Jae-In Hwang

Dr. Jae-In Hwang

Center for Imaging Media Research, Korea Institute of Science and Technology, Seoul 136-791, Korea

Research Focus & Metrics

Academic Career Length

9Years (2018-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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27 August 2018 in Sensors
Verified
Journal Article
Open access
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JLJuyoung Lee
Juyoung Lee
SASang Chul Ahn
Sang Chul Ahn
JHJae-In Hwang
Jae-In Hwang
People are interested in traveling in an infinite virtual environment, but no standard navigation method exists yet in Virtual Reality (VR). The Walking-In-Place (WIP) technique is a navigation method that simulates movement to enable immersive travel with less simulator sickness in VR. However, attaching the sensor to the body is troublesome. A previously introduced method that performed WIP using an Inertial Measurement Unit (IMU) helped address this problem. That method does not require placement of additional sensors on the body. That study proved, through evaluation, the acceptable performance of WIP. However, this method has limitations, including a high step-recognition rate when the user does various body motions within the tracking area. Previous works also did not evaluate WIP step recognition accuracy. In this paper, we propose a novel WIP method using position and orientation tracking, which are provided in the most PC-based VR HMDs. Our method also does not require additional sensors on the body and is more stable than the IMU-based method for non-WIP motions. We evaluated our method with nine subjects and found that the WIP step accuracy was 99.32% regardless of head tilt, and the error rate was 0% for squat motion, which is a motion prone to error. We distinguish jog-in-place as “intentional motion” and others as “unintentional motion”. This shows that our method correctly recognizes only jog-in-place. We also apply the saw-tooth function virtual velocity to our method in a mathematical way. Natural navigation is possible when the virtual velocity approach is applied to the WIP method. Our method is useful for various applications which requires jogging.


1 July 2020 in Computer Animation and Virtual Worlds
Verified
Journal Article
Closed access
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Ghazanfar AliGhazanfar Ali
Ghazanfar Ali
Myungho LeeMyungho Lee
Myungho Lee
JHJae-In Hwang
Jae-In Hwang

9 April 2021 in Electronics
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Journal Article
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Hanseob KimHanseob Kim
Hanseob Kim
TKTaehyung Kim
Taehyung Kim
Myungho LeeMyungho Lee
Myungho Lee
GKGerard Kim
Gerard Kim
JHJae-In Hwang
Jae-In Hwang
Augmented reality (AR) scenes often inadvertently contain real world objects that are not relevant to the main AR content, such as arbitrary passersby on the street. We refer to these real-world objects as content-irrelevant real objects (CIROs). CIROs may distract users from focusing on the AR content and bring about perceptual issues (e.g., depth distortion or physicality conflict). In a prior work, we carried out a comparative experiment investigating the effects on user perception of the AR content by the degree of the visual diminishment of such a CIRO. Our findings revealed that the diminished representation had positive impacts on human perception, such as reducing the distraction and increasing the presence of the AR objects in the real environment. However, in that work, the ground truth test was staged with perfect and artifact-free diminishment. In this work, we applied an actual real-time object diminishment algorithm on the handheld AR platform, which cannot be completely artifact-free in practice, and evaluated its performance both objectively and subjectively. We found that the imperfect diminishment and visual artifacts can negatively affect the subjective user experience.

16 April 2020 in Sensors
Verified
Journal Article
Open access
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MSMUHAMMAD FIRDAUS SYAWALUDIN
MUHAMMAD FIRDAUS SYAWALUDIN
Myungho LeeMyungho Lee
Myungho Lee
JHJae-In Hwang
Jae-In Hwang
Pan-tilt-zoom (PTZ) and omnidirectional cameras serve as a video-mediated communication interface for telemedicine. Most cases use either PTZ or omnidirectional cameras exclusively; even when used together, images from the two are shown separately on 2D displays. Conventional foveated imaging techniques may offer a solution for exploiting the benefits of both cameras, i.e., the high resolution of the PTZ camera and the wide field-of-view of the omnidirectional camera, but displaying the unified image on a 2D display would reduce the benefit of “omni-” directionality. In this paper, we introduce a foveated imaging pipeline designed to support virtual reality head-mounted displays (HMDs). The pipeline consists of two parallel processes: one for estimating parameters for the integration of the two images and another for rendering images in real time. A control mechanism for placing the foveal region (i.e., high-resolution area) in the scene and zooming is also proposed. Our evaluations showed that the proposed pipeline achieved, on average, 17 frames per second when rendering the foveated view on an HMD, and showed angular resolution improvement on the foveal region compared with the omnidirectional camera view. However, the improvement was less significant when the zoom level was 8× and more. We discuss possible improvement points and future research directions.

12 November 2019
Verified
Conference Paper
Open access
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JLJuyoung Lee
Juyoung Lee
APAndreas Pastor
Andreas Pastor
JHJae-In Hwang
Jae-In Hwang
GKGerard Kim
Gerard Kim
In this paper, we propose to use the deep learning technique to estimate and predict the torso direction from the head movements alone. The prediction allows to implement the walk-in-place navigation interface without additional sensing of the torso direction, and thereby improves the convenience and usability. We created a small dataset and tested our idea by training an LSTM model and obtained a 3-class prediction rate of about 90%, a figure higher than using other conventional machine learning techniques. While preliminary, the results show the possible interdependence between the viewing and torso directions, and with richer dataset and more parameters, a more accurate level of prediction seems possible.