This page has only limited features, please log in for full access.

Unclaimed
Stephan Schlögl
MCI – The Entrepreneurial School

Honors and Awards

The user has no records in this section


Career Timeline

The user has no records in this section.


Short Biography

The user biography is not available.
Following
Followers
Co Authors
The list of users this user is following is empty.
Following: 0 users

Feed

Conference paper
Published: 14 July 2021 in Communications in Computer and Information Science
Reads 0
Downloads 0

Modern digital artefacts not only affect the way we work but increasingly also the way we learn and teach. The Internet, smart devices, as well as innovative forms of human-content interaction open up new pathways for successful knowledge transfer. The work presented in this paper aims to explore one of these recent developments, i.e. the use of Augmented Reality in school learning. We report on an experimental study in which two cohorts of secondary school students used a smartphone-based AR mobile-app to learn about astronomy and the solar system. The goal of the experiment was to evaluate the app’s perceived usability and task load associated with a set of particular learning exercises. Results point to an average perceived usability and moderate task load, independent of the students’ gender. Further, we found a negative correlation between the perceived usability and task load, even though this was only significant for male students.

ACS Style

Patricia Viertler; Stephan Schlögl; Reinhard Mayer; Matthias Janetschek; Juliana Pattermann. Show Me the Universe! Perceived Usability and Task Load of an AR Mobile-App in Secondary School Learning. Communications in Computer and Information Science 2021, 40 -50.

AMA Style

Patricia Viertler, Stephan Schlögl, Reinhard Mayer, Matthias Janetschek, Juliana Pattermann. Show Me the Universe! Perceived Usability and Task Load of an AR Mobile-App in Secondary School Learning. Communications in Computer and Information Science. 2021; ():40-50.

Chicago/Turabian Style

Patricia Viertler; Stephan Schlögl; Reinhard Mayer; Matthias Janetschek; Juliana Pattermann. 2021. "Show Me the Universe! Perceived Usability and Task Load of an AR Mobile-App in Secondary School Learning." Communications in Computer and Information Science , no. : 40-50.

Conference paper
Published: 03 July 2021 in Algorithms and Data Structures
Reads 0
Downloads 0

Dark patterns utilize interface elements to trick users into performing unwanted actions. Online shopping websites often employ these manipulative mechanisms so as to increase their potential customer base, to boost their sales, or to optimize their advertising efforts. Although dark patterns are often successful, they clearly inhibit positive user experiences. Particularly, with respect to customers’ perceived annoyance and trust put into a given brand, they may have negative effects. To investigate respective connections between the use of dark patterns, users’ perceived level of annoyance and their expressed brand trust, we conducted an experiment-based survey. We implemented two versions of a fictitious online shop; i.e. one which used five different types of dark patterns and a similar one without such manipulative user interface elements. A total of \(n=204\) participants were then forwarded to one of the two shops (approx. 2/3 to the shop which used the dark patterns) and asked to buy a specific product. Subsequently, we measured participants’ perceived annoyance level, their expressed brand trust and their affinity for technology. Results show a higher level of perceived annoyance with those who used the dark pattern version of the online shop. Also, we found a significant connection between perceived annoyance and participants’ expressed brand trust. A connection between participants’ affinity for technology and their ability to recognize and consequently counter dark patterns, however, is not supported by our data.

ACS Style

Christian Voigt; Stephan Schlögl; Aleksander Groth. Dark Patterns in Online Shopping: of Sneaky Tricks, Perceived Annoyance and Respective Brand Trust. Algorithms and Data Structures 2021, 143 -155.

AMA Style

Christian Voigt, Stephan Schlögl, Aleksander Groth. Dark Patterns in Online Shopping: of Sneaky Tricks, Perceived Annoyance and Respective Brand Trust. Algorithms and Data Structures. 2021; ():143-155.

Chicago/Turabian Style

Christian Voigt; Stephan Schlögl; Aleksander Groth. 2021. "Dark Patterns in Online Shopping: of Sneaky Tricks, Perceived Annoyance and Respective Brand Trust." Algorithms and Data Structures , no. : 143-155.

