Jeremy R.  Cooperstock

Prof. Jeremy R. Cooperstock

McGill University, Montreal, QC H3A 0E9, Canada

Research Focus & Metrics

Academic Career Length

22Years (2005-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 February 2006 in Machine Vision and Applications
Verified
Journal Article
Closed access
PDF file
WSWei Sun
Wei Sun
JCJeremy R. Cooperstock
Jeremy R. Cooperstock

24 December 2013 in Journal on Multimodal User Interfaces
Verified
Journal Article
Closed access
PDF file
JBJeffrey R. Blum
Jeffrey R. Blum
AEAlexander Eichhorn
Alexander Eichhorn
SSSeverin Smith
Severin Smith
MSMichael Sterle-Contala
Michael Sterle-Contala
JCJeremy R. Cooperstock
Jeremy R. Cooperstock

12 December 2012 in Mobile Networks and Applications
Verified
Journal Article
Closed access
PDF file
JBJeffrey R. Blum
Jeffrey R. Blum
MBMathieu Bouchard
Mathieu Bouchard
JCJeremy R. Cooperstock
Jeremy R. Cooperstock

1 March 2010
Verified
Conference Paper
Closed access
YVYon Visell
Yon Visell
JCJeremy R. Cooperstock
Jeremy R. Cooperstock
This paper describes the analysis, optimized redesign and evaluation of a high fidelity vibrotactile interface integrated in a rigid surface. The main application of the embodiment described here is vibrotactile display of virtual ground surface material properties for immersive environments, although the design principles are general. The device consists of a light, composite plate mounted on an elastic suspension, with integrated force sensors. It is actuated by a single voice coil motor. The structural dynamics of the device were optimized, within constraints imposed by the requirements of user interaction, and corrected via digital inverse filtering, in order to enable accurate simulation of virtual ground materials. Measurements of the resulting display demonstrate that it is capable of accurately reproducing forces of more than 40 N across a usable frequency band from 50 Hz to 750 Hz.

1 October 2017 in Mechatronics
Verified
Journal Article
Closed access
GMGuillaume Millet
Guillaume Millet
Martin J.-D. OtisMartin J.-D. Otis
Martin J.-D. Otis
DHDaniel Horodniczy
Daniel Horodniczy
JCJeremy R. Cooperstock
Jeremy R. Cooperstock

1 June 2007
Verified
Conference Paper
Closed access
SASamuel Audet
Samuel Audet
JCJeremy R. Cooperstock
Jeremy R. Cooperstock
When an occluding object, such as a person, stands between a projector and a display surface, a shadow results. We can compensate by positioning multiple projectors so they produce identical and overlapping images and by using a system to locate shadows. Existing systems work by detecting either the shadows or the occluders. Shadow detection methods cannot remove shadows before they appear and are sensitive to video projection, while current occluder detection methods require near infrared cameras and illumination. Instead, we propose using a camera-based object tracker to locate the occluder and an algorithm to model the shadows. The algorithm can adapt to other tracking technologies as well. Despite imprecision in the calibration and tracking process, we found that our system performs effective shadow removal with sufficiently low processing delay for interactive applications with video projection.