Ramón Bedolla Solano

Ramón Bedolla Solano


Research Focus & Metrics

Academic Career Length

2Years (2025-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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6 February 2025 in REVISTA DELOS
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Journal Article
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LMLorenzana Serna Adriana Marahí
Lorenzana Serna Adriana Marahí
SCSerrano Barquín Rocío del Carmen
Serrano Barquín Rocío del Carmen
MRMaría Laura Sampedro Rosas
María Laura Sampedro Rosas
AJAna Laura Juárez-López
Ana Laura Juárez-López
RSRamón Bedolla Solano
Ramón Bedolla Solano
RMReyes Umaña Maximino
Reyes Umaña Maximino
El turismo rural comunitario es una alternativa de desarrollo, porque permite a las comunidades un aprovechamiento del territorio y los recursos naturales. Fue importante, analizar los retos y perspectivas que tiene el modelo de turismo rural de base comunitaria (TRC), desde las partes interesadas en la localidad de Puerto Vicente Guerrero, municipio de Tecpan de Galeana, (Guerrero-México). El proceso metodológico consistió en estudio cualitativo en la comunidad de Puerto Vicente Guerrero, con las partes interesadas; enfatizando en la perspectiva de los actores locales. Posterior, la información a través de análisis del discurso. Los resultados mostraron que la comunidad percibe el TRC, como una salida económica y brinda subsistencia. Esto tiene una perspectiva desde el desarrollo local, el saneamiento de los problemas socioambientales y medidas de apoyo por parte del gobierno local. El propósito de la investigación se cumplió; los participantes contribuyeron establecer los retos que tiene el TRC, las necesidades locales y la consolidación a través de políticas públicas.

25 June 2025 in Preprints.org
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Preprint
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JSJuan José Bedolla Solano
Juan José Bedolla Solano
RSRamón Bedolla Solano
Ramón Bedolla Solano
AEAdriana Miranda Esteban
Adriana Miranda Esteban
CMClaudia Manzano
Claudia Manzano
The teaching-learning process in higher education is undergoing a period of significant transformation, driven by the advent of innovative strategies and frameworks that are set to shape the future of education. Among these, gamification is particularly noteworthy as a key mechanism for cultivating competencies and digital culture among students. In the context of intensifying global digital competitiveness and the emergence of new technologies, it is imperative to focus on these evolving trends in order to enhance knowledge creation. This study offers a strategic overview of gamification tools, demonstrating their efficacy in developing training activities and evaluating competencies via the Teams platform. It emphasizes the integration of gamified online environments into the curriculum for courses such as Sustainable Development and Research Workshop II within the Computer Systems Engineering (CSE) program. The findings of this study present a list of tools that have been identified as having the potential to significantly enhance learning outcomes. 1. The following tools were identified as being particularly effective: Mentimeter, YouTube, Kahoot/Quizizz, Wordwall, History, and. Flipped Learning. Although the students demonstrated only a basic proficiency in the use of these technologies, they exhibited a notable level of engagement with game-based tools, videos, and storytelling. This resulted in a remarkable achievement rate of 71% in cognitive competencies across both groups. It is noteworthy that YouTube emerged as the most popular tool, generating substantial interest and learning impact. These findings highlight the imperative for higher education institutions to integrate gamified learning strategies into their pedagogical approaches. Such an approach enables the cultivation of essential competencies and a robust digital culture, thereby enhancing the quality and competitiveness of education in the context of an increasingly digital world.