The ability of deep convolutional neural networks (CNNs) to learn discriminative spectro-temporal patterns makes them well suited to environmental sound classification. However, the relative scarcity of labeled data has impeded the exploitation of this family of high-capacity models. This study has two primary contributions: first, we propose a deep CNN architecture for environmental sound classification. Second, we propose the use of audio data augmentation for overcoming the problem of data scarcity and explore the influence of different augmentations on the performance of the proposed CNN architecture. Combined with data augmentation, the proposed model produces state-of-the-art results for environmental sound classification. We show that the improved performance stems from the combination of a deep, high-capacity model and an augmented training set: this combination outperforms both the proposed CNN without augmentation and a “shallow” dictionary learning model with augmentation. Finally, we examine the influence of each augmentation on the model's classification accuracy for each class, and observe that the accuracy for each class is influenced differently by each augmentation, suggesting that the performance of the model could be improved further by applying class-conditional data augmentation.
Automatic urban sound classification is a growing area of research with applications in multimedia retrieval and urban informatics. In this paper we identify two main barriers to research in this area - the lack of a common taxonomy and the scarceness of large, real-world, annotated data. To address these issues we present a taxonomy of urban sounds and a new dataset, UrbanSound, containing 27 hours of audio with 18.5 hours of annotated sound event occurrences across 10 sound classes. The challenges presented by the new dataset are studied through a series of experiments using a baseline classification system.
The task of estimating the fundamental frequency of a monophonic sound recording, also known as pitch tracking, is fundamental to audio processing with multiple applications in speech processing and music information retrieval. To date, the best performing techniques, such as the pYIN algorithm, are based on a combination of DSP pipelines and heuristics. While such techniques perform very well on average, there remain many cases in which they fail to correctly estimate the pitch. In this paper, we propose a data-driven pitch tracking algorithm, CREPE, which is based on a deep convolutional neural network that operates directly on the time-domain waveform. We show that the proposed model produces state-of-the-art results, performing equally or better than pYIN. Furthermore, we evaluate the model's generalizability in terms of noise robustness. A pre-trained version of CREPE is made freely available as an open-source Python module for easy application.
20 February 2012 in IEEE Transactions on Audio, Speech, and Language Processing
We present a novel system for the automatic extraction of the main melody from polyphonic music recordings. Our approach is based on the creation and characterization of pitch contours, time continuous sequences of pitch candidates grouped using auditory streaming cues. We define a set of contour characteristics and show that by studying their distributions we can devise rules to distinguish between melodic and non-melodic contours. This leads to the development of new voicing detection, octave error minimization and melody selection techniques. A comparative evaluation of the proposed approach shows that it outperforms current state-of-the-art melody extraction systems in terms of overall accuracy. Further evaluation of the algorithm is provided in the form of a qualitative error analysis and the study of the effect of key parameters and algorithmic components on system performance. Finally, we conduct a glass ceiling analysis to study the current limitations of the method, and possible directions for future work are proposed.
A considerable challenge in applying deep learning to audio classification is the scarcity of labeled data. An increasingly popular solution is to learn deep audio embeddings from large audio collections and use them to train shallow classifiers using small labeled datasets. Look, Listen, and Learn (L 3 -Net) is an embedding trained through self-supervised learning of audio-visual correspondence in videos as opposed to other embeddings requiring labeled data. This framework has the potential to produce powerful out-of-the-box embeddings for downstream audio classification tasks, but has a number of unexplained design choices that may impact the embeddings' behavior. In this paper we investigate how L 3 -Net design choices impact the performance of downstream audio classifiers trained with these embeddings. We show that audio-informed choices of input representation are important, and that using sufficient data for training the embedding is key. Surprisingly, we find that matching the content for training the embedding to the downstream task is not beneficial. Finally, we show that our best variant of the L 3 -Net embedding outperforms both the VGGish and SoundNet embeddings, while having fewer parameters and being trained on less data. Our implementation of the L 3 -Net embedding model as well as pre-trained models are made freely available online.