For intelligent systems to make best use of the audio modality, it is important that they can recognize not just speech and music, which have been researched as specific tasks, but also general sounds in everyday environments. To stimulate research in this field we conducted a public research challenge: the IEEE Audio and Acoustic Signal Processing Technical Committee challenge on Detection and Classification of Acoustic Scenes and Events (DCASE). In this paper, we report on the state of the art in automatically classifying audio scenes, and automatically detecting and classifying audio events. We survey prior work as well as the state of the art represented by the submissions to the challenge from various research groups. We also provide detail on the organization of the challenge, so that our experience as challenge hosts may be useful to those organizing challenges in similar domains. We created new audio datasets and baseline systems for the challenge; these, as well as some submitted systems, are publicly available under open licenses, to serve as benchmarks for further research in general-purpose machine listening.
25 December 2018 in IEEE Signal Processing Magazine
The capability of transcribing music audio into music notation is a fascinating example of human intelligence. It involves perception (analyzing complex auditory scenes), cognition (recognizing musical objects), knowledge representation (forming musical structures), and inference (testing alternative hypotheses). Automatic music transcription (AMT), i.e., the design of computational algorithms to convert acoustic music signals into some form of music notation, is a challenging task in signal processing and artificial intelligence. It comprises several subtasks, including multipitch estimation (MPE), onset and offset detection, instrument recognition, beat and rhythm tracking, interpretation of expressive timing and dynamics, and score typesetting.
29 November 2017 in IEEE/ACM Transactions on Audio, Speech, and Language Processing
Public evaluation campaigns and datasets promote active development in target research areas, allowing direct comparison of algorithms. The second edition of the challenge on detection and classification of acoustic scenes and events (DCASE 2016) has offered such an opportunity for development of the state-of-the-art methods, and succeeded in drawing together a large number of participants from academic and industrial backgrounds. In this paper, we report on the tasks and outcomes of the DCASE 2016 challenge. The challenge comprised four tasks: acoustic scene classification, sound event detection in synthetic audio, sound event detection in real-life audio, and domestic audio tagging. We present each task in detail and analyze the submitted systems in terms of design and performance. We observe the emergence of deep learning as the most popular classification method, replacing the traditional approaches based on Gaussian mixture models and support vector machines. By contrast, feature representations have not changed substantially throughout the years, as mel frequency-based representations predominate in all tasks. The datasets created for and used in DCASE 2016 are publicly available and are a valuable resource for further research.
23 February 2016 in IEEE/ACM Transactions on Audio, Speech, and Language Processing
We present a supervised neural network model for polyphonic piano music transcription. The architecture of the proposed model is analogous to speech recognition systems and comprises an acoustic model and a music language model. The acoustic model is a neural network used for estimating the probabilities of pitches in a frame of audio. The language model is a recurrent neural network that models the correlations between pitch combinations over time. The proposed model is general and can be used to transcribe polyphonic music without imposing any constraints on the polyphony. The acoustic and language model predictions are combined using a probabilistic graphical model. Inference over the output variables is performed using the beam search algorithm. We perform two sets of experiments. We investigate various neural network architectures for the acoustic models and also investigate the effect of combining acoustic and music language model predictions using the proposed architecture. We compare performance of the neural network-based acoustic models with two popular unsupervised acoustic models. Results show that convolutional neural network acoustic models yield the best performance across all evaluation metrics. We also observe improved performance with the application of the music language models. Finally, we present an efficient variant of beam search that improves performance and reduces run-times by an order of magnitude, making the model suitable for real-time applications.
25 July 2013 in Journal of Intelligent Information Systems
This paper describes a newly-launched public evaluation challenge on acoustic scene classification and detection of sound events within a scene. Systems dealing with such tasks are far from exhibiting human-like performance and robustness. Undermining factors are numerous: the extreme variability of sources of interest possibly interfering, the presence of complex background noise as well as room effects like reverberation. The proposed challenge is an attempt to help the research community move forward in defining and studying the aforementioned tasks. Apart from the challenge description, this paper provides an overview of systems submitted to the challenge as well as a detailed evaluation of the results achieved by those systems.