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Dr. Carina González González
University of La Laguna, Spain

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Research Keywords & Expertise

0 Elearning
0 Gamification
0 Human Centered Design
0 Human Computer Interaction
0 Technology Enhanced Learning

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Gamification
Human Computer Interaction
Elearning

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Short Biography

Carina González is a Full Professor of Computer Architecture Technology at the Department of Computer Engineering and Systems of the University of La Laguna (Spain). Carina is a Ph.D. in Computer Science (2001) by the University of La Laguna and a Ph.D. in Social Science and Education (2020) by the University of Huelva (Spain). Bachelor in Computer Science (1995) by the National University of Northeast (Argentina), certified as Computer Engineering by the Spanish Ministry of Education (1999). She is also certified in “Early Childhood Technology” by the Tufts University (USA) and Human-Computer Interaction by MIT (USA). She is the head of the research group Interaction, ICT, and Education (ITED). Carina is Chair of the Digital Culture of the University of La Laguna. She has been Director of the Innovation and Educational Technology (2011; 2015–2019). For more than 20 years, her research has focused on the field of Informatics applied to Education and Human-Computer Interaction (Intelligent Tutorial Systems, Adaptive and Personalized Interfaces, Educational Video Games, Gamification in Education, e-learning, digital culture, social robotics) participating in different research projects and publishing widely on these topics.

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Systematic review
Published: 30 July 2021 in Sensors
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Research on affective communication for socially assistive robots has been conducted to enable physical robots to perceive, express, and respond emotionally. However, the use of affective computing in social robots has been limited, especially when social robots are designed for children, and especially those with autism spectrum disorder (ASD). Social robots are based on cognitive-affective models, which allow them to communicate with people following social behaviors and rules. However, interactions between a child and a robot may change or be different compared to those with an adult or when the child has an emotional deficit. In this study, we systematically reviewed studies related to computational models of emotions for children with ASD. We used the Scopus, WoS, Springer, and IEEE-Xplore databases to answer different research questions related to the definition, interaction, and design of computational models supported by theoretical psychology approaches from 1997 to 2021. Our review found 46 articles; not all the studies considered children or those with ASD.

ACS Style

Sandra Cano; Carina González; Rosa Gil-Iranzo; Sergio Albiol-Pérez. Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review. Sensors 2021, 21, 5166 .

AMA Style

Sandra Cano, Carina González, Rosa Gil-Iranzo, Sergio Albiol-Pérez. Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review. Sensors. 2021; 21 (15):5166.

Chicago/Turabian Style

Sandra Cano; Carina González; Rosa Gil-Iranzo; Sergio Albiol-Pérez. 2021. "Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review." Sensors 21, no. 15: 5166.

Review
Published: 14 July 2021 in Sensors
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This article performs a Systematic Review of studies to answer the question: What are the researches related to the learning process with (Serious) Business Games using data collection techniques with Electroencephalogram or Eye tracking signals? The PRISMA declaration method was used to guide the search and inclusion of works related to the elaboration of this study. The 19 references resulting from the critical evaluation initially point to a gap in investigations into using these devices to monitor serious games for learning in organizational environments. An approximation with equivalent sensing studies in serious games for the contribution of skills and competencies indicates that continuous monitoring measures, such as mental state and eye fixation, proved to identify the players’ attention levels effectively. Also, these studies showed effectiveness in the flow at different moments of the task, motivating and justifying the replication of these studies as a source of insights for the optimized design of business learning tools. This study is the first systematic review and consolidates the existing literature on user experience analysis of business simulation games supported by human-computer interfaces.

ACS Style

Cleiton Ferreira; Carina González-González; Diana Adamatti. Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review. Sensors 2021, 21, 4810 .

AMA Style

Cleiton Ferreira, Carina González-González, Diana Adamatti. Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review. Sensors. 2021; 21 (14):4810.

Chicago/Turabian Style

Cleiton Ferreira; Carina González-González; Diana Adamatti. 2021. "Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review." Sensors 21, no. 14: 4810.

Review
Published: 27 June 2021 in Applied Sciences
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Hospital environments are facing new challenges this century. One of the most important is the quality of services to patients. Social robots are gaining prominence due to the advantages they offer; in particular, several of their main uses have proven beneficial during the pandemic. This study aims to shed light on the current status of the design of social robots and their interaction with patients. To this end, a systematic review was conducted using WoS and MEDLINE, and the results were exhaustive analyzed. The authors found that most of the initiatives and projects serve the elderly and children, and specifically, that they helped these groups fight diseases such as dementia, autism spectrum disorder (ASD), cancer, and diabetes.

