Mitchell Nathan

Mitchell Nathan

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Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 January 2017 in Cognitive Research: Principles and Implications
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MNMitchell Nathan
Mitchell Nathan
Candace WalkingtonCandace Walkington
Candace Walkington
We develop a theory of grounded and embodied mathematical cognition (GEMC) that draws on action-cognition transduction for advancing understanding of how the body can support mathematical reasoning. GEMC proposes that participants’ actions serve as inputs capable of driving the cognition-action system toward associated cognitive states. This occurs through a process of transduction that promotes valuable mathematical insights by eliciting dynamic depictive gestures that enact spatio-temporal properties of mathematical entities. Our focus here is on pre-college geometry proof production. GEMC suggests that action alone can foster insight but is insufficient for valid proof production if action is not coordinated with language systems for propositionalizing general properties of objects and space. GEMC guides the design of a video game-based learning environment intended to promote students’ mathematical insights and informal proofs by eliciting dynamic gestures through in-game directed actions. GEMC generates several hypotheses that contribute to theories of embodied cognition and to the design of science, technology, engineering, and mathematics (STEM) education interventions. Pilot study results with a prototype video game tentatively support theory-based predictions regarding the role of dynamic gestures for fostering insight and proof-with-insight, and for the role of action coupled with language to promote proof-with-insight. But the pilot yields mixed results for deriving in-game interventions intended to elicit dynamic gesture production. Although our central purpose is an explication of GEMC theory and the role of action-cognition transduction, the theory-based video game design reveals the potential of GEMC to improve STEM education, and highlights the complex challenges of connecting embodiment research to education practices and learning environment design.

1 July 2021 in Journal of Educational Psychology
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Journal Article
Closed access
MNMitchell Nathan
Mitchell Nathan
KSKelsey E Schenck
Kelsey E Schenck
RVRebecca Vinsonhaler
Rebecca Vinsonhaler
JMJoseph E. Michaelis
Joseph E. Michaelis
MSMichael I. Swart
Michael I. Swart
Candace WalkingtonCandace Walkington
Candace Walkington

22 March 2010 in WIREs Cognitive Science
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MNMitchell Nathan
Mitchell Nathan
MAMartha Wagner Alibali
Martha Wagner Alibali


1 October 2010 in Journal of Engineering Education
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MNMitchell Nathan
Mitchell Nathan
NTNatalie Tran
Natalie Tran
AAAmy K. Atwood
Amy K. Atwood
APAmy Prevost
Amy Prevost
LPL. Allen Phelps
L. Allen Phelps

31 July 2009 in ZDM – Mathematics Education
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Journal Article
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KBKristen N. Bieda
Kristen N. Bieda
MNMitchell Nathan
Mitchell Nathan