Rene Weber

Dr. Rene Weber

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Research Focus & Metrics

Academic Career Length

26Years (2001-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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14 July 2020 in Behavior Research Methods
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Journal Article
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FHFrederic R. Hopp
Frederic R. Hopp
JFJacob T. Fisher
Jacob T. Fisher
DCDevin Cornell
Devin Cornell
RHRichard Huskey
Richard Huskey
RWRene Weber
Rene Weber

11 February 2020 in Journal of Communication
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Journal Article
Open access
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TDTobias Dienlin
Tobias Dienlin
NJNiklas Johannes
Niklas Johannes
NBNicholas David Bowman
Nicholas David Bowman
PMPhilipp K Masur
Philipp K Masur
SESven Engesser
Sven Engesser
CVClaes de Vreese
Claes de Vreese
In the last 10 years, many canonical findings in the social sciences appear unreliable. This so-called “replication crisis” has spurred calls for open science practices, which aim to increase the reproducibility, replicability, and generalizability of findings. Communication research is subject to many of the same challenges that have caused low replicability in other fields. As a result, we propose an agenda for adopting open science practices in Communication, which includes the following seven suggestions: (1) publish materials, data, and code; (2) preregister studies and submit registered reports; (3) conduct replications; (4) collaborate; (5) foster open science skills; (6) implement Transparency and Openness Promotion Guidelines; and (7) incentivize open science practices. Although in our agenda we focus mostly on quantitative research, we also reflect on open science practices relevant to qualitative research. We conclude by discussing potential objections and concerns associated with open science practices.

1 February 2006 in Media Psychology
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Journal Article
Closed access
RWRene Weber
Rene Weber
URUte Ritterfeld
Ute Ritterfeld
KMKlaus Mathiak
Klaus Mathiak
This study aims to advance the media effects debate concerning violent video games. Meta-analytic reviews reveal a small but noticeable association between playing violent video games and aggressive reactions. However, evidence for causal associations is still rare. In a novel, event-related functional magnetic resonance imaging study, 13 male research participants were observed playing a latest-generation violent video game. Each participant's game play was recorded and content analyzed on a frame-by-frame basis. Onscreen activities were coded as either "passive/dead, no interactions"; "active/safe, no imminent danger/no violent interactions"; "active/potential danger occurs, violent interactions expected"; "active/under attack, some violent interactions"; and "active/fighting and killing, many violent interactions." Previous studies in neuroscience on aggressive thoughts and behaviors suggested that virtual violence would suppress affective areas of the anterior cingulate cortex (ACC) and the amygdala s...

19 May 2011 in Social Cognitive and Affective Neuroscience
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Journal Article
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MKMartin Klasen
Martin Klasen
RWRene Weber
Rene Weber
TKTilo T. J. Kircher
Tilo T. J. Kircher
KMKrystyna A. Mathiak
Krystyna A. Mathiak
KMKlaus Mathiak
Klaus Mathiak
Video games are an exciting part of new media. Although game play has been intensively studied, the underlying neurobiology is still poorly understood. Flow theory is a well-established model developed to describe subjective game experience. In 13 healthy male subjects, we acquired fMRI data during free play of a video game and analyzed brain activity based on the game content. In accordance with flow theory, we extracted the following factors from the game content: (i) balance between ability and challenge; (ii) concentration and focus; (iii) direct feedback of action results; (iv) clear goals; and (v) control over the situation/activity. We suggest that flow is characterized by specific neural activation patterns and that the latter can be assessed—at least partially—by content factors contributing to the emergence of flow. Each of the content factors was characterized by specific and distinguishable brain activation patterns, encompassing reward-related midbrain structures, as well as cognitive and sensorimotor networks. The activation of sensory and motor networks in the conjunction analyses underpinned the central role of simulation for flow experience. Flow factors can be validated with functional brain imaging which can improve the understanding of human emotions and motivational processes during media entertainment.

17 November 2006 in Human Brain Mapping
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Journal Article
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KMKlaus Mathiak
Klaus Mathiak
RWRene Weber
Rene Weber

1 November 2009 in Communication Theory
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Journal Article
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RWRene Weber
Rene Weber
RTRon Tamborini
Ron Tamborini
AWAmber Westcott-Baker
Amber Westcott-Baker
BKBenjamin Kantor
Benjamin Kantor