ACS Style

Carina González-González; Verónica Violant-Holz; Rosa Gil-Iranzo. Social Robots in Hospitals: A Systematic Review. Applied Sciences 2021, 11, 5976 .

AMA Style

Carina González-González, Verónica Violant-Holz, Rosa Gil-Iranzo. Social Robots in Hospitals: A Systematic Review. Applied Sciences. 2021; 11 (13):5976.

Chicago/Turabian Style

Carina González-González; Verónica Violant-Holz; Rosa Gil-Iranzo. 2021. "Social Robots in Hospitals: A Systematic Review." Applied Sciences 11, no. 13: 5976.

Journal article
Published: 10 February 2021 in Sensors
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Obesity is one of the biggest health problems globally that, together with sedentarism, requires solutions that increase the enthusiasm towards physical activity. Therefore, this paper describes two solutions based on active games using the Kinect sensor and biometric sensors, designed for the outpatient treatment of childhood obesity. The solutions were applied in an intervention program based on active video games and motor games, developed with children in treatment for childhood obesity. An ad hoc questionnaire was used to assess the level of satisfaction, fun, learning, and behavior changes in the children of the experimental group that developed the intervention. The results showed a high index of satisfaction with the intervention program, as well as with the games developed. It is concluded that active video games and group games are highly motivating and can promote behavior change towards healthier life habits in children.

ACS Style

Carina S. González-González; Nazaret Gómez del Río; Pedro A. Toledo-Delgado; Francisco José García-Peñalvo. Active Game-Based Solutions for the Treatment of Childhood Obesity. Sensors 2021, 21, 1266 .

AMA Style

Carina S. González-González, Nazaret Gómez del Río, Pedro A. Toledo-Delgado, Francisco José García-Peñalvo. Active Game-Based Solutions for the Treatment of Childhood Obesity. Sensors. 2021; 21 (4):1266.

Chicago/Turabian Style

Carina S. González-González; Nazaret Gómez del Río; Pedro A. Toledo-Delgado; Francisco José García-Peñalvo. 2021. "Active Game-Based Solutions for the Treatment of Childhood Obesity." Sensors 21, no. 4: 1266.

Research article
Published: 29 January 2021 in Convergence: The International Journal of Research into New Media Technologies
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Gamification faces an epistemological problem of game transversality presenting limits from the playfulness. However, describing these limits is difficult if there is no interpretive model that explain the transition between the game and the gamification. This work proposes a systemic game–gamification model to understand the phenomenon of the gamification procedure. This structural-functionalist and systemic model can respond to different fields interested in gamification under the same elements and assume to serve as an interpretation only for this phenomenon’s social reality from the complexity. Some risks of gamification are highlighted, such as isolating and considering only some elements that do not even belong to the game, as is frequently the case with the competition system, an issue that, in analogy with game-sport, becomes sportification.

ACS Style

Carina S González-González; Vicente Navarro-Adelantado. The limits of gamification. Convergence: The International Journal of Research into New Media Technologies 2021, 27, 787 -804.

AMA Style

Carina S González-González, Vicente Navarro-Adelantado. The limits of gamification. Convergence: The International Journal of Research into New Media Technologies. 2021; 27 (3):787-804.

Chicago/Turabian Style

Carina S González-González; Vicente Navarro-Adelantado. 2021. "The limits of gamification." Convergence: The International Journal of Research into New Media Technologies 27, no. 3: 787-804.

Review
Published: 31 December 2020 in Sensors
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At present, sexual robots have become a new paradigm of social robots. In this paper, we developed a systematic literature review about sexual robots (sexbots). To do this, we used the Scopus and WoS databases to answer different research questions regarding the design, interaction, and gender and ethical approaches from 1980 until 2020. In our review, we found a male bias in this discipline, and in recent years, articles have shown that user opinion has become more relevant. Some insights and recommendations on gender and ethics in designing sexual robots were also made.

ACS Style

Carina Soledad González-González; Rosa María Gil-Iranzo; Patricia Paderewski-Rodríguez. Human–Robot Interaction and Sexbots: A Systematic Literature Review. Sensors 2020, 21, 216 .

