This study investigates the key factors which influence design learners’ behavioral intention to collaborate with AI in the educational metaverse (EMH-AIc). Engaging design learners in EMH-AIc enhances learning efficiency, personalizes learning experiences, and supports equitable and sustainable design education. However, limited research has focused on these influencing factors, leading to a lack of theoretical grounding for user behavior in this context. Drawing on social cognitive theory (SCT), this study constructs a three-dimensional theoretical model comprising the external environment, individual cognition, and behavior, validated within an EMH-AIc setting. By using Spatial.io’s Apache Art Studio as the experimental platform and analyzing data from 533 design learners with SPSS 27.0, SmartPLS 4.0, and partial least squares structural equation modeling (PLS-SEM), this study identifies those rewards, teacher support, and facilitating conditions in the external environment, with self-efficacy, outcome expectation, and trust in cognition also significantly influencing behavioral intention. Additionally, individual cognition mediates the relationship between the external environment and behavioral intention. This study not only extends SCT application within the educational metaverse but also provides actionable insights for optimizing design learning experiences, contributing to the sustainable development of design education.
With the advancement of immersive technologies, metaverse museum exhibitions have become an increasingly important medium through which audiences access cultural content and experience artistic works. This study aims to identify the key factors influencing visitors’ processual experiences in metaverse museum exhibitions and to explore how these factors collectively contribute to the formation of satisfaction with the visiting experience. Adopting an interdisciplinary theoretical perspective, the study integrates the Experience Economy theory with the Stimulus–Organism–Response (SOR) model to construct a systematic theoretical framework. This framework reveals how exhibition-related stimuli affect visitors’ behavioral intentions through psychological response pathways. Specifically, perceived educational appeal, interactive entertainment, escapist experience, and perceived visual aesthetics are defined as stimulus variables, while psychological immersion, emotional trigger, and cognitive engagement are introduced as organismic variables to explain their effects on satisfaction with the visiting experience and social sharing intention as response variables. Based on 507 valid responses, Partial Least Squares Structural Equation Modeling (PLS-SEM) was employed for empirical analysis. The results indicate that interactive entertainment and escapist experience have significant positive effects on psychological responses, serving as key drivers of deep visitor engagement. Emotional Trigger acts as a significant mediator between exhibition stimuli and satisfaction with the visiting experience, which in turn significantly predicts social sharing intention. In contrast, perceived educational appeal and perceived visual aesthetics exhibit weaker impacts at the cognitive and behavioral levels. This study not only identifies these weakened pathways but also proposes optimization strategies grounded in experiential construction and cognitive synergy, offering guidance for enhancing the educational function and deep experiential design of metaverse exhibitions. The findings validate the applicability of the Experience Economy theory and the SOR model in metaverse cultural contexts and deepen our understanding of the psychological mechanisms underlying immersive cultural experiences. This study further provides a pathway for shifting exhibition design from a “content-oriented” to an “experience-driven” approach, offering theoretical and practical insights into enhancing audience engagement and cultural communication effectiveness in metaverse museums.