Michael Gradisar

Prof. Michael Gradisar

orcid

Research Focus & Metrics

Academic Career Length

5Years (2022-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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20 June 2022 in Nature Reviews Psychology
Verified
Journal Article
Closed access
PDF file
MGMichael Gradisar
Michael Gradisar
MKMichal Kahn
Michal Kahn
GMGorica Micic
Gorica Micic
MSMichelle Short
Michelle Short
CRChelsea Reynolds
Chelsea Reynolds
CRCele Richardson
Cele Richardson

DBDaniel Bonnar
Daniel Bonnar
Sangha LeeSangha Lee
Sangha Lee
BRBrandy M. Roane
Brandy M. Roane
DBDaniel J. Blum
Daniel J. Blum
MKMichal Kahn
Michal Kahn
SSSooyeon Suh
Sooyeon Suh
This study evaluated a brief sleep intervention designed to improve the sleep, mood, and cognitive performance of professional electronic sports (esports) athletes from three major esports regions (i.e., Asia, North America, and Oceania). Fifty-six esports athletes from South Korea (N = 34), the United States (N = 7), and Australia (N = 15) completed the study. Participants completed an initial 2-week pre-intervention phase to establish a baseline, followed by a 2-week intervention phase that involved a group sleep education class, 1:1 session with a trained clinical psychologist, and daily biofeedback. A wrist activity monitor and daily sleep diary were used to monitor sleep during both phases, while at pre- and post-intervention, participants completed a battery of sleep and mood questionnaires and underwent cognitive performance testing. Sleep knowledge increased from pre- to post-intervention (d = 0.83 [95% CI −1.21, −0.43], p =< 0.001), while there were modest improvements in sleep diary estimates (i.e., sleep onset latency (Mdiff = −2.9 min, p = 0.02), sleep onset time (Mdiff = −12 min, p = 0.03), and sleep efficiency (Mdiff = 1.1%, p = 0.004)) and wrist activity monitor estimates (i.e., sleep onset time (Mdiff = −18 min, p = 0.01)). Insomnia severity scores decreased significantly (d = 0.47 [95% CI 0.08, 0.84], p = 0.001), while sleepiness scores increased but not meaningfully (d = 0.23 [95% CI −0.61, 0.14], p = 0.025). However, there was no significant change in mood (i.e., depression and anxiety) or cognitive performance scores (i.e., mean reaction time or lapses). Sleep interventions for esports athletes require further investigation. Future research should examine whether a stepped-care model, whereby increasing therapeutic input is provided as needed, can optimize sleep, mood, and cognitive performance outcomes.

1 June 2014 in Sleep Medicine Clinics
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Journal Article
Closed access
MGMichael Gradisar
Michael Gradisar
MSMarcel G. Smits
Marcel G. Smits
BBBjørn Bjorvatn
Bjørn Bjorvatn

1 January 2023 in Journal of Electronic Gaming and Esports
Verified
Journal Article
Open access
PDF file
DBDaniel Bonnar
Daniel Bonnar
MHMatthew Hwu
Matthew Hwu
Sangha LeeSangha Lee
Sangha Lee
MGMichael Gradisar
Michael Gradisar
SSSooyeon Suh
Sooyeon Suh
MKMichal Kahn
Michal Kahn
The present study investigated the influence and perspective of esports coaches and support staff on the sleep habits of esports athletes competing at professional and semiprofessional levels. Eighty-four esports coaches and support staff from 19 countries completed an online questionnaire. The first section obtained demographic information. The second section evaluated sleep hygiene knowledge using the Sleep Beliefs Scale. The third section assessed sleep monitoring and sleep hygiene practices used by coaches and support staff with esports athletes, barriers to the use of these practices, and conditions that impact the sleep of esports athletes. Overall, sleep hygiene knowledge was inadequate (<75%, based on the study of Miles et al.). Sleep monitoring frequency was low (48.8%), while sleep hygiene practices were implemented more often (66.7%). The most common barrier to sleep monitoring and sleep hygiene practices was players not liking it (50% and 46.3%, respectively). Night competitions (64.6%), congested competition times (51.2%), and night training schedules (47.6%) all rated highly as having an impact on esports athletes’ sleep. Sleep education and training for coaches and support staff in the optimal use of sleep monitoring and sleep hygiene practices may increase the frequency and quality of sleep health support provided to esports athletes.

18 March 2022 in Sleep and Vigilance
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Journal Article
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Seithikurippu R. Pandi-PerumalSeithikurippu R. Pandi-Perumal
Seithikurippu R. Pandi-Perumal
VKVelayudhan Mohan Kumar
Velayudhan Mohan Kumar
NPNamasivayam Ganesh Pandian
Namasivayam Ganesh Pandian
JJJoop T. de Jong
Joop T. de Jong
SASudalaikannu Andiappan
Sudalaikannu Andiappan
Mary SeemanMary Seeman
Mary Seeman

1 January 2024 in Journal of Electronic Gaming and Esports
Verified
Journal Article
Closed access
PDF file
DBDaniel Bonnar
Daniel Bonnar
MGMichael Gradisar
Michael Gradisar
MKMichal Kahn
Michal Kahn
CRCele Richardson
Cele Richardson
The overall aim of the present study was to examine the daily patterns and relationships between sleep behavior, anxiety, mood (i.e., depression symptoms), and cognitive performance (i.e., reaction time) in esports athletes competing in an Oceanic Rocket League Championship Series regional event. Sixteen participants completed a daily sleep diary, an evening anxiety measure, and an afternoon mood measure and cognitive performance task. Measures were taken (a) precompetition, (b) across the competition days, and (c) postcompetition. We found that participants’ lights-out time was earliest across the competition nights. Sleep-onset latency gradually lengthened precompetition and across the competition nights, eventually exceeding normal limits. Wake after sleep onset was longest across the competition nights but remained within normal limits. Wake-up time was earliest at the start of the competition period but consistently late on most other days. Total sleep time was generally adequate but mildly reduced the night before the first day of competition. There was no significant relationship between anxiety and subsequent sleep nor a relationship between total sleep time and next day mood or cognitive performance. Future research should investigate whether these findings generalize to esports athletes from other games, at higher levels of competition, and to different start times.