Journal article
Published: 10 June 2021 in Sustainability
Reads 0
Downloads 0

Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivation and productivity in professional settings. While previous work has shown both positive as well as negative effects of gamification, there have been barely any studies so far that investigate the impact different gamification elements may have on perceived stress. The aim of the experimental study presented in this paper was thus to explore the relationship between (1) leaderboards, a gamification element which exchanges and compares results, (2) heart rate variability (HRV), used as a relatively objective measure for stress, and (3) task performance. We used a coordinative smartphone game, a manipulated web-based leaderboard, and a heart rate monitor (chest strap) to investigate respective effects. A total of n = 34 test subjects participated in the experiment. They were split into two equally sized groups so as to measure the effect of the manipulated leaderboard positions. Results show no significant relationship between the measured HRV and leaderboard positions. Neither did we find a significant link between the measured HRV and subjects’ task performance. We may thus argue that our experiment did not yield sufficient evidence to support the assumption that leaderboard positions increase perceived stress and that such may negatively influence task performance.

ACS Style

Marc Schlömmer; Teresa Spieß; Stephan Schlögl. Leaderboard Positions and Stress—Experimental Investigations into an Element of Gamification. Sustainability 2021, 13, 6608 .

AMA Style

Marc Schlömmer, Teresa Spieß, Stephan Schlögl. Leaderboard Positions and Stress—Experimental Investigations into an Element of Gamification. Sustainability. 2021; 13 (12):6608.

Chicago/Turabian Style

Marc Schlömmer; Teresa Spieß; Stephan Schlögl. 2021. "Leaderboard Positions and Stress—Experimental Investigations into an Element of Gamification." Sustainability 13, no. 12: 6608.

Conference paper
Published: 25 September 2020 in Transactions on Petri Nets and Other Models of Concurrency XV
Reads 0
Downloads 0

The development of Active Assisted Living (AAL) technologies requires a clear understanding of the distinct needs and challenges faced by senior citizens. Yet, these relevant insights are often missing, which makes the application of User-Centered Design (UCD) approaches an even more important factor significantly influencing the success of these envisioned solutions. The goal of the work presented in this paper was therefore to identify UCD approaches commonly used with AAL projects, and to evaluate their compatibility with the elderly target group. A mixed-methods approach composed of an online survey targeted at European AAL Projects, and a guided interview study with experts, revealed that AAL projects often apply techniques which are popular and well-known in the design and development community, but not specific to UCD. Furthermore, we found that many UCD techniques are unknown, even to experts, or simply too complicated to be used with elderly users.

ACS Style

Silas Barth; Rebecca Weichelt; Stephan Schlögl; Felix Piazolo. UCD in AAL: Status Quo and Perceived Fit. Transactions on Petri Nets and Other Models of Concurrency XV 2020, 450 -469.

AMA Style

Silas Barth, Rebecca Weichelt, Stephan Schlögl, Felix Piazolo. UCD in AAL: Status Quo and Perceived Fit. Transactions on Petri Nets and Other Models of Concurrency XV. 2020; ():450-469.

Chicago/Turabian Style

Silas Barth; Rebecca Weichelt; Stephan Schlögl; Felix Piazolo. 2020. "UCD in AAL: Status Quo and Perceived Fit." Transactions on Petri Nets and Other Models of Concurrency XV , no. : 450-469.

Chapter
Published: 10 July 2020 in Blockchain Technology and Innovations in Business Processes
Reads 0
Downloads 0

With the ongoing penetration of conversational user interfaces, a better understanding of social and emotional characteristic inherent to dialogue is required. Chatbots in particular face the challenge of conveying human-like behaviour while being restricted to one channel of interaction, i.e., text. The goal of the presented work is thus to investigate whether characteristics of social intelligence embedded in human-chatbot interactions are perceivable by human interlocutors and if yes, whether such influences the experienced interaction quality. Focusing on the social intelligence dimensions Authenticity, Clarity and Empathy, we first used a questionnaire survey evaluating the level of perception in text utterances, and then conducted a Wizard of Oz study to investigate the effects of these utterances in a more interactive setting. Results show that people have great difficulties perceiving elements of social intelligence in text. While on the one hand they find anthropomorphic behaviour pleasant and positive for the naturalness of a dialogue, they may also perceive it as frightening and unsuitable when expressed by an artificial agent in the wrong way or at the wrong time.

ACS Style

Natascha Mariacher; Stephan Schlögl; Alexander Monz. Investigating Perceptions of Social Intelligence in Simulated Human-Chatbot Interactions. Blockchain Technology and Innovations in Business Processes 2020, 513 -529.

AMA Style

Natascha Mariacher, Stephan Schlögl, Alexander Monz. Investigating Perceptions of Social Intelligence in Simulated Human-Chatbot Interactions. Blockchain Technology and Innovations in Business Processes. 2020; ():513-529.