AMA Style

Carina Soledad González-González, Rosa María Gil-Iranzo, Patricia Paderewski-Rodríguez. Human–Robot Interaction and Sexbots: A Systematic Literature Review. Sensors. 2020; 21 (1):216.

Chicago/Turabian Style

Carina Soledad González-González; Rosa María Gil-Iranzo; Patricia Paderewski-Rodríguez. 2020. "Human–Robot Interaction and Sexbots: A Systematic Literature Review." Sensors 21, no. 1: 216.

Review
Published: 15 December 2020 in International Journal of Environmental Research and Public Health
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The coronavirus disease (COVID-19) pandemic has been devastating in all senses, particularly psychologically. Physical activity (PA) is known to aid psychological well-being, and it is worth investigating whether PA has been a coping strategy during this pandemic. The objective of this literature review is to analyze the extent to which engaging in PA during the COVID-19 pandemic impacts psychological health in the adult population. The literature was searched in all databases from the EBSCOhost Research Database—MEDLINE, APA PsycArticles, between others—published between 1 January 2019 and 15 July 2020. From 180 articles found, 15 were eligible. The reviewed articles showed an association between mental health distress—e.g., stress, anxiety, depressive symptoms, social isolation, psychological distress—and PA. This research concludes that the COVID-19 pandemic and the lockdown measures caused psychological distress. Those studies that analyzed PA showed that, during quarantine, adults increased their sedentary time and reduced their PA levels, showing controversial psychological outcomes. This review discusses whether PA is an effective strategy to face the COVID-19 pandemic psychological effects contributing to a further putative increase in the prevalence of psychiatric disorders.

ACS Style

Verónica Violant-Holz; M. Gloria Gallego-Jiménez; Carina S. González-González; Sarah Muñoz-Violant; Manuel José Rodríguez; Oriol Sansano-Nadal; Myriam Guerra-Balic. Psychological Health and Physical Activity Levels during the COVID-19 Pandemic: A Systematic Review. International Journal of Environmental Research and Public Health 2020, 17, 9419 .

AMA Style

Verónica Violant-Holz, M. Gloria Gallego-Jiménez, Carina S. González-González, Sarah Muñoz-Violant, Manuel José Rodríguez, Oriol Sansano-Nadal, Myriam Guerra-Balic. Psychological Health and Physical Activity Levels during the COVID-19 Pandemic: A Systematic Review. International Journal of Environmental Research and Public Health. 2020; 17 (24):9419.

Chicago/Turabian Style

Verónica Violant-Holz; M. Gloria Gallego-Jiménez; Carina S. González-González; Sarah Muñoz-Violant; Manuel José Rodríguez; Oriol Sansano-Nadal; Myriam Guerra-Balic. 2020. "Psychological Health and Physical Activity Levels during the COVID-19 Pandemic: A Systematic Review." International Journal of Environmental Research and Public Health 17, no. 24: 9419.

Journal article
Published: 12 November 2020 in Educación XX1
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Los derechos fundamentales de los menores hospitalizados incluyen la necesidad de ofrecer la atención educativa comprendiendo los aspectos emocionales durante la situación de enfermedad y convalecencia. La garantía de estos derechos, desde una mirada en pedagogía hospitalaria, acompañado de profesionales formados, facilita las buenas prácticas. Actualmente la enseñanza del pensamiento computacional y la programación constituyen una nueva alfabetización que debe ser llevada a todas las aulas, incluidas las aulas hospitalarias. Alfabetización que debería contener el aprendizaje de la regulación emocional. En este trabajo se presenta un estudio de caso sobre una intervención educativa inclusiva y adaptable a las características de las aulas hospitalarias para la enseñanza del pensamiento computacional de forma transversal y la programación sin pantallas y con robots, teniendo como uno de los elementos importante de desarrollo de la competencia emocional. Los resultados indican que la intervención mejora el estado emocional de los menores, así como sus conocimientos respecto al pensamiento computacional.

ACS Style

Carina S. González-González; Verónica Violant Holz; Alfonso Infante Moro; Lorena Cáceres García; María Dolores Guzmán Franco. Robótica educativa en contextos inclusivos: el caso de las aulas hospitalarias. Educación XX1 2020, 24, 1 .

