Claudio Fiandrino

Dr. Claudio Fiandrino

orcid

Research Focus & Metrics

Academic Career Length

13Years (2014-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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30 April 2019 in IEEE Communications Surveys & Tutorials
Verified
Journal Article
Open access
ACAndrea Capponi
Andrea Capponi
CFClaudio Fiandrino
Claudio Fiandrino
Burak KantarciBurak Kantarci
Burak Kantarci
Luca FoschiniLuca Foschini
Luca Foschini
DKDzmitry Kliazovich
Dzmitry Kliazovich
PBPascal Bouvry
Pascal Bouvry
Mobile crowdsensing (MCS) has gained significant attention in recent years and has become an appealing paradigm for urban sensing. For data collection, MCS systems rely on contribution from mobile devices of a large number of participants or a crowd. Smartphones, tablets, and wearable devices are deployed widely and already equipped with a rich set of sensors, making them an excellent source of information. Mobility and intelligence of humans guarantee higher coverage and better context awareness if compared to traditional sensor networks. At the same time, individuals may be reluctant to share data for privacy concerns. For this reason, MCS frameworks are specifically designed to include incentive mechanisms and address privacy concerns. Despite the growing interest in the research community, MCS solutions need a deeper investigation and categorization on many aspects that span from sensing and communication to system management and data storage. In this paper, we take the research on MCS a step further by presenting a survey on existing works in the domain and propose a detailed taxonomy to shed light on the current landscape and classify applications, methodologies and architectures. Our objective is not only to analyze and consolidate past research but also to outline potential future research directions and synergies with other research areas.

20 February 2017 in IEEE Access
Verified
Journal Article
Open access
CFClaudio Fiandrino
Claudio Fiandrino
ACAndrea Capponi
Andrea Capponi
GCGiuseppe Cacciatore
Giuseppe Cacciatore
DKDzmitry Kliazovich
Dzmitry Kliazovich
USUlrich Sorger
Ulrich Sorger
SGStefano Giordano
Stefano Giordano
Smart cities take advantage of recent Information and Communication Technology (ICT) developments to provide added value to existing public services and improve quality of life for the citizens. The Internet of Things (IoT) paradigm makes the Internet more pervasive where objects equipped with computing, storage, and sensing capabilities are interconnected with communication technologies. Because of the widespread diffusion of IoT devices, applying the IoT paradigm to smart cities is an excellent solution to build sustainable ICT platforms. Having citizens involved in the process through mobile crowdsensing (MCS) techniques augments capabilities of these ICT platforms without additional costs. For proper operation, MCS systems require the contribution from a large number of participants. Simulations are therefore a candidate tool to assess the performance of MCS systems. In this paper, we illustrate the design of CrowdSenSim, a simulator for mobile crowdsensing. CrowdSenSim is designed specifically for realistic urban environments and smart cities services. We demonstrate the effectiveness of CrowdSenSim for the most popular MCS sensing paradigms (participatory and opportunistic), and we present its applicability using a smart public street lighting scenario.

21 April 2015 in IEEE Transactions on Cloud Computing
Verified
Journal Article
Open access
CFClaudio Fiandrino
Claudio Fiandrino
DKDzmitry Kliazovich
Dzmitry Kliazovich
PBPascal Bouvry
Pascal Bouvry
Albert ZomayaAlbert Zomaya
Albert Zomaya
Cloud computing has become a de facto approach for service provisioning over the Internet. It operates relying on a pool of shared computing resources available on demand and usually hosted in data centers. Assessing performance and energy efficiency of data centers becomes fundamental. Industries use a number of metrics to assess efficiency and energy consumption of cloud computing systems, focusing mainly on the efficiency of IT equipment, cooling and power distribution systems. However, none of the existing metrics is precise enough to distinguish and analyze the performance of data center communication systems from IT equipment. This paper proposes a framework of new metrics able to assess performance and energy efficiency of cloud computing communication systems, processes and protocols. The proposed metrics have been evaluated for the most common data center architectures including fat tree three-tier, BCube, DCell and Hypercube.

8 February 2017 in IEEE Transactions on Sustainable Computing
Verified
Journal Article
Open access
ACAndrea Capponi
Andrea Capponi
CFClaudio Fiandrino
Claudio Fiandrino
DKDzmitry Kliazovich
Dzmitry Kliazovich
PBPascal Bouvry
Pascal Bouvry
SGStefano Giordano
Stefano Giordano
Mobile crowd sensing received significant attention in the recent years and has become a popular paradigm for sensing. It operates relying on the rich set of built-in sensors equipped in mobile devices, such as smartphones, tablets, and wearable devices. To be effective, mobile crowd sensing systems require a large number of users to contribute data. While several studies focus on developing efficient incentive mechanisms to foster user participation, data collection policies still require investigation. In this paper, we propose a novel distributed and sustainable framework for gathering information in cloud-based mobile crowd sensing systems with opportunistic reporting. The proposed framework minimizes cost of both sensing and reporting, while maximizing the utility of data collection and, as a result, the quality of contributed information. Analytical and simulation results provide performance evaluation for the proposed framework by providing a fine-grained analysis of the energy consumed. The simulations, performed in a real urban environment and with a large number of participants, aim at verifying the performance and scalability of the proposed approach on a large scale under different user arrival patterns.

11 October 2017 in IEEE Access
Verified
Journal Article
Open access
MPMaryam Pouryazdan
Maryam Pouryazdan
CFClaudio Fiandrino
Claudio Fiandrino
Burak KantarciBurak Kantarci
Burak Kantarci
TSTolga Soyata
Tolga Soyata
DKDzmitry Kliazovich
Dzmitry Kliazovich
PBPascal Bouvry
Pascal Bouvry
In mobile crowd-sensing systems, the value of crowd-sensed big data can be increased by incentivizing the users appropriately. Since data acquisition is participatory, crowd-sensing systems face the challenge of data trustworthiness and truthfulness assurance in the presence of adversaries whose motivation can be either manipulating sensed data or collaborating unfaithfully with the motivation of maximizing their income. This paper proposes a game theoretic methodology to ensure trustworthiness in user recruitment in mobile crowd-sensing systems. The proposed methodology is a platform-centric framework that consists of three phases: user recruitment, collaborative decision making on trust scores, and badge rewarding. In the proposed framework, users are incentivized by running sub-game perfect equilibrium and gamification techniques. Through simulations, we show that approximately 50% and a minimum of 15% improvement can be achieved by the proposed methodology in terms of platform and user utility, respectively, when compared with fully distributed and user-centric trustworthy crowd-sensing.

27 June 2022 in Computer Communications
Verified
Journal Article
Closed access
CFClaudio Fiandrino
Claudio Fiandrino
GAGiulia Attanasio
Giulia Attanasio
MFMarco Fiore
Marco Fiore
JWJoerg Widmer
Joerg Widmer