Adriano Schimmenti

Prof. Adriano Schimmenti

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Research Focus & Metrics

Academic Career Length

17Years (2010-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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1 September 2015 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
PDF file
JBJoel Billieux
Joel Billieux
ASAdriano Schimmenti
Adriano Schimmenti
YKYasser Khazaal
Yasser Khazaal
PMPierre Maurage
Pierre Maurage
AHAlexandre Heeren
Alexandre Heeren
Background: Behavioral addiction research has been particularly flourishing over the last two decades. However, recent publications have suggested that nearly all daily life activities might lead to a genuine addiction. Methods and aim: In this article, we discuss how the use of atheoretical and confirmatory research approaches may result in the identification of an unlimited list of “new” behavioral addictions. Results: Both methodological and theoretical shortcomings of these studies were discussed. Conclusions: We suggested that studies overpathologizing daily life activities are likely to prompt a dismissive appraisal of behavioral addiction research. Consequently, we proposed several roadmaps for future research in the field, centrally highlighting the need for longer tenable behavioral addiction research that shifts from a mere criteria-based approach toward an approach focusing on the psychological processes involved.

15 February 2017 in Addiction
Verified
Journal Article
Closed access
PDF file
DKDaniel Kardefelt‐Winther
Daniel Kardefelt‐Winther
AHAlexandre Heeren
Alexandre Heeren
ASAdriano Schimmenti
Adriano Schimmenti
ARAntonius van Rooij
Antonius van Rooij
PMPierre Maurage
Pierre Maurage
JBJoel Billieux
Joel Billieux

1 January 2016 in Journal of Affective Disorders
Verified
Journal Article
Closed access
MIMaria Rita Infurna
Maria Rita Infurna
CRCorinna Reichl
Corinna Reichl
PPPeter Parzer
Peter Parzer
ASAdriano Schimmenti
Adriano Schimmenti
ABAntonia Bifulco
Antonia Bifulco
MKMichael Kaess
Michael Kaess

26 September 2017 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
EAEspen Aarseth
Espen Aarseth
ABAnthony M. Bean
Anthony M. Bean
HBHuub Boonen
Huub Boonen
MCMichelle Colder Carras
Michelle Colder Carras
MCMark Coulson
Mark Coulson
ARAntonius J. Van Rooij
Antonius J. Van Rooij
Concerns about problematic gaming behaviors deserve our full attention. However, we claim that it is far from clear that these problems can or should be attributed to a new disorder. The empirical basis for a Gaming Disorder proposal, such as in the new ICD-11, suffers from fundamental issues. Our main concerns are the low quality of the research base, the fact that the current operationalization leans too heavily on substance use and gambling criteria, and the lack of consensus on symptomatology and assessment of problematic gaming. The act of formalizing this disorder, even as a proposal, has negative medical, scientific, public-health, societal, and human rights fallout that should be considered. Of particular concern are moral panics around the harm of video gaming. They might result in premature application of diagnosis in the medical community and the treatment of abundant false-positive cases, especially for children and adolescents. Second, research will be locked into a confirmatory approach, rather than an exploration of the boundaries of normal versus pathological. Third, the healthy majority of gamers will be affected negatively. We expect that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life. At this point, suggesting formal diagnoses and categories is premature: the ICD-11 proposal for Gaming Disorder should be removed to avoid a waste of public health resources as well as to avoid causing harm to healthy video gamers around the world.

12 March 2018 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
ARAntonius J. van Rooij
Antonius J. van Rooij
CFChristopher J. Ferguson
Christopher J. Ferguson
MCMichelle Colder Carras
Michelle Colder Carras
DKDaniel Kardefelt-Winther
Daniel Kardefelt-Winther
JSJing Shi
Jing Shi
APAndrew K. Przybylski
Andrew K. Przybylski
We greatly appreciate the care and thought that is evident in the 10 commentaries that discuss our debate paper, the majority of which argued in favor of a formalized ICD-11 gaming disorder. We agree that there are some people whose play of video games is related to life problems. We believe that understanding this population and the nature and severity of the problems they experience should be a focus area for future research. However, moving from research construct to formal disorder requires a much stronger evidence base than we currently have. The burden of evidence and the clinical utility should be extremely high, because there is a genuine risk of abuse of diagnoses. We provide suggestions about the level of evidence that might be required: transparent and preregistered studies, a better demarcation of the subject area that includes a rationale for focusing on gaming particularly versus a more general behavioral addictions concept, the exploration of non-addiction approaches, and the unbiased exploration of clinical approaches that treat potentially underlying issues, such as depressive mood or social anxiety first. We acknowledge there could be benefits to formalizing gaming disorder, many of which were highlighted by colleagues in their commentaries, but we think they do not yet outweigh the wider societal and public health risks involved. Given the gravity of diagnostic classification and its wider societal impact, we urge our colleagues at the WHO to err on the side of caution for now and postpone the formalization.

11 February 2019 in Journal of Behavioral Addictions
Verified
Journal Article
Open access
MBMaria Di Blasi
Maria Di Blasi
AGAlessandro Giardina
Alessandro Giardina
CGCecilia Giordano
Cecilia Giordano
Gianluca Lo CocoGianluca Lo Coco
Gianluca Lo Coco
CTCrispino Tosto
Crispino Tosto
ASAdriano Schimmenti
Adriano Schimmenti
Background: A positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns. Methods: Difficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming. Results: Statistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship. Conclusion: Our findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.