Ionut Nisipeanu

Ionut Nisipeanu

orcid

Research Focus & Metrics

Academic Career Length

3Years (2024-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
1 October 2024 in Biomimetics
Verified
Journal Article
Open access
PDF file
Marius-Valentin DrăgoiMarius-Valentin Drăgoi
Marius-Valentin Drăgoi
IIonut Nisipeanu
Ionut Nisipeanu
AFAurel-Viorel Frimu
Aurel-Viorel Frimu
ATAna Maria Tălîngă
Ana Maria Tălîngă
AHAnton HADAR
Anton HADAR
AMAndrei-Rareș Manea
Andrei-Rareș Manea
A Brain–Computer Interface (BCI) processes and converts brain signals to provide commands to output devices to carry out certain tasks. The main purpose of BCIs is to replace or restore the missing or damaged functions of disabled people, including in neuromuscular disorders like Amyotrophic Lateral Sclerosis (ALS), cerebral palsy, stroke, or spinal cord injury. Hence, a BCI does not use neuromuscular output pathways; it bypasses traditional neuromuscular pathways by directly interpreting brain signals to command devices. Scientists have used several techniques like electroencephalography (EEG) and intracortical and electrocorticographic (ECoG) techniques to collect brain signals that are used to control robotic arms, prosthetics, wheelchairs, and several other devices. A non-invasive method of EEG is used for collecting and monitoring the signals of the brain. Implementing EEG-based BCI technology in home automation systems may facilitate a wide range of tasks for people with disabilities. It is important to assist and empower individuals with paralysis to engage with existing home automation systems and gadgets in this particular situation. This paper proposes a home security system to control a door and a light using an EEG-based BCI. The system prototype consists of the EMOTIV Insight™ headset, Raspberry Pi 4, a servo motor to open/close the door, and an LED. The system can be very helpful for disabled people, including arm amputees who cannot close or open doors or use a remote control to turn on or turn off lights. The system includes an application made in Flutter to receive notifications on a smartphone related to the status of the door and the LEDs. The disabled person can control the door as well as the LED using his/her brain signals detected by the EMOTIV Insight™ headset.

14 October 2025 in Biomimetics
Verified
Journal Article
Open access
PDF file
Marius-Valentin DrăgoiMarius-Valentin Drăgoi
Marius-Valentin Drăgoi
IIonut Nisipeanu
Ionut Nisipeanu
RPRoxana Adriana Puiu
Roxana Adriana Puiu
TFTache Florentina-Geanina
Tache Florentina-Geanina
TMTeodora Mihaela Spiridon Mocioaca
Teodora Mihaela Spiridon Mocioaca
CCCristoiu Cozmin
Cristoiu Cozmin
This paper introduces a gesture-controlled conversational interface driven by a local AI model, aimed at improving accessibility and facilitating hands-free interaction within digital environments. The technology utilizes real-time hand gesture recognition via a typical laptop camera and connects with a local AI engine to produce customized learning materials. Users can peruse educational documents, obtain topic summaries, and generate automated quizzes with intuitive gestures, including lateral finger movements, a two-finger gesture, or an open palm, without the need for conventional input devices. Upon selection of a file, the AI model analyzes its whole content, producing a structured summary and a multiple-choice assessment, both of which are immediately saved for subsequent inspection. A unified set of gestures facilitates seamless navigating within the user interface and the opened documents. The system underwent testing with university students and faculty (n = 31), utilizing assessment measures such as gesture detection accuracy, command-response latency, and user satisfaction. The findings demonstrate that the system offers a seamless, hands-free user experience with significant potential for usage in accessibility, human–computer interaction, and intelligent interface design. This work advances the creation of multimodal AI-driven educational aids, providing a pragmatic framework for gesture-based document navigation and intelligent content enhancement.

4 July 2024 in Preprints.org
Verified
Preprint
Open access
PDF file
Marius-Valentin DrăgoiMarius-Valentin Drăgoi
Marius-Valentin Drăgoi
IIonut Nisipeanu
Ionut Nisipeanu
AFAurel-Viorel Frimu
Aurel-Viorel Frimu
ATAna Maria Tălîngă
Ana Maria Tălîngă
AHAnton HADAR
Anton HADAR
AMAndrei-Rareș Manea
Andrei-Rareș Manea
Brain-Computer Interface (BCI) processes and converts brain signals to provide 20 commands to output devices to carry out certain tasks. The main purpose of BCI is to replace or 21 restore missing or damaged functions of disabled people including neuromuscular disorders like 22 Amyotrophic Lateral Sclerosis (ALS), cerebral palsy, stroke, or spinal cord injury. Hence, BCI does 23 not use neuromuscular output pathways. Scientists have used several techniques like 24 Electroencephalography (EEG), intracortical, and Electrocorticographic (ECoG) to collect brain 25 signals which are used to control robotic arms, prosthetics, wheelchairs, and several other devices. 26 The non-invasive method of EEG is used for collecting and monitoring the signals of the brain. 27 Implementing EEG-based BCI technology in home automation systems may facilitate a wide range 28 of tasks for people with disabilities. It is important to assist and empower individuals with paralysis 29 to engage with existing home automation systems and gadgets in this particular situation. This 30 paper proposed a home security system to control a door and a light using EEG-based BCI. The 31 system prototype consists of the EMOTIV Insight™ headset, Raspberry PI 4, servo motor to 32 open/close the door, and LED. The system can be very helpful for disabled people including arm 33 amputees who cannot close/open doors or use remote control to turn on/turn off doors. The system 34 includes an application made in Flutter to receive notifications on the smartphone related to the 35 status of the door and the LEDs. The disabled person can control the door as well as the LED using 36 his/her brain signals detected by the EMOTIV Insight™ headset.

22 July 2026 in Biomimetics
Verified
Journal Article
Open access
PDF file
Marius-Valentin DrăgoiMarius-Valentin Drăgoi
Marius-Valentin Drăgoi
IIonut Nisipeanu
Ionut Nisipeanu
Iuliana MarinIuliana Marin
Iuliana Marin
CCCristoiu Cozmin
Cristoiu Cozmin
CACatalin Alexe
Catalin Alexe
This paper presents an assistive smartphone interaction system that combines mobile gaze tracking with EEG-based BCI commands. The Android application estimates the user’s gaze with the front camera, MediaPipe facial landmarks, a TinyTrackerS TFLite model, temporal smoothing, and a calibrated mapping from model output to screen coordinates. The gaze point is used to locate the intended screen area, while the BCI layer uses Emotiv Cortex commands for click, scroll, and back actions. A FastAPI and MongoDB backend manages profiles, calibration data, validation reports, runtime data, and WebSocket control events. Android Accessibility is used to execute the selected actions, with raw tap fallback when needed. The system was tested with 36 student volunteers during a short Patient Assist task. In the evaluation, 33 out of 36 gaze mappings were promoted to the active profile. The average static mean error was 390.02 px, and the average static p95 error was 789.09 px. BCI command success was 89.58% for click, 72.22% for scroll, and 77.78% for back. The Android layer acknowledged 228 out of 234 accepted control events. The average usability score was 4.21 out of 5.