The aim of the article is to conduct a comparative systemic analysis of personnel preparation models in fashion education in the countries with successful design and sewing goods production. The comparative analysis of education models and trajectories of fashion education in the European Union, Ukraine, the USA, Canada, China and Japan has been presented in the article. It has been found out that the fashion-setting countries are stressing more on the creative and economical content constituents in education, while manufacturing countries are concentrating more on technical and technological content constituent of education. The future sewing specialist curricula include subjects of professional software support, business, along with a probation period (traineeship) at business enterprise. A well-developed international integration of future fashion specialists is directed at courses of academic mobility, ‘double diploma’, teaching international students, existence of foreign branches of modern fashion schools, and participation in international research projects.
22 October 2019 in Information Technologies and Learning Tools
The present paper deals with the problem of CAD (computer-aided design) competence formation of would-be teachers of technology and vocational school teachers. It is noted that for fashion industry to develop, it is necessary that its professionals should have both the knowledge of basic communication technologies and foundations of using CAD. ICT competence is necessary for trainee teachers of technology and vocational education specialists both for their educational activity and for successful creation of outfit models using computer techniques. The aim of the research lies in grounding the list of software equipment to be used by trainee teachers of technology and vocational school teachers to provide effective learning of CAD in professional sphere. The introduction to professional-oriented software is realized in higher education institutions of Ukraine during the course of “Basics of computer aided design”, after a preparatory course “Information Technologies” Information technologies are used in fashion industry for creating new models, equipment management, and for maintaining the life cycle of outfits. Hereby presented is a systemized list of computer software tools for professional purposes to be used in automated workstation of the designer: software tools for correct and safe system component management; software for file creation and information sharing; CAD-subsystems. The content of the course “Basics of computer aided design” have been described. Practical approbation has proved effectiveness of the developed syllabus along with the methodological support of the course “Basics of computer-aided design”. The results of the investigation are important for grounding the content of study for trainee teachers of technology and specialists of vocational education, as well as for professionals in fashion industry.
30 September 2019 in Revista Romaneasca pentru Educatie Multidimensionala
The article presents a perspective on online museum design by conducting a systematic review. The study aims to synthesize key findings related to online museums, focus on issues related to design as well as identify priority areas for further research in the design of online museums. The systematic review process followed the guidelines outlined in the PRISMA 2020 recommendations to select relevant articles. A search was conducted in the Web of Science database with the specific topic of “online museum design.” A total of 148 publications published between 2019 and 2023 were identified and selected for the review. A keywords map was generated based on the bibliographic data of the selected articles. By conducting a systematic review of publications from the Web of Science database, the study identifies five clusters of research in online museum design. These clusters cover topics such as visitor behavior, accessibility, authenticity, immersive technologies, and technology adoption. The findings highlight key aspects of design that impact user engagement, cultural heritage, virtual reality, and the intersection of technology and tourism. The review also includes a case study of online museums representing various types of artifacts, including historical and cultural heritage, art, science, nature, clothing, and museums for children. Overall, the systematic review provides valuable insights for researchers, practicing designers, and museum professionals involved in creating and curating online museum experiences. