Ali Ahmad

Dr. Ali Ahmad


Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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25 October 2016 in Computers
Verified
Journal Article
Open access
PDF file
Mustufa Haider AbidiMustufa Haider Abidi
Mustufa Haider Abidi
Abdulrahman Al-AhmariAbdulrahman Al-Ahmari
Abdulrahman Al-Ahmari
AAAbdulaziz Altamimi
Abdulaziz Altamimi
SDSaied Darwish
Saied Darwish
AAAli Ahmad
Ali Ahmad
Prototyping and evaluation are imperative phases of the present product design and development process. Although digital modeling and analysis methods are widely employed at various product development stages, still, building a physical prototype makes the present typical process expensive and time consuming. Therefore, it is necessary to implement new technologies, such as virtual prototyping, which can enable industry to have a rapid and more controlled decision making process. Virtual prototyping has come a long way in recent years, where current environments enable stereoscopic visuals, surround sound and ample interaction with the generated models. It is also important to evaluate how representative the developed virtual prototype is when compared to the real-world counterpart and the sense of presence reported by users of the virtual prototype. This paper describes the systematic procedure to develop a virtual prototype of Gazal-1 (i.e., the first car prototype designed by Saudi engineers) in a semi-immersive virtual environment. The steps to develop a virtual prototype from CAD (computer-aided design) models are explained in detail. Various issues involved in the different phases for the development of the virtual prototype are also discussed comprehensively. The paper further describes the results of the subjective assessment of a developed virtual prototype of a Saudi Arabian-designed automobile. User’s feedback is recorded using a presence questionnaire. Based on the user-based study, it is revealed that the virtual prototype is representative of the real Saudi Arabian car and offers a flexible environment to analyze design features when compared against its physical prototype. The capabilities of the virtual environment are validated with the application of the car prototype. Finally, vital requirements and directions for future research are also presented.

1 January 2015 in IFAC-PapersOnLine
Verified
Journal Article
Closed access
AAAli Ahmad
Ali Ahmad
Abdulrahman Al-AhmariAbdulrahman Al-Ahmari
Abdulrahman Al-Ahmari
MAMuhammad Usman Aslam
Muhammad Usman Aslam
Mustufa Haider AbidiMustufa Haider Abidi
Mustufa Haider Abidi
SDSABER DARMOUL
SABER DARMOUL

10 March 2017 in International Journal of Turbo & Jet-Engines
Verified
Journal Article
Closed access
PDF file
Mustufa Haider AbidiMustufa Haider Abidi
Mustufa Haider Abidi
Abdulrahman Al-AhmariAbdulrahman Al-Ahmari
Abdulrahman Al-Ahmari
AAAli Ahmad
Ali Ahmad
SDSABER DARMOUL
SABER DARMOUL
WAWadea Ameen
Wadea Ameen
The design and verification of assembly operations is essential for planning product production operations. Recently, virtual prototyping has witnessed tremendous progress, and has reached a stage where current environments enable rich and multi-modal interaction between designers and models through stereoscopic visuals, surround sound, and haptic feedback. The benefits of building and using Virtual Reality (VR) models in assembly process verification are discussed in this paper. In this paper, we present the virtual assembly (VA) of an aircraft turbine engine. The assembly parts and sequences are explained using a virtual reality design system. The system enables stereoscopic visuals, surround sounds, and ample and intuitive interaction with developed models. A special software architecture is suggested to describe the assembly parts and assembly sequence in VR. A collision detection mechanism is employed that provides visual feedback to check the interference between components. The system is tested for virtual prototype and assembly sequencing of a turbine engine. We show that the developed system is comprehensive in terms of VR feedback mechanisms, which include visual, auditory, tactile, as well as force feedback. The system is shown to be effective and efficient for validating the design of assembly, part design, and operations planning.

12 November 2019 in Cognition, Technology & Work
Verified
Journal Article
Closed access
PDF file
AAAli Ahmad
Ali Ahmad
MGMageed Ghaleb
Mageed Ghaleb
SDSaber Darmoul
Saber Darmoul
MAMohammed Alkahtani
Mohammed Alkahtani
SSShatha Samman
Shatha Samman

12 February 2009 in Theoretical Issues in Ergonomics Science
Verified
Journal Article
Closed access
AAAli Ahmad
Ali Ahmad
KSK.M. Stanney
K.M. Stanney
HFH. Fouad
H. Fouad
This paper proposes theoretical foundations for conveying temporal (i.e. relating to time) and spatial (i.e. relating to space) information using auditory cues in interactive systems. Three theoretical models are developed to aid the design of auditory interfaces, including an audio integration model that outlines an end-to-end process for adding sounds to interactive interfaces, a temporal audio model that provides a framework for when to integrate these sounds to meet certain performance objectives and a spatial audio model that provides a framework for adding spatialisation cues to interface sounds. The models presented in this paper, which are each coupled with a set of design guidelines theorised from the literature, put forward a structured process for integrating sounds in interactive interfaces.

1 January 2004
Verified
Dataset
Closed access
SSShatha N. Samman
Shatha N. Samman
KSKay M. Stanney
Kay M. Stanney
JDJoseph Dalton
Joseph Dalton
AAAli Ahmad
Ali Ahmad
CBClint Bowers
Clint Bowers
VSValerie Sims
Valerie Sims