As a powerful and intelligent machine learning method, reinforcement learning (RL) has been widely used in many fields such as game theory, adaptive control, multi-agent system, nonlinear forecasting, and so on. The main contribution of this technique is its exploration and exploitation approaches to find the optimal solution or semi-optimal solution of goal-directed problems. However, when RL is applied to multi-agent systems (MASs), problems such as “curse of dimension”, “perceptual aliasing problem”, and uncertainty of the environment constitute high hurdles to RL. Meanwhile, although RL is inspired by behavioral psychology and reward/punishment from the environment is used, higher mental factors such as affects, emotions, and motivations are rarely adopted in the learning procedure of RL. In this paper, to challenge agents learning in MASs, we propose a computational motivation function, which adopts two principle affective factors “Arousal” and “Pleasure” of Russell’s circumplex model of affects, to improve the learning performance of a conventional RL algorithm named Q-learning (QL). Compared with the conventional QL, computer simulations of pursuit problems with static and dynamic preys were carried out, and the results showed that the proposed method results in agents having a faster and more stable learning performance.
An improved self-organizing map (SOM), parameterless-growing-SOM (PL-G-SOM), is proposed in this paper. To overcome problems existed in traditional SOM (Kohonen, 1982), kinds of structure-growing-SOMs or parameter-adjusting-SOMs have been invented and usually separately. Here, we combine the idea of growing SOMs (Bauer and Villmann, 1997; Dittenbach et al. 2000) and a parameterless SOM (Berglund and Sitte, 2006) together to be a novel SOM named PL-G-SOM to realize additional learning, optimal neighborhood preservation, and automatic tuning of parameters. The improved SOM is applied to construct a voice instruction learning system for partner robots adopting a simple reinforcement learning algorithm. User's instructions of voices are classified by the PL-G-SOM at first, then robots choose an expected action according to a stochastic policy. The policy is adjusted by the reward/punishment given by the user of the robot. A feeling map is also designed to express learning degrees of voice instructions. Learning and additional learning experiments used instructions in multiple languages including Japanese, English, Chinese, and Malaysian confirmed the effectiveness of our proposed system.
31 March 2018 in Journal of Robotics, Networking and Artificial Life