Tobias Schreck

Prof. Dr. Tobias Schreck


Research Focus & Metrics

Academic Career Length

23Years (2004-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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21 April 2011 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
TLT. von Landesberger
T. von Landesberger
Arjan KuijperArjan Kuijper
Arjan Kuijper
TSTobias Schreck
Tobias Schreck
JKJ. Kohlhammer
J. Kohlhammer
JWJ.J. van Wijk
J.J. van Wijk
DFD.W. Fellner
D.W. Fellner

1 December 2005 in ACM Computing Surveys
Verified
Journal Article
Open access
PDF file
BBBenjamin Bustos
Benjamin Bustos
DKDaniel A. Keim
Daniel A. Keim
DSDietmar Saupe
Dietmar Saupe
TSTobias Schreck
Tobias Schreck
DVDejan V. Vranić
Dejan V. Vranić
The development of effective content-based multimedia search systems is an important research issue due to the growing amount of digital audio-visual information. In the case of images and video, the growth of digital data has been observed since the introduction of 2D capture devices. A similar development is expected for 3D data as acquisition and dissemination technology of 3D models is constantly improving. 3D objects are becoming an important type of multimedia data with many promising application possibilities. Defining the aspects that constitute the similarity among 3D objects and designing algorithms that implement such similarity definitions is a difficult problem. Over the last few years, a strong interest in methods for 3D similarity search has arisen, and a growing number of competing algorithms for content-based retrieval of 3D objects have been proposed. We survey feature-based methods for 3D retrieval, and we propose a taxonomy for these methods. We also present experimental results, comparing the effectiveness of some of the surveyed methods.

1 June 2016 in Computer Graphics Forum
Verified
Journal Article
Open access
PDF file
MBMichael Behrisch
Michael Behrisch
BBBenjamin Bach
Benjamin Bach
NRNathalie Henry Riche
Nathalie Henry Riche
TSTobias Schreck
Tobias Schreck
JFJean‐Daniel Fekete
Jean‐Daniel Fekete
This survey provides a description of algorithms to reorder visual matrices of tabular data and adjacency matrix of Networks. The goal of this survey is to provide a comprehensive list of reordering algorithms published in different fields such as statistics, bioinformatics, or graph theory. While several of these algorithms are described in publications and others are available in software libraries and programs, there is little awareness of what is done across all fields. Our survey aims at describing these reordering algorithms in a unified manner to enable a wide audience to understand their differences and subtleties. We organize this corpus in a consistent manner, independently of the application or research field. We also provide practical guidance on how to select appropriate algorithms depending on the structure and size of the matrix to reorder, and point to implementations when available.

29 August 2017 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
MSManuel Stein
Manuel Stein
HJHalldor Janetzko
Halldor Janetzko
ALAndreas Lamprecht
Andreas Lamprecht
TBThorsten Breitkreutz
Thorsten Breitkreutz
PZPhilipp Zimmermann
Philipp Zimmermann
DKDaniel A. Keim
Daniel A. Keim
Analysts in professional team sport regularly perform analysis to gain strategic and tactical insights into player and team behavior. Goals of team sport analysis regularly include identification of weaknesses of opposing teams, or assessing performance and improvement potential of a coached team. Current analysis workflows are typically based on the analysis of team videos. Also, analysts can rely on techniques from Information Visualization, to depict e.g., player or ball trajectories. However, video analysis is typically a time-consuming process, where the analyst needs to memorize and annotate scenes. In contrast, visualization typically relies on an abstract data model, often using abstract visual mappings, and is not directly linked to the observed movement context anymore. We propose a visual analytics system that tightly integrates team sport video recordings with abstract visualization of underlying trajectory data. We apply appropriate computer vision techniques to extract trajectory data from video input. Furthermore, we apply advanced trajectory and movement analysis techniques to derive relevant team sport analytic measures for region, event and player analysis in the case of soccer analysis. Our system seamlessly integrates video and visualization modalities, enabling analysts to draw on the advantages of both analysis forms. Several expert studies conducted with team sport analysts indicate the effectiveness of our integrated approach.

28 October 2014 in Computer Graphics Forum
Verified
Journal Article
Closed access
PDF file
ISIvan Sipiran
Ivan Sipiran
RGRobert Gregor
Robert Gregor
TSTobias Schreck
Tobias Schreck

1 February 2015 in Computer Vision and Image Understanding
Verified
Journal Article
Closed access
BLBo Li
Bo Li
YLYijuan Lu
Yijuan Lu
CLChunyuan Li
Chunyuan Li
AGAfzal Godil
Afzal Godil
TSTobias Schreck
Tobias Schreck
CZChangqing Zou
Changqing Zou