Deep neural networks have attained remarkable performance when applied to data that comes from the same distribution as that of the training set, but can significantly degrade otherwise. Therefore, detecting whether an example is out-of-distribution (OoD) is crucial to enable a system that can reject such samples or alert users. Recent works have made significant progress on OoD benchmarks consisting of small image datasets. However, many recent methods based on neural networks rely on training or tuning with both in-distribution and out-of-distribution data. The latter is generally hard to define a-priori, and its selection can easily bias the learning. We base our work on a popular method ODIN, proposing two strategies for freeing it from the needs of tuning with OoD data, while improving its OoD detection performance. We specifically propose to decompose confidence scoring as well as a modified input pre-processing method. We show that both of these significantly help in detection performance. Our further analysis on a larger scale image dataset shows that the two types of distribution shifts, specifically semantic shift and non-semantic shift, present a significant difference in the difficulty of the problem, providing an analysis of when ODIN-like strategies do or do not work.
Construction progress estimation to ensure high productivity and quality is an essential component of the daily construction cycle. However, using three-dimensional (3D) laser-scanned point clouds for the purpose of measuring deviations between as-built structures and as-planned building information models (BIMs) remains cumbersome due to difficulties in data registration, segmentation, annotation, and modeling in large-scale point clouds. This research proposes the use of a data-driven deep learning framework to automatically detect and classify building elements from a laser-scanned point cloud scene. The point cloud is first converted into a graph representation, in which vertices represent points and edges represent connections between points within a fixed distance. An edge-based classifier is used to discard edges connecting points from different objects and to form connected components from points in the same object. Next, a point-based object classifier is used to determine the type of building component based on the segmented points and augmented with context from surrounding points. Finally, each detected object is matched with a corresponding BIM entity based on the nearest neighbor in the feature space.
Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.
25 October 2022 in IEEE Robotics and Automation Letters
Reinforcement Learning (RL) has been shown to be effective in many scenarios. However, it typically requires the exploration of a sufficiently large number of state-action pairs, some of which may be unsafe. Consequently, its application to safety-critical systems remains a challenge. An increasingly common approach to address safety involves the addition of a safety layer that projects the RL actions onto a safe set of actions. In turn, a difficulty for such frameworks is how to effectively couple RL with the safety layer to improve the learning performance. In this paper, we frame safety as a differentiable robust-control-barrier-function layer in a model-based RL framework. Moreover, we also propose an approach to modularly learn the underlying reward-driven task, independent of safety constraints. We demonstrate that this approach both ensures safety and effectively guides exploration during training in a range of experiments, including zero-shot transfer when the reward is learned in a constraint-agnostic fashion.