Ricardo O'Nascimento

Dr. Ricardo O'Nascimento

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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19 April 2023
Verified
Conference Paper
Open access
BPBruna Beatriz Petreca
Bruna Beatriz Petreca
AMAna Jiménez Martín
Ana Jiménez Martín
LVLaia Turmo Vidal
Laia Turmo Vidal
RORicardo O'Nascimento
Ricardo O'Nascimento
HSHasti Seifi
Hasti Seifi
SBSharon Baurley
Sharon Baurley
Over the last 15 years, HCI and Interaction Design have experienced a “material turn” characterized by a growing interest in the materiality of technology and computation, and in methods that support exploring, envisioning, and crafting with and through materials. The community has experienced a similar turn focused on the body, on how to best design for and from a first-person, lived experience, and the moving and sensual body. In this workshop, we focus on the intersection of these two turns. The emerging developments in multimodal interfaces open opportunities to bring in materiality to the digital world as well as to transform the materiality of objects and bodies in the real-world, including the materiality of our own bodies. The different sensory qualities of (touchable and untouchable, physical and digital) objects and bodies, including our own, can be brought into the design of digital technologies to enrich, augment, and transform embodied experiences. In this “materials revolution” [15], what are the current theories, approaches, methods, and tools that emphasize the critical role of materiality to body-based interactions with technology? To explore this, in this workshop we will focus on five related themes: material enabling expression, material as a catalyst for human action, material enabling reflection and awareness, material enabling transformation and material supporting the design process for the re-creation of the existing and the yet-to-exist. This workshop with technology presentations, panel sessions with experts, and multidisciplinary discussions will: (i) bring together researchers who work on (re)creating sensory properties of materials through technology with those who investigate experiential effects of materials and material-enabled interactions, (ii) discuss methods, opportunities, difficulties in designing materiality and material-enabled interactions, and (iii) form a multidisciplinary community to build synergies and collaborations.

6 January 2026 in Cleaner and Responsible Consumption
Verified
Journal Article
Open access
RORicardo O'Nascimento
Ricardo O'Nascimento
BPBruna Beatriz Petreca
Bruna Beatriz Petreca
MSMorag Seaton
Morag Seaton
SBSharon Baurley
Sharon Baurley

15 January 2026 in Sustainable Futures
Verified
Journal Article
Open access
RORicardo O'Nascimento
Ricardo O'Nascimento
BPBruna Beatriz Petreca
Bruna Beatriz Petreca
RMRoberta Morrow
Roberta Morrow
CDChristopher Dawes
Christopher Dawes
Miriam RibulMiriam Ribul
Miriam Ribul
SBSharon Baurley
Sharon Baurley

8 August 2023 in Multimodality & Society
Verified
Journal Article
Open access
RORicardo O'Nascimento
Ricardo O'Nascimento
Wearable haptic artefacts are more and more present in our everyday life. They increasingly mediate our perception, transforming the ways in which we interact with ourselves, the environment and others. Wearable haptic artefacts can sense the body and its surroundings, impacting our subjectivity by shaping perceptions, actions, and behaviours. Such ability to influence our senses is helpful in creating engaging multisensory experiences. In my work, I explore the technological mediation between the human body and its surroundings by facilitating new relationships among the senses. This article presents a wearable haptic artefact in the shape of a glove called “I am feeling blue… and red”, which was designed to enable users to experience colour through touch. The goal is to suggest a mode of colour experience and break preconceptions one might have towards the relationship there is between touch and colours. Through an autoethnographic account, the article reflects on the artefact’s design process and user interaction. It proposes strategies for developing unique multisensory experiences using wearable haptic artefacts. These strategies can assist artists and designers who want to create captivating interactions by connecting the senses of sight and touch.

17 April 2025 in Preprints.org
Verified
Preprint
Open access
PDF file
RORicardo O'Nascimento
Ricardo O'Nascimento
BPBruna Beatriz Petreca
Bruna Beatriz Petreca
RMRoberta Morrow
Roberta Morrow
CDChristopher Dawes
Christopher Dawes
Miriam RibulMiriam Ribul
Miriam Ribul
SBSharon Baurley
Sharon Baurley
Augmented Reality (AR), which overlays digital information on the physical world, is frequently used in textile retail to improve shopping experiences by simulating product appearance and enabling virtual customisation. While these applications foster brand engagement and purchasing decisions, they largely promote consumption rather than encouraging circular behaviours. This study introduces the AR Biofibre Explorer, an innovative tool designed to reconnect consumers with materials and processes by demonstrating the wet spinning process for producing cellulose-based textiles. Through a mixed-methods evaluation, we reveal how the tool enhances understanding of material origins and their applications, promoting informed decisions and circular practices. Aligning with the [Theoretical Framework anonymised for review], the tool incorporates dimensions such as learning, attachment, competence, and playfulness. This research establishes AR as a means to foster sustainability and circularity in fashion by bridging material knowledge gaps, enhancing consumer engagement, and enabling sustainable consumption choices.