Chicago/Turabian Style

Natascha Mariacher; Stephan Schlögl; Alexander Monz. 2020. "Investigating Perceptions of Social Intelligence in Simulated Human-Chatbot Interactions." Blockchain Technology and Innovations in Business Processes , no. : 513-529.

Original research
Published: 20 August 2019 in Journal of Ambient Intelligence and Humanized Computing
Reads 0
Downloads 0

This paper reports on experiments devoted to explore the role of specific attributes of humanoid virtual agents that may influence elderly users’ perception and attitude, determining their acceptance and adoption as assistive devices. In particular, it investigates elderly preference on agents’ gender and the role of the agents’ ability to use voice during the interaction. To this aim two different groups of seniors were involved in the experiments. The first group evaluated talking virtual agents, the second one the same virtual agents, but silenced. The data shows that elderly users, independently from their gender, prefer to interact with female agents, especially when they are able to talk to them, revealing the role played by the voice. Furthermore, it was found a significant effect of the elderly level of experience with technology: when interacting with agents with voice, elderly users with high technological experience were less interested and considered the proposed agents less attractive and appealing, while just the opposite occurred when interacting with silenced agents.

ACS Style

Anna Esposito; Terry Amorese; Marialucia Cuciniello; Maria Teresa Riviello; Antonietta M. Esposito; Alda Troncone; Maria Inés Torres; Stephan Schlögl; Gennaro Cordasco. Elder user’s attitude toward assistive virtual agents: the role of voice and gender. Journal of Ambient Intelligence and Humanized Computing 2019, 12, 4429 -4436.

AMA Style

Anna Esposito, Terry Amorese, Marialucia Cuciniello, Maria Teresa Riviello, Antonietta M. Esposito, Alda Troncone, Maria Inés Torres, Stephan Schlögl, Gennaro Cordasco. Elder user’s attitude toward assistive virtual agents: the role of voice and gender. Journal of Ambient Intelligence and Humanized Computing. 2019; 12 (4):4429-4436.

Chicago/Turabian Style

Anna Esposito; Terry Amorese; Marialucia Cuciniello; Maria Teresa Riviello; Antonietta M. Esposito; Alda Troncone; Maria Inés Torres; Stephan Schlögl; Gennaro Cordasco. 2019. "Elder user’s attitude toward assistive virtual agents: the role of voice and gender." Journal of Ambient Intelligence and Humanized Computing 12, no. 4: 4429-4436.

Conference paper
Published: 12 June 2019 in Communications in Computer and Information Science
Reads 0
Downloads 0

Artificial Intelligence (AI) and its promise to improve the efficiency of entire business value chains has been headlining newspapers for the last years. However, it seems that many companies struggle in finding the right tools and use cases for their distinct fields of application. Thus, the aim of the presented study was to evaluate the current state of machine learning and co in various European companies. Talking to 19 employees from various different industry sectors, we explored applicability of AI tools as well as human attitudes towards these technologies. Results show that AI implementations are still in their early stages, with a rather small number of viable use cases. Tools are predominantly bespoke and internally built, while off-the-shelf solutions suffer from a lack of trust in third party service providers. Although companies claim to have no intention of reducing the workforce in favor of AI technology, employees fear job loss and thus often reject adoption. Another important challenge concerns data privacy and ethics, which has grown in relevance with respect to recent changes in European legislation. In summary, we found that companies recognize the competitive advantage AI may attribute to their value chains, in particular when it comes to automation and increased process efficiency. Yet they are also aware of the rather social challenges, which currently inhibit the proliferation of AI-driven solutions.

ACS Style

Stephan Schlögl; Claudia Postulka; Reinhard Bernsteiner; Christian Ploder. Artificial Intelligence Tool Penetration in Business: Adoption, Challenges and Fears. Communications in Computer and Information Science 2019, 259 -270.

AMA Style

Stephan Schlögl, Claudia Postulka, Reinhard Bernsteiner, Christian Ploder. Artificial Intelligence Tool Penetration in Business: Adoption, Challenges and Fears. Communications in Computer and Information Science. 2019; ():259-270.

Chicago/Turabian Style

Stephan Schlögl; Claudia Postulka; Reinhard Bernsteiner; Christian Ploder. 2019. "Artificial Intelligence Tool Penetration in Business: Adoption, Challenges and Fears." Communications in Computer and Information Science , no. : 259-270.

Conference paper
Published: 12 June 2019 in Communications in Computer and Information Science
Reads 0
Downloads 0
ACS Style

Christian Ploder; Reinhard Bernsteiner; Stephan Schlögl; Christoph Gschliesser. The Future Use of LowCode/NoCode Platforms by Knowledge Workers – An Acceptance Study. Communications in Computer and Information Science 2019, 445 -454.

