Jackie Marsh

Prof. Jackie Marsh


Research Focus & Metrics

Academic Career Length

29Years (1998-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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23 May 2016 in Early Years
Verified
Journal Article
Open access
JMJackie Marsh
Jackie Marsh
LPLydia Plowman
Lydia Plowman
DYDylan Yamada-Rice
Dylan Yamada-Rice
JBJulia Bishop
Julia Bishop
FSFiona Scott
Fiona Scott
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children’s use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A mixed-method approach was used to collect data, including video filming of children using the most popular apps. In identifying play types that emerged in the analysis of data, the team utilised an established taxonomy, which outlines sixteen play types. This taxonomy was reviewed and adapted to analyse data from the project relating to digital play. Through this process, an additional type of play, transgressive play, was identified and added to the taxonomy. The paper outlines the implications of the revised taxonomy for future studies of play.

24 July 2016 in Journal of Early Childhood Research
Verified
Journal Article
Closed access
JMJackie Marsh
Jackie Marsh
PHPeter Hannon
Peter Hannon
MLMargaret Lewis
Margaret Lewis
LRLouise Ritchie
Louise Ritchie
This article reports a study that explored young children’s digital literacy in the home. The aim of the study was to identify the range of digital literacy practices in which children are engaged in the home and to explore how these are embedded into family life and involve family members. Four children, two girls and two boys aged between 2 and 4 years, were the focus for study. Parents were co-researchers in the study in that they made written observations on children’s activities and captured practices using a digital camera and a digital camcorder over the period of 1 month. They took part in a series of interviews during the study in which they reflected on this data and were asked about related practices. Findings suggest that children were immersed in a range of multimedia, multimodal practices which involved extensive engagement with other family members who scaffolded their learning and delighted in the children’s technological capabilities. The article suggests that, in the light of socio-cultural developments in the new media age, a change in focus from ‘family literacy’ to ‘family digital literacy’ is required.

16 July 2018 in British Journal of Educational Technology
Verified
Journal Article
Open access
PDF file
JMJackie Marsh
Jackie Marsh
LPLydia Plowman
Lydia Plowman
DYDylan Yamada‐Rice
Dylan Yamada‐Rice
JBJulia Bishop
Julia Bishop
JLJamal Lahmar
Jamal Lahmar
FSFiona Scott
Fiona Scott
This study is the first to systematically investigate the extent to which apps for children aged 0–5 foster play and creativity. There is growing evidence of children's use of tablets, but limited knowledge of the use of apps by children of children of this age. This ESRC‐funded study undertook research that identified how UK children aged from 0 to 5 use apps, and how far the use of apps promotes play and creativity, given the importance of these for learning and development. A survey was conducted with 2000 parents of under 5s in the UK, using a random, stratified sample, and ethnographic case studies of children in six families were undertaken. Over 17 hours of video films of children using apps were analysed. Findings indicate that children of this age are using a variety of apps, some of which are not aimed at their age range. The design features of such apps can lead to the support or inhibition of play and creativity. The study makes an original contribution to the field in that it offers an account of how apps contribute to the play and creativity of children aged five and under.

1 February 2004 in Journal of Early Childhood Research
Verified
Journal Article
Closed access
JMJackie Marsh
Jackie Marsh
In many analyses of children’s ‘emergent literacy’ (Clay, 1966) practices, there is little acknowledgement of children’s engagement in techno-literacy practices. This article discusses findings from a survey undertaken in a working-class community in the north of England which aimed to identify the ‘emergent techno-literacy’ practices of a group of 44 children aged between two and a half and four years of age. It is argued that the multimodal textual competencies and semiotic choices of these ‘toddler netizens’ (Luke, 1999) should be more widely acknowledged within current curriculum frameworks for the early years.

5 April 2011 in Reading Research Quarterly
Verified
Journal Article
Closed access
PDF file
JMJackie Marsh
Jackie Marsh

3 July 2019 in Mind, Culture, and Activity
Verified
Journal Article
Open access
JMJackie Marsh
Jackie Marsh
EWElizabeth Wood
Elizabeth Wood
LCLiz Chesworth
Liz Chesworth
BNBobby Nisha
Bobby Nisha
BNBeth Nutbrown
Beth Nutbrown
BOBryony Olney
Bryony Olney
The aim of the study reported in this paper was to identify the value that makerspaces can have in early childhood education (ECE). Drawing on data from research on makerspaces in four early childhood settings in a northern city in England, part of an international project on makerspaces in the early years (“Makerspaces in the Early Years: Enhancing Digital Literacy and Creativity” or MakEY), we identify three key principles that are integral to this provision: maker agency, maker funds of knowledge, and postdigital maker play. The paper identifies that makerspaces lead to the development of skills and knowledge that will become increasingly important in societies that are becoming highly technologized.