The blind quality evaluation of screen content images (SCIs) and natural scene images (NSIs) has become an important, yet very challenging issue. In this paper, we present an effective blind quality evaluation technique for SCIs and NSIs based on a dictionary of learned local and global quality features. First, a local dictionary is constructed using local normalized image patches and conventional $K$ -means clustering. With this local dictionary, the learned local quality features can be obtained using a locality-constrained linear coding with max pooling. To extract the learned global quality features, the histogram representations of binary patterns are concatenated to form a global dictionary. The collaborative representation algorithm is used to efficiently code the learned global quality features of the distorted images using this dictionary. Finally, kernel-based support vector regression is used to integrate these features into an overall quality score. Extensive experiments involving the proposed evaluation technique demonstrate that in comparison with most relevant metrics, the proposed blind metric yields significantly higher consistency in line with subjective fidelity ratings.
This article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a viewing space that is determined by the camera arrangement in the capture rig. The bitstream format and decoding processes of the draft specification along with aspects of the Test Model for Immersive Video (TMIV) reference software encoder, decoder, and renderer are described. The use cases, test conditions, quality assessment methods, and experimental results are provided. In the TMIV, multiple texture and geometry views are coded as atlases of patches using a legacy 2-D video codec, while optimizing for bitrate, pixel rate, and quality. The design of the bitstream format and decoder is based on the visual volumetric video-based coding (V3C) and video-based point cloud compression (V-PCC) standard, MPEG-I Part 5.
9 January 2013 in EURASIP Journal on Image and Video Processing
High efficiency video coding (HEVC) is the latest video coding standard that has been developed by JCT-VC. It employs plenty of efficient coding algorithms (e.g., highly flexible quad-tree coding block partitioning), and outperforms H.264/AVC by 35–43% bitrate reduction. However, it imposes enormous computational complexity on encoder due to the optimization processing in the efficient coding tools, especially the rate distortion optimization on coding unit (CU), prediction unit, and transform unit. In this article, we propose a CU splitting early termination algorithm to reduce the heavy computational burden on encoder. CU splitting is modeled as a binary classification problem, on which a support vector machine (SVM) is applied. In order to reduce the impact of outliers as well as to maintain the RD performance while a misclassification occurs, RD loss due to misclassification is introduced as weights in SVM training. Efficient and representative features are extracted and optimized by a wrapper approach to eliminate dependency on video content as well as on encoding configurations. Experimental results show that the proposed algorithm can achieve about 44.7% complexity reduction on average with only 1.35% BD-rate increase under the “random access” configuration, and 41.9% time saving with 1.66% BD-rate increase under the “low delay” setting, compared with the HEVC reference software.
24 December 2019 in IEEE Transactions on Systems, Man, and Cybernetics: Systems
Many RGB-D visual attention models have been proposed with diverse fusion models; thus, the main challenge lies in the differences in the results between the different models. To address this challenge, we propose a local-global fusion model for fixation prediction on an RGB-D image; this method combines global and local information through a content-aware fusion module (CAFM) structure. First, it comprises a channel-based upsampling block for exploiting global contextual information and scaling up this information to the same resolution as the input. Second, our Deconv block contains a contrast feature module to utilize multilevel local features stage-by-stage for superior local feature representation. The experimental results demonstrate that the proposed model exhibits competitive performance on two databases.
20 August 2021 in IEEE Transactions on Neural Networks and Learning Systems
Using attention mechanisms in saliency detection networks enables effective feature extraction, and using linear methods can promote proper feature fusion, as verified in numerous existing models. Current networks usually combine depth maps with red-green-blue (RGB) images for salient object detection (SOD). However, fully leveraging depth information complementary to RGB information by accurately highlighting salient objects deserves further study. We combine a gated attention mechanism and a linear fusion method to construct a dual-stream interactive recursive feature-reshaping network (IRFR-Net). The streams for RGB and depth data communicate through a backbone encoder to thoroughly extract complementary information. First, we design a context extraction module (CEM) to obtain low-level depth foreground information. Subsequently, the gated attention fusion module (GAFM) is applied to the RGB depth (RGB-D) information to obtain advantageous structural and spatial fusion features. Then, adjacent depth information is globally integrated to obtain complementary context features. We also introduce a weighted atrous spatial pyramid pooling (WASPP) module to extract the multiscale local information of depth features. Finally, global and local features are fused in a bottom-up scheme to effectively highlight salient objects. Comprehensive experiments on eight representative datasets demonstrate that the proposed IRFR-Net outperforms 11 state-of-the-art (SOTA) RGB-D approaches in various evaluation indicators.
Recently, 360-degree mobile virtual reality video (MVRV) has become increasingly popular because it can provide users with an immersive experience. However, MVRV is usually recorded in a high resolution and is sensitive to latency, which indicates that broadband, ultra-reliable, and low-latency communication is necessary to guarantee the users’ quality of experience. In this paper, we propose a mobile edge computing (MEC)-based 360-degree MVRV streaming scheme with field-of-view (FoV) prediction, which jointly considers video coding, proactive caching, computation offloading, and data transmission. To meet the requirement of stringent end-to-end (E2E) latency, the user’s viewpoint prediction is utilized to cache video data proactively, and computing tasks are partially offloaded to the MEC server. In addition, we propose an analytical model based on diffusion process to study the packet transmission process of 360-degree MVRV in multihop wired/wireless networks and analyze the performance of the MEC-enabled scheme. The simulation results verify the accuracy of the analysis and the effectiveness of the proposed MVRV streaming scheme in reducing the E2E delay. Furthermore, the analytical framework sheds some light on the impacts of system parameters, e.g., FoV prediction accuracy and transmission rate, on the balance between computation delay and communication delay.