Leisure is considered an effective means to relieve stress. However, limited research has explored its roles in the stress-coping processes of people with disabilities, especially those living in non-western contexts. This study explores the relationship between leisure time (LT) and leisure repertoire (LR) and perceived stress from disability (PSD) through leisure satisfaction (LS), while using perceived discrimination (PD) as a moderator. Data were collected from the 2016 and 2017 Panel Survey of Employment for the Disabled created by a Korean government agency. A total of 1,443 respondents with physical disabilities were selected. The results showed LT and LR have somewhat different associations with LS and PSD. Moreover, PD was only a moderator of the relationship between LT, LS, and PSD. The present study emphasizes the importance of quality of leisure experiences, rather than simply engaging in leisure, and the efficacy of LR as a stress coping skill.
Intentional self-regulation (ISR) is a critical personal asset associated with positive youth development (PYD). It is generally assumed that sport-based youth development (SBYD) programs cultivate skills such as ISR through sport then help youth transfer such skills to other domains of life. However, empirical research on ISR development and transference remains scarce and inconsistent, which complicates effective SBYD program design and management. The purpose of the current study was to examine the influence of a SBYD program on the development and transference of domain-specific ISR (i.e., sport and life), as well as the impact of both ISR domains on a key indicator of PYD (i.e. self-worth). Structural equation modeling and cross-lagged panel modeling was utilized to analyze ISR development and transference during a 5-month program season, as well as the resulting influence on a key indicator of PYD (i.e., self-worth). Findings suggest domain-specific conceptualizations of ISR and an alternative transference logic between sport and life domains. The results offer theoretical implications related to ISR development and transference within SBYD contexts and outline several recommendations of program design and management.
This study aimed to identify subgroups of esports players based on their gaming behavior patterns across game genres and compare self-efficacy, social efficacy, loneliness and three dimensions of quality of life between these subgroups. 324 participants were recruited from prolific academic to complete an online survey. We employed latent profile analysis (LPA) to identify subgroups of esports players based on their behavioral patterns across genres. Additionally, a one-way multivariate analysis of covariance (MANCOVA) was conducted to test the association between cluster memberships and development and well-being outcomes, controlling for age and gender as covariates. LPA analysis identified five clusters (two single-genre gamer groups, two multigenre gamer groups and one all-genre gamer group). Univariate analyses indicated the significant effect of the clusters on social efficacy, psychological health and social health. Pairwise comparisons highlighted the salience of the physical enactment-plus-sport simulation genre group in these outcomes. This study contributes to the understanding of the development and well-being benefits experienced by various esports consumers, as well as the role of specific gameplay in facilitating targeted outcomes among these consumer groups.
A growing number of sport-for-development (SFD) organizations have emerged in the nonprofit sector to leverage sport for social change, yet many organizations struggle with chronic resource deficiencies that inhibit their long-term viability and highlight a pressing need to examine the sustainability of SFD organizations through resource-based perspectives. This study analyzed secondary financial and administrative data from SFD organizations in the United States to examine changes in key resources during early organizational life stages. Latent profile analysis was utilized to classify organizations based on their level of resources, and multilevel growth modeling revealed significant changes in key resources over the first 5 years of operation, as well as significant differences based on initial resource levels and rates of change. The results provide theoretical insight into the key resources associated with organizational sustainability in the SFD field and offer practical implications for resource procurement, prioritization, and management.
This paper proposes the application of Yosso’s Community Cultural Wealth (CCW) framework, rooted in the critical race theory (CRT), as a transformative lens for sport-based youth development (SBYD) research. Moving beyond traditional deficit-based models, which often depict youth as problematic or at-risk, CCW emphasizes recognizing and building upon the cultural strengths and assets of marginalized youth. We begin by reviewing the development of theoretical applications within the youth development, positive youth development (PYD), and SBYD literature to highlight the criticisms against conventional deficit-focused approaches. CCW offers an asset-oriented lens by offering six forms of capital—aspirational, linguistic, familial, social, navigational, and resistant—that are typically overlooked in mainstream frameworks. We illustrate how these forms of capital can reposition SBYD programs as spaces for cultivating resilience, identity, and social justice while addressing systemic inequities. By incorporating CCW with participatory research methods and critical theories, such as intersectionality and CRT, researchers can broaden the theoretical and methodological scope of SBYD. This paper concludes by suggesting practical implications for program design, organizational advocacy, and policy development, advocating for culturally responsive, community-led initiatives that prioritize the active engagement and empowerment of marginalized youth. In sum, CCW provides the “why” for critical SBYD research and practice.