Xufang PANG

Dr. Xufang PANG

orcid

Research Focus & Metrics

Academic Career Length

18Years (2009-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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11 November 2016 in ACM Transactions on Graphics
Verified
Journal Article
Open access
XPXufang PANG
Xufang PANG
YCYing Cao
Ying Cao
RLRynson W. H. Lau
Rynson W. H. Lau
ACAntoni B. Chan
Antoni B. Chan
We present a novel approach that allows web designers to easily direct user attention via visual flow on web designs. By collecting and analyzing users' eye gaze data on real-world webpages under the task-driven condition, we build two user attention models that characterize user attention patterns between a pair of page components. These models enable a novel web design interaction for designers to easily create a visual flow to guide users' eyes (i.e., direct user attention along a given path) through a web design with minimal effort. In particular, given an existing web design as well as a designer-specified path over a subset of page components, our approach automatically optimizes the web design so that the resulting design can direct users' attention to move along the input path. We have tested our approach on various web designs of different categories. Results show that our approach can effectively guide user attention through the web design according to the designer's high-level specification.

3 November 2014
Verified
Conference Paper
Open access
PDF file
XPXufang PANG
Xufang PANG
YCYing Cao
Ying Cao
RLRynson W.H. Lau
Rynson W.H. Lau
ACAntoni B. Chan
Antoni B. Chan

21 December 2012 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
XPXufang PANG
Xufang PANG
ZSZhan Song
Zhan Song
Wuyuan XieWuyuan Xie
Wuyuan Xie
3D fingerprinting is an emerging technology with the distinct advantage of touchless operation. More important, 3D fingerprint models contain more biometric information than traditional 2D fingerprint images. However, current approaches to fingerprint feature detection usually must transform the 3D models to a 2D space through unwrapping or other methods, which might introduce distortions. A new approach directly extracts valley-ridge features from point-cloud-based 3D fingerprint models. It first applies the moving least-squares method to fit a local paraboloid surface and represent the local point cloud area. It then computes the local surface's curvatures and curvature tensors to facilitate detection of the potential valley and ridge points. The approach projects those points to the most likely valley-ridge lines, using statistical means such as covariance analysis and cross correlation. To finally extract the valley-ridge lines, it grows the polylines that approximate the projected feature points and removes the perturbations between the sampled points. Experiments with different 3D fingerprint models demonstrate this approach's feasibility and performance.

1 January 2016 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
XPXufang PANG
Xufang PANG
RLRynson W.H. Lau
Rynson W.H. Lau
ZSZhan Song
Zhan Song
YLYangyan Li
Yangyan Li
SHShengfeng He
Shengfeng He
Turntable-based 3D scanners are popular but require calibration of the turntable axis. Existing methods for turntable calibration typically make use of specially designed tools, such as a chessboard or criterion sphere, which users must manually install and dismount. In this article, the authors propose an automatic method to calibrate the turntable axis without any calibration tools. Given a scan sequence of the input object, they first recover the initial rotation axis from an automatic registration step. Then they apply an iterative procedure to obtain the optimized turntable axis. This iterative procedure alternates between two steps: refining the initial pose of the input scans and approximating the rotation matrix. The performance of the proposed method was evaluated on a structured light-based scanning system.

14 September 2016 in IEEE Transactions on Multimedia
Verified
Journal Article
Closed access
YCYing Cao
Ying Cao
XPXufang PANG
Xufang PANG
ACAntoni B. Chan
Antoni B. Chan
RLRynson W. H. Lau
Rynson W. H. Lau
We propose a method for animating still manga imagery through camera movements. Given a series of existing manga pages, we start by automatically extracting panels, comic characters, and balloons from the manga pages. Then, we use a data-driven graphical model to infer per-panel motion and emotion states from low-level visual patterns. Finally, by combining domain knowledge of film production and characteristics of manga, we simulate camera movements over the manga pages, yielding an animation. The results augment the still manga contents with animated motion that reveals the mood and tension of the story, while maintaining the original narrative. We have tested our method on manga series of different genres, and demonstrated that our method can generate animations that are more effective in storytelling and pacing, with less human efforts, as compared with prior works. We also show two applications of our method, mobile comic reading, and comic trailer generation.

20 August 2010 in Acta Automatica Sinica
Verified
Journal Article
Closed access
XPXufang PANG
Xufang PANG
MPMing-Yong Pang
Ming-Yong Pang
CXChun-Xia Xiao
Chun-Xia Xiao