With the development of technology allowing for a rapid expansion of data science and machine learning in our everyday lives, a significant gap is forming in the global job market where the demand for qualified workers in these fields cannot be properly satisfied. This worrying trend calls for an immediate action in education, where these skills must be taught to students at all levels in an efficient and up-to-date manner. This paper gives an overview of the current state of data science and machine learning education globally and both at the high school and university levels, while outlining some illustrative and positive examples. Special focus is given to vocational education and training (VET), where the teaching of these skills is at its very beginning. Also presented and analysed are survey results concerning VET students in Slovenia, Serbia, and North Macedonia, and their knowledge, interests, and prerequisites regarding data science and machine learning. These results confirm the need for development of efficient and accessible curricula and courses on these subjects in vocational schools.
Pedestrian interaction remains a central safety challenge for autonomous driving, particularly under non-compliant or adversarial pedestrian behavior. Existing research and evaluations predominantly test against rule-following pedestrians, leaving a gap in understanding how learning-based agents handle worst-case interactions. We introduce the Jaywalkers Library, a novel configurable benchmark in CARLA with three adversarial pedestrian archetypes (Intruder, Indecisive Crosser, and Protester). We evaluate a DreamerV3 agent trained with sparse rewards, where the only pedestrian-specific signal is a terminal collision penalty. Evaluation employs a frozen-policy protocol with explicit train–test separation. Safety behavior is decomposed into endpoint outcomes, evasion dynamics, and efficiency costs. Under nominal conditions, the agent achieves high route completion and generalizes to an unseen town, whereas under adversarial exposure, an archetype-sensitive evasion strategy emerges. The agent swerves at speed against dynamic pedestrians but decelerates against the slow-moving Protester. Collision rates reveal a counterintuitive difficulty ordering in which the Protester is the hardest, followed by the Intruder, with the Indecisive Crosser as the most survivable. These findings show that a sparse terminal penalty suffices for emergent pedestrian avoidance in a world-model agent, but that effectiveness is bounded by the world model’s ability to predict pedestrian persistence.