishing their significance in the esports industry. In this study, we proposed a machine learning-based model for predicting comeback victories by leveraging the object bounty mechanism, a critical yet underexplored aspect of previous research. By closely examining the game environment following the activation of the bounty system, we identified pivotal variables and constructed novel indicators that contribute to successful comebacks. Furthermore, an individualized case analysis based on SHapley Additive exPlanations (SHAP) provides new insights to support strategic in-game decision-making and enhance the player experience. The experimental results demonstrate that the indicators introduced in this study, such as the weighted team champion mastery and similarity in champion mastery among the team’s main champions, significantly influence the likelihood of a comeback victory. By capturing the intrinsic dynamism of MOBA games, the proposed model is expected to improve player engagement and satisfaction.