AMA Style

Christian Ploder, Reinhard Bernsteiner, Stephan Schlögl, Christoph Gschliesser. The Future Use of LowCode/NoCode Platforms by Knowledge Workers – An Acceptance Study. Communications in Computer and Information Science. 2019; ():445-454.

Chicago/Turabian Style

Christian Ploder; Reinhard Bernsteiner; Stephan Schlögl; Christoph Gschliesser. 2019. "The Future Use of LowCode/NoCode Platforms by Knowledge Workers – An Acceptance Study." Communications in Computer and Information Science , no. : 445-454.

Conference paper
Published: 12 June 2019 in Communications in Computer and Information Science
Reads 0
Downloads 0

Initiatives to cooperate with external stakeholders are set up by more and more companies. The intention of those initiatives is to get a better understanding of market developments and new technologies very quickly. This should improve innovation processes which should lead a competitive advantage. Transferring knowledge from the company to external stakeholders is required in order to enable them to contribute in the innovation project effectively. This knowledge transfer incorporates risks in terms of knowledge leakage, which can easily harm an organization. This paper focusses on the risks of external knowledge transfer and potential countermeasures. Based on a literature review an empirical survey was conducted. A qualitative research approach was used to gain diversified opinions and insights on the research domain. The results show that the experts are highly aware of the potential risks that go in line with knowledge transfer initiatives for example in the context of open innovation settings. Countermeasures are proposed in literature and by the participants of the survey. Consequently, the study reveals that knowledge governance processes, that are part of a comprehensive knowledge management system, have to be implemented. They are intended to avoid unintentional knowledge leakage and guide knowledge transfer processes.

ACS Style

Reinhard Bernsteiner; Johannes Strasser; Christian Ploder; Stephan Schlögl; Thomas Dilger. Knowledge Governance Helps Minimizing the Risks of External Knowledge Transfer. Communications in Computer and Information Science 2019, 379 -391.

AMA Style

Reinhard Bernsteiner, Johannes Strasser, Christian Ploder, Stephan Schlögl, Thomas Dilger. Knowledge Governance Helps Minimizing the Risks of External Knowledge Transfer. Communications in Computer and Information Science. 2019; ():379-391.

Chicago/Turabian Style

Reinhard Bernsteiner; Johannes Strasser; Christian Ploder; Stephan Schlögl; Thomas Dilger. 2019. "Knowledge Governance Helps Minimizing the Risks of External Knowledge Transfer." Communications in Computer and Information Science , no. : 379-391.

Conference paper
Published: 05 June 2019 in Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments
Reads 0
Downloads 0
ACS Style

M. I. Torres; J. M. Olaso; Cesar Montenegro; R. Santana; A. Vázquez; R. Justo; J. A. Lozano; Stephan Schlögl; G. Chollet; N. Dugan; M. Irvine; N. Glackin; C. Pickard; Anna Esposito; Gennaro Cordasco; A. Troncone; D. Petrovska-Delacretaz; A. Mtibaa; M. A. Hmani; M. S. Korsnes; L. J. Martinussen; S. Escalera; C. Palmero Cantariño; O. DeRoo; O. Gordeeva; J. Tenorio-Laranga; E. Gonzalez-Fraile; B. Fernandez-Ruanova; A. Gonzalez-Pinto. The EMPATHIC project. Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments 2019, 629 -638.

AMA Style

M. I. Torres, J. M. Olaso, Cesar Montenegro, R. Santana, A. Vázquez, R. Justo, J. A. Lozano, Stephan Schlögl, G. Chollet, N. Dugan, M. Irvine, N. Glackin, C. Pickard, Anna Esposito, Gennaro Cordasco, A. Troncone, D. Petrovska-Delacretaz, A. Mtibaa, M. A. Hmani, M. S. Korsnes, L. J. Martinussen, S. Escalera, C. Palmero Cantariño, O. DeRoo, O. Gordeeva, J. Tenorio-Laranga, E. Gonzalez-Fraile, B. Fernandez-Ruanova, A. Gonzalez-Pinto. The EMPATHIC project. Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments. 2019; ():629-638.

