Mr. Sung-Hun Kim is a senior researcher at Airpass Co., Ltd., specializing in Extended Reality (XR) content planning and AI-integrated sports technology development. He holds a master’s degree in Physical Education and has participated in the national development of Korea's National Competency Standards (NCS) and learning modules across the sports domain. His expertise lies in planning and implementing government-funded R&D projects that combine emerging technologies such as AI, MR, and data-driven solutions to enhance sports performance and accessibility. Mr. Kim has served as a lead or core member in various national initiatives, including projects on Olympic-level athlete enhancement, MR-based Taekwondo training systems, and barrier-free XR services for individuals with disabilities. He also engages in independent planning of AI-based physical fitness content and gamified exercise systems. His current research interests focus on inclusive digital services, Total Force Fitness applications, and immersive sports experiences through multimodal interaction.
Mr. Sung-Hun Kim is a senior researcher at Airpass Co., Ltd., specializing in Extended Reality (XR) content planning and AI-integrated sports technology development. He holds a master’s degree in Physical Education and has participated in the national development of Korea's National Competency Standards (NCS) and learning modules across the sports domain. His expertise lies in planning and implementing government-funded R&D projects that combine emerging technologies such as AI, MR, and data-driven solutions to enhance sports performance and accessibility. Mr. Kim has served as a lead or core member in various national initiatives, including projects on Olympic-level athlete enhancement, MR-based Taekwondo training systems, and barrier-free XR services for individuals with disabilities. He also engages in independent planning of AI-based physical fitness content and gamified exercise systems. His current research interests focus on inclusive digital services, Total Force Fitness applications, and immersive sports experiences through multimodal interaction.