AMA Style

Carina S. González-González, Verónica Violant Holz, Alfonso Infante Moro, Lorena Cáceres García, María Dolores Guzmán Franco. Robótica educativa en contextos inclusivos: el caso de las aulas hospitalarias. Educación XX1. 2020; 24 (1):1.

Chicago/Turabian Style

Carina S. González-González; Verónica Violant Holz; Alfonso Infante Moro; Lorena Cáceres García; María Dolores Guzmán Franco. 2020. "Robótica educativa en contextos inclusivos: el caso de las aulas hospitalarias." Educación XX1 24, no. 1: 1.

Journal article
Published: 22 October 2020 in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje
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The goal of this invited editorial is to introduce the second set of papers of the special issue on Diversity and Equity in STEM. This special issue integrates papers focused on identifying, sharing and valorizing experiences, projects and best practices focused on promoting diversity and gender equality in STEM sectors, both academic and professional. The papers were submitted and reviewed in an open format and also, extended versions of papers presented at the special track on Bridging the Diversity Gap in STEM at the Workshop of Engendering Technologies 2019 presented in the International Conference on Human-Computer Interaction “INTERACCIÓN” 2019, held in San Sebastian (Spain) and the Technological Ecosystems for Enhancing Multiculturality (TEEM’19) Conference, held in Leon (Spain).

ACS Style

Carina S. Gonzalez-Gonzalez; Alicia Garcia-Holgado; Aruquia Peixoto. Diversity and Equity in STEM: Second Part. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 2020, 15, 314 -316.

AMA Style

Carina S. Gonzalez-Gonzalez, Alicia Garcia-Holgado, Aruquia Peixoto. Diversity and Equity in STEM: Second Part. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. 2020; 15 (4):314-316.

Chicago/Turabian Style

Carina S. Gonzalez-Gonzalez; Alicia Garcia-Holgado; Aruquia Peixoto. 2020. "Diversity and Equity in STEM: Second Part." IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15, no. 4: 314-316.

Journal article
Published: 17 August 2020 in Sustainability
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Digital health literacy (DHL) is the ability to search, understand and evaluate information from digital media and apply that knowledge to solve health problems. However, currently many citizens have not developed these skills, and this compromises not only the self-management of their health, but the possibility that health services are socially sustainable. The objective of this article was to present the objectives, activities and results of the IC-Health project whose objective was to develop a series of massive open online courses (MOOCs) to improve the DHL skills of European citizens. An exploratory report on DHL’s current evidence was developed. Furthermore, a survey, focus groups and group interviews were conducted to determine DHL levels and the needs of population cohorts (children; adolescents; pregnant and lactating women; the elderly; and people affected by type 1 and type 2 diabetes). A participation strategy with end users was designed through a community of practice for the creation of MOOCs with the seven European countries that participated in the consortium. Thirty-five MOOCs were developed in eight different languages and a descriptive and exploratory assessment of MOOCs was conducted with new participants. This first evaluation indicated that MOOCs can be an effective educational resource for DHL and a facilitator of shared decision-making processes. The process of co-creation of MOOCs, the components, the challenges and the opportunities identified in this European project could be useful for other developers of MOOCs who want to co-create interventions with beneficiaries in similar settings. Further longer-term actions are still needed to improve citizens’ DHL.

ACS Style

Lilisbeth Perestelo-Perez; Alezandra Torres-Castaño; Carina González-González; Yolanda Alvarez-Perez; Ana Toledo-Chavarri; Ana Wagner; Michelle Perello; Stephan Van Der Broucke; Gonzalo Díaz-Meneses; Barbara Piccini; Amado Rivero-Santana; Pedro Serrano-Aguilar; on behalf of the IC Project Consortium. IC-Health Project: Development of MOOCs to Promote Digital Health Literacy: First Results and Future Challenges. Sustainability 2020, 12, 6642 .

AMA Style

Lilisbeth Perestelo-Perez, Alezandra Torres-Castaño, Carina González-González, Yolanda Alvarez-Perez, Ana Toledo-Chavarri, Ana Wagner, Michelle Perello, Stephan Van Der Broucke, Gonzalo Díaz-Meneses, Barbara Piccini, Amado Rivero-Santana, Pedro Serrano-Aguilar, on behalf of the IC Project Consortium. IC-Health Project: Development of MOOCs to Promote Digital Health Literacy: First Results and Future Challenges. Sustainability. 2020; 12 (16):6642.

