Escher tiling is well known as a tiling that consists of one or a few recognizable figures, such as animals. The Escherization problem involves finding the most similar shape to a given goal figure that can tile the plane. However, it is easy to imagine that there is no similar tile shape for complex goal shapes. This article devises a method for finding a satisfactory tile shape in such a situation. To obtain a satisfactory tile shape, the tile shape is generated by deforming the goal shape to a considerable extent while retaining the characteristics of the original shape. To achieve this, both goal and tile shapes are represented as triangular meshes to consider not only the contours but also the internal similarity of the shapes. To measure the naturalness of the deformation, energy functions based on traditional as-rigid-as-possible shape modeling are incorporated into a recently developed framework of the exhaustive search of the templates for the Escherization problem. The developed algorithms find satisfactory tile shapes with natural deformations for fairly complex goal shapes.
1 January 2010 in Transactions of the Japanese Society for Artificial Intelligence
To maintain the population diversity of genetic algorithms (GAs), we are required to employ an appropriate population diversity measure. However, commonly used population diversity measures designed for permutation problems do not consider the dependencies between the variables of the individuals in the population. We propose three types of population diversity measures that address high-order dependencies between the variables to investigate the effectiveness of considering high-order dependencies. The first is formulated as the entropy of the probability distribution of individuals estimated from the population based on an [ ]-th--order Markov model. The second is an extension of the first. The third is similar to the first, but it is based on a variable order Markov model. The proposed population diversity measures are incorporated into the evaluation function of a GA for the traveling salesman problem to maintain population diversity. Experimental results demonstrate the effectiveness of the three types of high-order entropy-based population diversity measures against the commonly used population diversity measures.
Recommendation systems (RSs) play a vital role in e-commerce and content platforms, yet balancing efficiency and recommendation quality remains challenging. Traditional deep models are computationally expensive, while heuristic methods like particle swarm optimization struggle with discrete optimization. To address these limitations, this paper proposes elite-evolution-based discrete particle swarm optimization (EEDPSO), a novel framework specifically designed to optimize high-dimensional combinatorial recommendation tasks. EEDPSO restructures the velocity and position update mechanisms to operate effectively in discrete spaces, integrating neighborhood search, elite evolution strategies, and roulette-wheel selection to balance exploration and exploitation. Experiments on the MovieLens and Amazon datasets show that EEDPSO outperforms five metaheuristic algorithms (GA, DE, SA, SCA, and PSO) in both recommendation quality and computational efficiency. For datasets below the million-level scale, EEDPSO also demonstrates superior performance compared to deep learning models like FairGo. The results establish EEDPSO as a robust optimization strategy for recommendation systems that effectively handles the cold-start problem.
An Escher-like tiling is a tiling consisting of one or a few artistic shapes of tile. This article proposes a method for generating Escher-like tilings consisting of two distinct shapes (dihedral Escher-like tilings) that are as similar as possible to the two goal shapes specified by the user. This study is an extension of a previous study that successfully generated Escher-like tilings consisting of a single tile shape for a single goal shape. Building upon the previous study, our method attempts to exhaustively search for which parts of the discretized tile contours are adjacent to each other to form a tiling. For each configuration, two tile shapes are optimized to be similar to the given two goal shapes. By evaluating the similarity based on as-rigid-as possible deformation energy, the optimized tile shapes preserve the local structures of the goal shapes, even if substantial deformations are necessary to form a tiling. However, in the dihedral case, this approach is seemingly unrealistic because it suffers from the complexity of the energy function and the combinatorial explosion of the possible configurations. We developed a method to address these issues and show that the proposed algorithms can generate satisfactory dihedral Escher-like tilings in a realistic computation time, even for somewhat complex goal shapes.