Chicago/Turabian Style

M. I. Torres; J. M. Olaso; Cesar Montenegro; R. Santana; A. Vázquez; R. Justo; J. A. Lozano; Stephan Schlögl; G. Chollet; N. Dugan; M. Irvine; N. Glackin; C. Pickard; Anna Esposito; Gennaro Cordasco; A. Troncone; D. Petrovska-Delacretaz; A. Mtibaa; M. A. Hmani; M. S. Korsnes; L. J. Martinussen; S. Escalera; C. Palmero Cantariño; O. DeRoo; O. Gordeeva; J. Tenorio-Laranga; E. Gonzalez-Fraile; B. Fernandez-Ruanova; A. Gonzalez-Pinto. 2019. "The EMPATHIC project." Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments , no. : 629-638.

Journal article
Published: 01 June 2019 in Interacting with Computers
Reads 0
Downloads 0

Speech interfaces are growing in popularity. Through a review of 99 research papers this work maps the trends, themes, findings and methods of empirical research on speech interfaces in the field of human–computer interaction (HCI). We find that studies are usability/theory-focused or explore wider system experiences, evaluating Wizard of Oz, prototypes or developed systems. Measuring task and interaction was common, as was using self-report questionnaires to measure concepts like usability and user attitudes. A thematic analysis of the research found that speech HCI work focuses on nine key topics: system speech production, design insight, modality comparison, experiences with interactive voice response systems, assistive technology and accessibility, user speech production, using speech technology for development, peoples’ experiences with intelligent personal assistants and how user memory affects speech interface interaction. From these insights we identify gaps and challenges in speech research, notably taking into account technological advancements, the need to develop theories of speech interface interaction, grow critical mass in this domain, increase design work and expand research from single to multiple user interaction contexts so as to reflect current use contexts. We also highlight the need to improve measure reliability, validity and consistency, in the wild deployment and reduce barriers to building fully functional speech interfaces for research.RESEARCH HIGHLIGHTSMost papers focused on usability/theory-based or wider system experience research with a focus on Wizard of Oz and developed systems Questionnaires on usability and user attitudes often used but few were reliable or validated Thematic analysis showed nine primary research topics Challenges identified in theoretical approaches and design guidelines, engaging with technological advances, multiple user and in the wild contexts, critical research mass and barriers to building speech interfaces

ACS Style

Leigh Clark; Philip Doyle; Diego Garaialde; Emer Gilmartin; Stephan Schlögl; Jens Edlund; Matthew Aylett; Joao Paulo Cabral; Cosmin Munteanu; Justin Edwards; Benjamin Cowan. The State of Speech in HCI: Trends, Themes and Challenges. Interacting with Computers 2019, 31, 349 -371.

AMA Style

Leigh Clark, Philip Doyle, Diego Garaialde, Emer Gilmartin, Stephan Schlögl, Jens Edlund, Matthew Aylett, Joao Paulo Cabral, Cosmin Munteanu, Justin Edwards, Benjamin Cowan. The State of Speech in HCI: Trends, Themes and Challenges. Interacting with Computers. 2019; 31 (4):349-371.

Chicago/Turabian Style

Leigh Clark; Philip Doyle; Diego Garaialde; Emer Gilmartin; Stephan Schlögl; Jens Edlund; Matthew Aylett; Joao Paulo Cabral; Cosmin Munteanu; Justin Edwards; Benjamin Cowan. 2019. "The State of Speech in HCI: Trends, Themes and Challenges." Interacting with Computers 31, no. 4: 349-371.

Conference paper
Published: 28 May 2019 in Communications in Computer and Information Science
Reads 0
Downloads 0

Dealing with students’ use of digital devices and the resulting interruptions and distractions in university classrooms has become part of the daily challenges for teaching faculty in higher education. This exploratory study (N = 46) investigated first semester students’ perceptions, experiences, and time estimates regarding their use of digital devices for non-course-related activities. Questionnaire data were complemented with and compared to tracking data from the students’ laptop use in class through logs generated by the time management software RescueTime. Results indicate that approximately a quarter of class time is lost to non-course-related activities and that students underestimate their own laptop use in comparison to the tracking data. Nevertheless, they are aware of the distractive potential of digital devices, and this awareness increased over the ten-week research period. However, the study suggests that this awareness has little effect on the students’ actual behavior and that they give in to the digital temptations despite knowing the potential for distraction.

ACS Style

Maria Rabl; Juliana Pattermann; Stephan Schlögl; Niki Canham. The Use of Digital Devices in the University Classroom: Exploring and Comparing Students’ Perceptions and Practices. Communications in Computer and Information Science 2019, 103 -113.

AMA Style

Maria Rabl, Juliana Pattermann, Stephan Schlögl, Niki Canham. The Use of Digital Devices in the University Classroom: Exploring and Comparing Students’ Perceptions and Practices. Communications in Computer and Information Science. 2019; ():103-113.