Chicago/Turabian Style

Lilisbeth Perestelo-Perez; Alezandra Torres-Castaño; Carina González-González; Yolanda Alvarez-Perez; Ana Toledo-Chavarri; Ana Wagner; Michelle Perello; Stephan Van Der Broucke; Gonzalo Díaz-Meneses; Barbara Piccini; Amado Rivero-Santana; Pedro Serrano-Aguilar; on behalf of the IC Project Consortium. 2020. "IC-Health Project: Development of MOOCs to Promote Digital Health Literacy: First Results and Future Challenges." Sustainability 12, no. 16: 6642.

Journal article
Published: 04 August 2020 in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje
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The aim of this invited editorial is to introduce the first set of articles of the special issue on Diversity and Equity in STEM. The special issue integrates articles on the experiences and good practices focused on the promotion of reducing the gender gap and diversity, submitted and reviewed an open format and also the extended versions of the articles, presented at the special track on Bridging the Diversity Gap in STEM in the Technological Ecosystems for Enhancing Multiculturality Conference (TEEM 2019), held in Leon, Spain, in October 2019, at the Workshop of Engendering Technologies 2019, and at the International Conference on Human–Computer Interaction (INTERACCIÓN 2019), held in San Sebastian, Spain, in June 2019.

ACS Style

Carina Soledad Gonzalez-Gonzalez; Alicia Garcia-Holgado; Aruquia Peixoto. Guest Editorial Diversity and Equity in STEM. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 2020, 15, 202 -204.

AMA Style

Carina Soledad Gonzalez-Gonzalez, Alicia Garcia-Holgado, Aruquia Peixoto. Guest Editorial Diversity and Equity in STEM. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. 2020; 15 (3):202-204.

Chicago/Turabian Style

Carina Soledad Gonzalez-Gonzalez; Alicia Garcia-Holgado; Aruquia Peixoto. 2020. "Guest Editorial Diversity and Equity in STEM." IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15, no. 3: 202-204.

Journal article
Published: 09 July 2020 in IEEE Revista Iberoamericana de Tecnologias del Aprendizaje
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There is a critical gender gap in the STEM areas at all levels of education and the labour market. In this context, the European Union has included an increase in female participation in STEM as one of its priorities. It has funded a considerable amount of research projects, so a substantial number of institutions and organizations across Europe has worked on the same objective, but there are not an analysis of the proposals and achievements in all those research projects. This work aims to present an overview of the outputs from European research projects developed during the last five years related to the gender gap in STEM.

ACS Style

Alicia Garcia-Holgado; Sonia Verdugo-Castro; Carina Gonzalez; M. Cruz Sanchez-Gomez; Francisco J. Garcia-Penalvo. European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 2020, 15, 215 -224.

AMA Style

Alicia Garcia-Holgado, Sonia Verdugo-Castro, Carina Gonzalez, M. Cruz Sanchez-Gomez, Francisco J. Garcia-Penalvo. European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. 2020; 15 (3):215-224.

Chicago/Turabian Style

Alicia Garcia-Holgado; Sonia Verdugo-Castro; Carina Gonzalez; M. Cruz Sanchez-Gomez; Francisco J. Garcia-Penalvo. 2020. "European Proposals to Work in the Gender Gap in STEM: A Systematic Analysis." IEEE Revista Iberoamericana de Tecnologias del Aprendizaje 15, no. 3: 215-224.

Journal article
Published: 07 July 2020 in IEEE Access
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The gender gap in engineering careers is a well-known problem. Despite several studies showing the under-representation of women in STEM fields, few explore the factors that influence before entering and during the engineering studies, including the practices in the labor market. The support from the social context, such as family, friends, or teachers, can influence the attraction rates and dropout rates of the engineering studies. This paper presents a survey to analyze the gender and culture perceptions of supports in engineering studies, involving 208 female and male undergraduate students of engineering courses from Spain and Brazil. Some findings of this study show that the sample average (32.69%) followed the standard ratio of around 30% of women in STEM careers. Almost 70% of the female students decided to enroll in an engineering career during high school or vocational training courses. In Spain, the support of families and friends is higher than Brazil, but the support received from their academic institutions and teachers were low in both countries, regardless of gender. In the labor market, the male workers in Spain seem to be less supported than their female colleagues.

ACS Style

Alicia Garcia-Holgado; Carina S. Gonzalez-Gonzalez; Aruquia Peixoto. A Comparative Study on the Support in Engineering Courses: A Case Study in Brazil and Spain. IEEE Access 2020, 8, 125179 -125190.

