In recent years, the multiple traveling salesmen problem (MTSP or multiple TSP) has received increasing research interest and one of its main applications is coordinated multirobot mission planning, such as cooperative search and rescue tasks. However, it is still challenging to solve MTSP with improved inference efficiency as well as solution quality in varying situations, e.g., different city positions, different numbers of cities, or agents. In this article, we propose an attention-based multiagent reinforcement learning (AMARL) approach, which is based on the gated transformer feature representations for min-max multiple TSPs. The state feature extraction network in our proposed approach adopts the gated transformer architecture with reordering layer normalization (LN) and a new gate mechanism. It aggregates fixed-dimensional attention-based state features irrespective of the number of agents and cities. The action space of our proposed approach is designed to decouple the interaction of agents’ simultaneous decision-making. At each time step, only one agent is assigned to a non-zero action so that the action selection strategy can be transferred across tasks with different numbers of agents and cities. Extensive experiments on min-max multiple TSPs were conducted to illustrate the effectiveness and advantages of the proposed approach. Compared with six representative algorithms, our proposed approach achieves state-of-the-art performance in solution quality and inference efficiency. In particular, the proposed approach is suitable for tasks with different numbers of agents or cities without extra learning, and experimental results demonstrate that the proposed approach realizes powerful transfer capability across tasks.
Deep reinforcement learning (RL) typically requires a tremendous number of training samples, which are not practical in many applications. State abstraction and world models are two promising approaches for improving sample efficiency in deep RL. However, both state abstraction and world models may degrade the learning performance. In this article, we propose an abstracted model-based policy learning (AMPL) algorithm, which improves the sample efficiency of deep RL. In AMPL, a novel state abstraction method via multistep bisimulation is first developed to learn task-related latent state spaces. Hence, the original Markov decision processes (MDPs) are compressed into abstracted MDPs. Then, a causal transformer model predictor (CTMP) is designed to approximate the abstracted MDPs and generate long-horizon simulated trajectories with a smaller multistep prediction error. Policies are efficiently learned through these trajectories within the abstracted MDPs via a modified multistep soft actor-critic algorithm with a $\lambda $ -target. Moreover, theoretical analysis shows that the AMPL algorithm can improve sample efficiency during the training process. On Atari games and the DeepMind Control (DMControl) suite, AMPL surpasses current state-of-the-art deep RL algorithms in terms of sample efficiency. Furthermore, DMControl tasks with moving noises are conducted, and the results demonstrate that AMPL is robust to task-irrelevant observational distractors and significantly outperforms the existing approaches.
29 November 2024 in IEEE Transactions on Cognitive and Developmental Systems
Multi-agent reinforcement learning (MARL) has received increasing attention and been used to solve cooperative multi-agent decision-making and learning control tasks. However, the high complexity of the joint action space and the non-stationary learning process are two major problems that negatively impact on the sample efficiency and solution quality of MARL. To this end, this paper proposes a novel approach named Sequential Multi-Agent reinforcement learning with Role assignment using Transformer (SMART). By learning the effects of different actions on state transitions and rewards, SMART realizes the action abstraction of the original action space and the adaptive role cognitive modeling of multi-agent, which reduces the complexity of the multi-agent exploration and learning process. Meanwhile, SMART uses causal Transformer networks to update role assignment policy and action selection policy sequentially, alleviating the influence of non-stationary multi-agent policy learning. The convergence characteristic of SMART is theoretically analyzed. Extensive experiments on the challenging Google Football and StarCraft Multi-Agent Challenge are conducted, demonstrating that compared with mainstream MARL algorithms such as MAT and HAPPO, SMART achieves a new state-of-the-art performance. Meanwhile, the learned policies through SMART have good generalization ability when the number of agents changes.
1 January 2021 in Computational Intelligence and Neuroscience
Reinforcement learning from demonstration (RLfD) is considered to be a promising approach to improve reinforcement learning (RL) by leveraging expert demonstrations as the additional decision‐making guidance. However, most existing RLfD methods only regard demonstrations as low‐level knowledge instances under a certain task. Demonstrations are generally used to either provide additional rewards or pretrain the neural network‐based RL policy in a supervised manner, usually resulting in poor generalization capability and weak robustness performance. Considering that human knowledge is not only interpretable but also suitable for generalization, we propose to exploit the potential of demonstrations by extracting knowledge from them via Bayesian networks and develop a novel RLfD method called Reinforcement Learning from demonstration via Bayesian Network‐based Knowledge (RLBNK). The proposed RLBNK method takes advantage of node influence with the Wasserstein distance metric (NIW) algorithm to obtain abstract concepts from demonstrations and then a Bayesian network conducts knowledge learning and inference based on the abstract data set, which will yield the coarse policy with corresponding confidence. Once the coarse policy’s confidence is low, another RL‐based refine module will further optimize and fine‐tune the policy to form a (near) optimal hybrid policy. Experimental results show that the proposed RLBNK method improves the learning efficiency of corresponding baseline RL algorithms under both normal and sparse reward settings. Furthermore, we demonstrate that our RLBNK method delivers better generalization capability and robustness than baseline methods.
6 November 2025 in CAAI Transactions on Intelligence Technology
Reinforcement learning (RL) has been widely studied as an efficient class of machine learning methods for adaptive optimal control under uncertainties. In recent years, the applications of RL in optimised decision‐making and motion control of intelligent vehicles have received increasing attention. Due to the complex and dynamic operating environments of intelligent vehicles, it is necessary to improve the learning efficiency and generalisation ability of RL‐based decision and control algorithms under different conditions. This survey systematically examines the theoretical foundations, algorithmic advancements and practical challenges of applying RL to intelligent vehicle systems operating in complex and dynamic environments. The major algorithm frameworks of RL are first introduced, and the recent advances in RL‐based decision‐making and control of intelligent vehicles are overviewed. In addition to self‐learning decision and control approaches using state measurements, the developments of DRL methods for end‐to‐end driving control of intelligent vehicles are summarised. The open problems and directions for further research works are also discussed.