High-quality 3D reconstruction is an important topic in computer graphics and computer vision with many applications, such as robotics and augmented reality. The advent of consumer RGB-D cameras has made a profound advance in indoor scene reconstruction. For the past few years, researchers have spent significant effort to develop algorithms to capture 3D models with RGB-D cameras. As depth images produced by consumer RGB-D cameras are noisy and incomplete when surfaces are shiny, bright, transparent, or far from the camera, obtaining high-quality 3D scene models is still a challenge for existing systems. We here review high-quality 3D indoor scene reconstruction methods using consumer RGB-D cameras. In this paper, we make comparisons and analyses from the following aspects: (i) depth processing methods in 3D reconstruction are reviewed in terms of enhancement and completion, (ii) ICP-based, feature-based, and hybrid methods of camera pose estimation methods are reviewed, and (iii) surface reconstruction methods are reviewed in terms of surface fusion, optimization, and completion. The performance of state-of-the-art methods is also compared and analyzed. This survey will be useful for researchers who want to follow best practices in designing new high-quality 3D reconstruction methods.
We propose a flexible technique to easily calibrate a structured light system, in which only two patterns are required: a paper checkerboard printed on a laser printer and attached to a surface plane, and a pattern image of a checkerboard, which is projected on the surface plane by a LCD projector. We treat the projector as a second camera; then the problem of calibrating the structure light system becomes equivalent to calibrating a stereovision system. The key to our technique is to make the projector able to see the calibration checkerboard like a camera. For that purpose, two approaches are proposed, called the black-and-white checkerboard method and the red-and-blue checkerboard method. Both computer simulation and real data are used to test the proposed technique, and very good results are obtained.
24 June 2015 in IEEE Transactions on Image Processing
One of the potentially effective means for large-scale 3D scene reconstruction is to reconstruct the scene in a global manner, rather than incrementally, by fully exploiting available auxiliary information on the imaging condition, such as camera location by Global Positioning System (GPS), orientation by inertial measurement unit (or compass), focal length from EXIF, and so on. However, such auxiliary information, though informative and valuable, is usually too noisy to be directly usable. In this paper, we present an approach by taking advantage of such noisy auxiliary information to improve structure from motion solving. More specifically, we introduce two effective iterative global optimization algorithms initiated with such noisy auxiliary information. One is a robust rotation averaging algorithm to deal with contaminated epipolar graph, the other is a robust scene reconstruction algorithm to deal with noisy GPS data for camera centers initialization. We found that by exclusively focusing on the estimated inliers at the current iteration, the optimization process initialized by such noisy auxiliary information could converge well and efficiently. Our proposed method is evaluated on real images captured by unmanned aerial vehicle, StreetView car, and conventional digital cameras. Extensive experimental results show that our method performs similarly or better than many of the state-of-art reconstruction approaches, in terms of reconstruction accuracy and completeness, but is more efficient and scalable for large-scale image data sets.
24 June 2017 in International Journal of Automation and Computing
Odometer-aided visual-inertial SLAM systems typically have a good performance for navigation of wheeled platforms, while they usually suffer from degenerate cases before the first turning. In this paper, firstly we perform an observability analysis w.r.t. the extrinsic parameters before the first turning, which is a complement of the existing results of observability analyses. Secondly, inspired by the above observability analyses, we propose a bidirectional trajectory computation method, by which the poses before the first turning are refined in the backward computation thread, and the real-time trajectory is adjusted accordingly. Experimental results prove that our proposed method not only solves the problem of the unobservability of accelerometer bias and extrinsic parameters before the first turning, but also results in more accurate trajectories in comparison with the state-of-the-art approaches.