AMA Style

Alicia Garcia-Holgado, Carina S. Gonzalez-Gonzalez, Aruquia Peixoto. A Comparative Study on the Support in Engineering Courses: A Case Study in Brazil and Spain. IEEE Access. 2020; 8 ():125179-125190.

Chicago/Turabian Style

Alicia Garcia-Holgado; Carina S. Gonzalez-Gonzalez; Aruquia Peixoto. 2020. "A Comparative Study on the Support in Engineering Courses: A Case Study in Brazil and Spain." IEEE Access 8, no. : 125179-125190.

Journal article
Published: 06 July 2020 in Sensors
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At present, obesity and overweight are a global health epidemic. Traditional interventions for promoting healthy habits do not appear to be effective. However, emerging technological solutions based on wearables and mobile devices can be useful in promoting healthy habits. These applications generate a considerable amount of tracked activity data. Consequently, our approach is based on the quantified-self model for recommending healthy activities. Gamification can also be used as a mechanism to enhance personalization, increasing user motivation. This paper describes the quantified-self model and its data sources, the activity recommender system, and the PROVITAO App user experience model. Furthermore, it presents the results of a gamified program applied for three years in children with obesity and the process of evaluating the quantified-self model with experts. Positive outcomes were obtained in children’s medical parameters and health habits.

ACS Style

Nazaret Gómez Del Río; Carina S. González-González; Pedro A. Toledo-Delgado; Vanesa Muñoz-Cruz; Francisco García-Peñalvo. Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data. Sensors 2020, 20, 3778 .

AMA Style

Nazaret Gómez Del Río, Carina S. González-González, Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, Francisco García-Peñalvo. Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data. Sensors. 2020; 20 (13):3778.

Chicago/Turabian Style

Nazaret Gómez Del Río; Carina S. González-González; Pedro A. Toledo-Delgado; Vanesa Muñoz-Cruz; Francisco García-Peñalvo. 2020. "Health Promotion for Childhood Obesity: An Approach Based on Self-Tracking of Data." Sensors 20, no. 13: 3778.

Journal article
Published: 26 June 2020 in Education in the Knowledge Society (EKS)
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El sistema educativo en tiempos de pandemia ha tenido que transformarse de forma urgente e imprevista a una modalidad virtual. En este trabajo se presenta un estudio exploratorio sobre las principales dificultades encontradas por las instituciones educativas en Iberoamérica y algunas estrategias utilizadas en los procesos de enseñanza aprendizaje. Asimismo, teniendo en cuenta el análisis previo, se propone un modelo de evaluación a considerar en los planes de contingencia debido a la emergencia sanitaria.

ACS Style

Habib Fardoun; Carina González; César A. Collazos; Mohammad Yousef. Estudio exploratorio en iberoamérica sobre procesos de enseñanza-aprendizaje y propuesta de evaluación en tiempos de pandemia. Education in the Knowledge Society (EKS) 2020, 21, 9 .

AMA Style

Habib Fardoun, Carina González, César A. Collazos, Mohammad Yousef. Estudio exploratorio en iberoamérica sobre procesos de enseñanza-aprendizaje y propuesta de evaluación en tiempos de pandemia. Education in the Knowledge Society (EKS). 2020; 21 ():9.

Chicago/Turabian Style

Habib Fardoun; Carina González; César A. Collazos; Mohammad Yousef. 2020. "Estudio exploratorio en iberoamérica sobre procesos de enseñanza-aprendizaje y propuesta de evaluación en tiempos de pandemia." Education in the Knowledge Society (EKS) 21, no. : 9.

Journal article
Published: 24 April 2020 in Sustainability
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Most online teaching institutions still do not offer complete remote teaching, requiring the physical presence of the student in the evaluation process (for supervisory reasons), which could aggravate the evaluation and certification in massive open online teaching. Although, there are already e-proctoring tools (electronic proctoring) that allow this process to be carried out remotely, without requiring that physical presence. For this reason, and in order for this complete remote teaching to be extended to institutions that do not yet believe in the success of its implementation, this study, through a bibliographic study and a causal study carried out by experts in online teaching, focuses on locating the determining motivational factors when accepting and implementing this evaluation system as a method of remote supervision and tries to encourage its use through them. The list obtained consists of the following motivational factors: Quality management, available information, external conditioning, trust, perceived compatibility, perceived usefulness, attitude and intention, and the most decisive factor in this whole process is trust (which would be the extent of security and privacy that institutions have in the use of this tool).