Chicago/Turabian Style

Maria Rabl; Juliana Pattermann; Stephan Schlögl; Niki Canham. 2019. "The Use of Digital Devices in the University Classroom: Exploring and Comparing Students’ Perceptions and Practices." Communications in Computer and Information Science , no. : 103-113.

Conference paper
Published: 28 May 2019 in Communications in Computer and Information Science
Reads 0
Downloads 0

This paper focuses on the challenges education providers face when trying to offer different types of online education formats as an extension to their already existing course portfolio. We investigated generic challenges concerning both small and closed as well as big and open online courses, where challenges include the development as well as the integration of new online content into course structures. Our analysis is based on an interview study with representatives of 14 Universities in the German speaking area. Results yield six concrete problem areas education providers have to deal with. Those include cost, and increasing student base, drop-out rates, teaching quality, certifications and legal challenges. While the penetration of online education in the investigated area is surely too small to realistically construct best practice examples, the presented work represents a snapshot of today’s challenges in offering online education, and therefore may be seen as a valuable starting point to work on future improvements.

ACS Style

Stephan Schlögl; Christian Ploder; Teresa Spieß; Franziska Schöffer. Let’s Digitize It: Investigating Challenges of Online Education. Communications in Computer and Information Science 2019, 224 -233.

AMA Style

Stephan Schlögl, Christian Ploder, Teresa Spieß, Franziska Schöffer. Let’s Digitize It: Investigating Challenges of Online Education. Communications in Computer and Information Science. 2019; ():224-233.

Chicago/Turabian Style

Stephan Schlögl; Christian Ploder; Teresa Spieß; Franziska Schöffer. 2019. "Let’s Digitize It: Investigating Challenges of Online Education." Communications in Computer and Information Science , no. : 224-233.

Conference paper
Published: 03 February 2019 in Lecture Notes in Electrical Engineering
Reads 0
Downloads 0

This paper reports on a study conducted as part of the EU EMPATHIC project, whose goal is to develop an empathic virtual coach capable of enhancing seniors’ well-being, focusing on user requirements and expectations with respect to participants’ age and technology experiences (i.e. participants’ familiarity with technological devices such as smartphones, laptops, and tablets). The data shows that seniors’ favorite technological device is the smartphone, and this device was also the one that scored the highest in terms of easiness to use. We found statistically significant differences on the preferences expressed by seniors toward the gender of the agents. Seniors (independently from their gender) prefer to interact with female humanoid agents on both the pragmatic and hedonic dimensions of an interactive system and are more in favor to commit themselves in a long-lasting interaction with them. In addition, we found statistically significant effects of the seniors’ technology savviness on the hedonic qualities of the proposed interactive systems. Seniors with technological experience felt less motivated and judged the proposed agents less captivating, exciting, and appealing.

ACS Style

Anna Esposito; Terry Amorese; Marialucia Cuciniello; Antonietta M. Esposito; Alda Troncone; María Inés Torres; Stephan Schlögl; Gennaro Cordasco. Seniors’ Acceptance of Virtual Humanoid Agents. Lecture Notes in Electrical Engineering 2019, 429 -443.

AMA Style

Anna Esposito, Terry Amorese, Marialucia Cuciniello, Antonietta M. Esposito, Alda Troncone, María Inés Torres, Stephan Schlögl, Gennaro Cordasco. Seniors’ Acceptance of Virtual Humanoid Agents. Lecture Notes in Electrical Engineering. 2019; ():429-443.

Chicago/Turabian Style

Anna Esposito; Terry Amorese; Marialucia Cuciniello; Antonietta M. Esposito; Alda Troncone; María Inés Torres; Stephan Schlögl; Gennaro Cordasco. 2019. "Seniors’ Acceptance of Virtual Humanoid Agents." Lecture Notes in Electrical Engineering , no. : 429-443.

Journal article
Published: 16 January 2019 in Behaviour & Information Technology
Reads 0
Downloads 0
ACS Style

A. S. Gessl; Stephan Schlögl; N. Mevenkamp. On the perceptions and acceptance of artificially intelligent robotics and the psychology of the future elderly. Behaviour & Information Technology 2019, 38, 1068 -1087.

AMA Style

A. S. Gessl, Stephan Schlögl, N. Mevenkamp. On the perceptions and acceptance of artificially intelligent robotics and the psychology of the future elderly. Behaviour & Information Technology. 2019; 38 (11):1068-1087.

