Secondary schools across the United States are adopting response to intervention (RTI) as a means to identify students with learning disabilities (LD) and provide tiered instructional interventions that benefit all students. The majority of current RTI research focuses on students with reading difficulties in elementary school classrooms. Recommendations for practice that stem from this empirical work are not generalizable to high school classrooms, where adolescents with LD experience unique learning challenges. This is especially true in secondary science classes, where an emphasis on complex vocabulary and sophisticated phenomenological investigations places added cognitive requirements on these students. This article presents a foundation for conceptualizing the role of technology in RTI implementation at the secondary level. We examine how video games can enhance RTI instructional practices by providing multiple tiers of academic supports and realtime progress monitoring in secondary science classrooms. The article illustrates how evidence-based practices can be included in the games in a manner that increases intervention fidelity and assessment reliability. While this article focuses on science video games, we contend that there is considerable conceptual overlap among high school science, technology, engineering, and mathematics (STEM) courses that will allow for further expansion of this discussion. The article concludes with recommendations for future research.
1 September 2010 in Journal of Special Education Technology
This article reports the findings of a study examining independent variables that contributed to the science, technology, engineering, and mathematics (STEM) achievement of students with reading difficulties who participated in a technology-enhanced astronomy curriculum. The curriculum incorporated key elements of the Universal Design for Learning (UDL) theoretical framework. Participants (N = 1153) included middle school students from 64 inclusive science classrooms. A two-level hierarchical linear model was developed to determine the contribution of student- and teacher/classroom-level factors to the prediction of posttest and problem-solving scores. Results reveal differences across schools in the effect of being in a lower reading ability group on performance on the posttest and problem-solving measures, with some students performing at a level commensurate with their proficient reading peers. Factors associated with differential performance are identified. Implications of these findings are discussed. Areas for future research are identified.
1 January 2020 in Early Childhood Research Quarterly
Increasingly, prekindergarten programs with literacy outcome goals are seeking to implement evidence-based practices to improve results. Such efforts require instructional intervention strategies to engage children as well as strategies to support teacher implementation. Reported is the iterative development of Literacy 3D, an enhanced support system for Tier 1 literacy instruction that combines evidence-based strategies for teacher implementation with instructional intervention strategies. A waitlist randomized control trial (W-RCT) design was used over two years. In Year 1, classroom clusters were randomized to two groups, one Literacy 3D and the other a waitlist BAU comparison. In Year 2, the waitlist group received Literacy 3D. First year results indicated that Literacy 3D was promising with regard to improving teachers’ use of Literacy 3D practices as well as some intermediate teacher outcomes. Improvements were made and re-tested with the waitlist group in Year 2. Results produced better outcomes in teacher, child, and early literacy outcomes. Implications are discussed.
16 August 2016 in Early Childhood Education Journal