ACS Style

Carina S. González-González; Alfonso Infante-Moro; Juan Carlos Infante Moro. Implementation of E-Proctoring in Online Teaching: A Study about Motivational Factors. Sustainability 2020, 12, 3488 .

AMA Style

Carina S. González-González, Alfonso Infante-Moro, Juan Carlos Infante Moro. Implementation of E-Proctoring in Online Teaching: A Study about Motivational Factors. Sustainability. 2020; 12 (8):3488.

Chicago/Turabian Style

Carina S. González-González; Alfonso Infante-Moro; Juan Carlos Infante Moro. 2020. "Implementation of E-Proctoring in Online Teaching: A Study about Motivational Factors." Sustainability 12, no. 8: 3488.

Conference paper
Published: 01 January 2020 in Communications in Computer and Information Science
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The use of Business Simulation Games in education is becoming very common as a training strategy offered by companies and universities. However, the real-time monitoring and analysis of the use of these resources has not been sufficiently studied. The aim of this work is to present the state of the art of simulators of organizational environments, from the point of view of Neuroscience, through the support of two data collection devices during the user experience: electroencephalography and eye tracking. The study points out relevant aspects that the physiological and neuroscientific interfaces can offer in monitoring the use of these tools, contributing to the definition of what is important in their conception and modeling for meaningful learning.

ACS Style

Cleiton Pons Ferreira; Carina Soledad González González. State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces. Communications in Computer and Information Science 2020, 243 -252.

AMA Style

Cleiton Pons Ferreira, Carina Soledad González González. State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces. Communications in Computer and Information Science. 2020; ():243-252.

Chicago/Turabian Style

Cleiton Pons Ferreira; Carina Soledad González González. 2020. "State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces." Communications in Computer and Information Science , no. : 243-252.

Journal article
Published: 25 December 2019 in Revista Interuniversitaria de Investigación en Tecnología Educativa
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En los últimos años, ha habido un impulso para introducir la enseñanza de la programación y el pensamiento computacional en la educación, y la robótica es una excelente herramienta para lograr esto. Sin embargo, la integración de estas habilidades fundamentales en los planes de estudio formales y oficiales sigue siendo un desafío y los educadores necesitan perspectivas pedagógicas para integrar adecuadamente los conceptos de robótica, programación y pensamiento computacional en sus aulas. Por lo tanto, en éste artículo se presenta una propuesta metodológica basada en los principios del marco de Desarrollo Tecnológico Positivo (PTD), el movimiento Maker, el constructivismo, la educación inclusiva y el aprendizaje a través de juegos, especialmente diseñado para la educación infantil. Esta propuesta ha sido validada en diferentes contextos mostrando la efectividad de la misma. In recent years, there has been an impulse to introduce the teaching of programming and computational thinking in education, and robotics is an excellent tool to achieve this. However, the integration of these fundamental skills into formal and official curricula remains a challenge and educators need pedagogical perspectives to properly integrate the concepts of robotics, programming and computational thinking in their classrooms. Therefore, this article presents a methodological proposal based on the principles of the framework of Positive Technological Development (PTD), the Maker movement, constructivism, inclusive education and playful learning, specially designed for early childhood education. This proposal has been validated in different contexts showing its effectiveness.

ACS Style

Carina Soledad González González. Estrategias para la enseñanza del pensamiento computacional y uso efectivo de tecnologías en educación infantil: una propuesta inclusiva. Revista Interuniversitaria de Investigación en Tecnología Educativa 2019, 1 .

AMA Style

Carina Soledad González González. Estrategias para la enseñanza del pensamiento computacional y uso efectivo de tecnologías en educación infantil: una propuesta inclusiva. Revista Interuniversitaria de Investigación en Tecnología Educativa. 2019; ():1.

Chicago/Turabian Style

Carina Soledad González González. 2019. "Estrategias para la enseñanza del pensamiento computacional y uso efectivo de tecnologías en educación infantil: una propuesta inclusiva." Revista Interuniversitaria de Investigación en Tecnología Educativa , no. : 1.