Chicago/Turabian Style

A. S. Gessl; Stephan Schlögl; N. Mevenkamp. 2019. "On the perceptions and acceptance of artificially intelligent robotics and the psychology of the future elderly." Behaviour & Information Technology 38, no. 11: 1068-1087.

Preprint
Published: 16 October 2018
Reads 0
Downloads 0

Speech interfaces are growing in popularity. Through a review of 68 research papers this work maps the trends, themes, findings and methods of empirical research on speech interfaces in HCI. We find that most studies are usability/theory-focused or explore wider system experiences, evaluating Wizard of Oz, prototypes, or developed systems by using self-report questionnaires to measure concepts like usability and user attitudes. A thematic analysis of the research found that speech HCI work focuses on nine key topics: system speech production, modality comparison, user speech production, assistive technology \& accessibility, design insight, experiences with interactive voice response (IVR) systems, using speech technology for development, people's experiences with intelligent personal assistants (IPAs) and how user memory affects speech interface interaction. From these insights we identify gaps and challenges in speech research, notably the need to develop theories of speech interface interaction, grow critical mass in this domain, increase design work, and expand research from single to multiple user interaction contexts so as to reflect current use contexts. We also highlight the need to improve measure reliability, validity and consistency, in the wild deployment and reduce barriers to building fully functional speech interfaces for research.

ACS Style

Leigh Clark; Phillip Doyle; Diego Garaialde; Emer Gilmartin; Stephan Schlögl; Jens Edlund; Matthew Aylett; João Cabral; Cosmin Munteanu; Benjamin Cowan. The State of Speech in HCI: Trends, Themes and Challenges. 2018, 1 .

AMA Style

Leigh Clark, Phillip Doyle, Diego Garaialde, Emer Gilmartin, Stephan Schlögl, Jens Edlund, Matthew Aylett, João Cabral, Cosmin Munteanu, Benjamin Cowan. The State of Speech in HCI: Trends, Themes and Challenges. . 2018; ():1.

Chicago/Turabian Style

Leigh Clark; Phillip Doyle; Diego Garaialde; Emer Gilmartin; Stephan Schlögl; Jens Edlund; Matthew Aylett; João Cabral; Cosmin Munteanu; Benjamin Cowan. 2018. "The State of Speech in HCI: Trends, Themes and Challenges." , no. : 1.

Journal article
Published: 17 September 2018 in Multimodal Technologies and Interaction
Reads 0
Downloads 0

In 1950, Alan Turing proposed his concept of universal machines, emphasizing their abilities to learn, think, and behave in a human-like manner. Today, the existence of intelligent agents imitating human characteristics is more relevant than ever. They have expanded to numerous aspects of daily life. Yet, while they are often seen as work simplifiers, their interactions usually lack social competence. In particular, they miss what one may call authenticity. In the study presented in this paper, we explore how characteristics of social intelligence may enhance future agent implementations. Interviews and an open question survey with experts from different fields have led to a shared understanding of what it would take to make intelligent virtual agents, in particular messaging agents (i.e., chat bots), more authentic. Results suggest that showcasing a transparent purpose, learning from experience, anthropomorphizing, human-like conversational behavior, and coherence, are guiding characteristics for agent authenticity and should consequently allow for and support a better coexistence of artificial intelligence technology with its respective users.

ACS Style

Mario Neururer; Stephan Schlögl; Luisa Brinkschulte; Aleksander Groth. Perceptions on Authenticity in Chat Bots. Multimodal Technologies and Interaction 2018, 2, 60 .

AMA Style

Mario Neururer, Stephan Schlögl, Luisa Brinkschulte, Aleksander Groth. Perceptions on Authenticity in Chat Bots. Multimodal Technologies and Interaction. 2018; 2 (3):60.

Chicago/Turabian Style

Mario Neururer; Stephan Schlögl; Luisa Brinkschulte; Aleksander Groth. 2018. "Perceptions on Authenticity in Chat Bots." Multimodal Technologies and Interaction 2, no. 3: 60.

Conference paper
Published: 11 July 2018 in Communications in Computer and Information Science
Reads 0
Downloads 0

The widespread presence of mobile devices and their deep anchoring in everyday life of people bring along various use cases and business opportunities. Mobile learning is one case of application for mobile devices. Hence, it can be inferred that companies need to investigate adequate mobile learning and training scenarios for educating their employees. Activity-oriented mobile learning allows employees to satisfy individual demands for product knowledge anywhere and anytime in their working context. However, as mobile learning is relatively new, didactical approaches to effectively transfer product knowledge have to be explored and validated. Based on literature, a didactical model to design mobile product training and learning scenarios was established. By combining four didactical approaches, which are individual or socialized just-in-case training based on pedagogy and individual or socialized just-in-time learning based on andragogy, with four mobile delivery formats, which are access content, capture information, compute response, and communicate with others, the framework supports the development of scenarios for the acquisition of product knowledge. In order to empirically validate the model, a field study with a company from the information technology industry has been conducted. By being guided through the design process, employees had to identify and describe mobile product training and learning scenarios. A triangulated qualitative research study, consisting of a focus group and individual follow-up interviews to gather opinions about the final results, was conducted. This paper presents an empirically validated didactical model, which can be used as a basis to design mobile product training and learning scenarios.

ACS Style

Reinhard Bernsteiner; Christian Ploder; Stephan Schlögl. Model-Driven Design of a Mobile Product Training and Learning System. Communications in Computer and Information Science 2018, 143 -153.

AMA Style

Reinhard Bernsteiner, Christian Ploder, Stephan Schlögl. Model-Driven Design of a Mobile Product Training and Learning System. Communications in Computer and Information Science. 2018; ():143-153.

Chicago/Turabian Style

Reinhard Bernsteiner; Christian Ploder; Stephan Schlögl. 2018. "Model-Driven Design of a Mobile Product Training and Learning System." Communications in Computer and Information Science , no. : 143-153.

Conference paper
Published: 11 July 2018 in Communications in Computer and Information Science
Reads 0
Downloads 0

In the upcoming years, many organizations will face the challenge of intergenerational knowledge transfer. This paper reports on a study that investigates this type of knowledge handover in a media company. We particularly focus on knowledge transfer processes, methods and procedures as well as factors influencing respective activities. Five retirees and five successors were interviewed. Results show that in the investigated organization best-practice knowledge management plays a rather tangential role, structured retention programs are missing, and supported knowledge transfer initiatives are rare. However, influencing factors do not differ from previous study results. Retirees transfer their knowledge relying on basic conversations, tandem learning and shadowing. Furthermore, they strongly believe in an informal learning-by-doing approach, while mentoring is completely absent. With respect to the knowledge transfer process, the study shows that although activities follow rather informal procedures, they may be explained by existing knowledge management theories such as Nonaka and Takeuchi’s SECI model.

ACS Style

Stephan Schlögl; Philipp Sallaberger; Christian Ploder; Reinhard Bernsteiner. Exploring Knowledge Transfer in the Media Industry. Communications in Computer and Information Science 2018, 154 -164.

AMA Style

Stephan Schlögl, Philipp Sallaberger, Christian Ploder, Reinhard Bernsteiner. Exploring Knowledge Transfer in the Media Industry. Communications in Computer and Information Science. 2018; ():154-164.

Chicago/Turabian Style

Stephan Schlögl; Philipp Sallaberger; Christian Ploder; Reinhard Bernsteiner. 2018. "Exploring Knowledge Transfer in the Media Industry." Communications in Computer and Information Science , no. : 154-164.

Conference paper
Published: 06 July 2018 in Programmieren für Ingenieure und Naturwissenschaftler
Reads 0
Downloads 0

Motivation can be named as one of the major drivers for learning. Besides motivation there is also experience, engagement and activity, which can improve the know-how on certain topics and speed-up knowledge transfer. Especially in practical education, the theoretical concepts are first presented and afterwards it is important to provide a setting for students, where they can learn based on their own experiences, building their own know-how. This is done by designing and executing the simulation as part of the business process management lecture by taking gamification aspects into consideration. This paper shows the positive impact of gamification aspects based on a study (N = 44) in a business process management bachelor class.

ACS Style

Christian Ploder; Reinhard Bernsteiner; Stephan Schlögl. Improving Business Process Management Competencies by Applying Gamification Aspects in Teaching Bachelor Students. Programmieren für Ingenieure und Naturwissenschaftler 2018, 15 -23.

AMA Style

Christian Ploder, Reinhard Bernsteiner, Stephan Schlögl. Improving Business Process Management Competencies by Applying Gamification Aspects in Teaching Bachelor Students. Programmieren für Ingenieure und Naturwissenschaftler. 2018; ():15-23.

Chicago/Turabian Style

Christian Ploder; Reinhard Bernsteiner; Stephan Schlögl. 2018. "Improving Business Process Management Competencies by Applying Gamification Aspects in Teaching Bachelor Students." Programmieren für Ingenieure und Naturwissenschaftler , no. : 15-23.