Journal article
Published: 14 September 2019 in Sensors
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Down syndrome causes a reduction in cognitive abilities, with visual-motor skills being particularly affected. In this work, we have focused on this skill in order to stimulate better learning. The proposal relies on stimulating the cognitive visual-motor skills of individuals with Down Syndrome (DS) using exercises with a gestural interaction platform based on the KINECT sensor named TANGO:H, the goal being to improve them. To validate the proposal, an experimental single-case study method was designed using two groups: a control group and an experimental one, with similar cognitive ages. Didactic exercises were provided to the experimental group using visual cognitive stimulation. These exercises were created on the TANGO:H Designer, a platform that was designed for gestural interaction using the KINECT sensor. As a result, TANGO:H allows for visual-motor cognitive stimulation through the movement of hands, arms, feet and head. The “Illinois Test of Psycholinguistic Abilities (ITPA)” was applied to both groups as a pre-test and post-test in its four reference sections: visual comprehension, visual-motor sequential memory, visual association, and visual integration. Two checks were made, one using the longitudinal comparison of the pre-test/post-test of the experimental group, and another that relied on comparing the difference of the means of the pre-test/post-test. We also used an observational methodology for the working sessions from the experimental group. Although the statistical results do not show significant differences between the two groups, the results of the observations exhibited an improvement in visual-motor cognitive skills.

ACS Style

Pablo V. Torres-Carrión; Carina S. González-González; Pedro A. Toledo-Delgado; Vanesa Muñoz-Cruz; Iranzo Rosa Maria Gil; Nuria Reyes-Alonso; Selene Hernández-Morales; Torres- Carrión; González- González; Toledo- Delgado; Muñoz- Cruz; Gil- Iranzo; Reyes- Alonso; Hernández- Morales. Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome. Sensors 2019, 19, 3984 .

AMA Style

Pablo V. Torres-Carrión, Carina S. González-González, Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, Iranzo Rosa Maria Gil, Nuria Reyes-Alonso, Selene Hernández-Morales, Torres- Carrión, González- González, Toledo- Delgado, Muñoz- Cruz, Gil- Iranzo, Reyes- Alonso, Hernández- Morales. Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome. Sensors. 2019; 19 (18):3984.

Chicago/Turabian Style

Pablo V. Torres-Carrión; Carina S. González-González; Pedro A. Toledo-Delgado; Vanesa Muñoz-Cruz; Iranzo Rosa Maria Gil; Nuria Reyes-Alonso; Selene Hernández-Morales; Torres- Carrión; González- González; Toledo- Delgado; Muñoz- Cruz; Gil- Iranzo; Reyes- Alonso; Hernández- Morales. 2019. "Improving Cognitive Visual-Motor Abilities in Individuals with Down Syndrome." Sensors 19, no. 18: 3984.

Journal article
Published: 01 September 2019 in Journal of Biomedical Informatics
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One of the principal problems of rehabilitation is that therapy sessions can be boring due the repetition of exercises. Serious games, and in particular exergames in rehabilitation, can motivate, engage and increase patients' adherence to their treatment. Also, the automatic personalization of exercises to each patient can help therapists. Thus, the main objective of this work is to build an intelligent exergame-based rehabilitation system consisting of a platform with an exergame player and a designer tool. The intelligent platform includes a recommender system which analyzes user interactions, along with the user's history, to select new gamified exercises for the user. The main contributions of this paper focus, first, on defining a recommender system based on different difficulty levels and user skills. The recommender system offers the ability to provide the user with a personalized game mode based on his own history and preferences. The results of a triple validation with experts, users and rehabilitation center professionals reveal a positive impact on gestural interaction and rehabilitation uses. Also, different methods are presented for testing the rehabilitation recommender system.

ACS Style

Carina S. González-González; Pedro A. Toledo-Delgado; Vanesa Muñoz-Cruz; Pablo V. Torres-Carrion. Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. Journal of Biomedical Informatics 2019, 97, 103266 .

AMA Style

Carina S. González-González, Pedro A. Toledo-Delgado, Vanesa Muñoz-Cruz, Pablo V. Torres-Carrion. Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. Journal of Biomedical Informatics. 2019; 97 ():103266.

Chicago/Turabian Style

Carina S. González-González; Pedro A. Toledo-Delgado; Vanesa Muñoz-Cruz; Pablo V. Torres-Carrion. 2019. "Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system." Journal of Biomedical Informatics 97, no. : 103266.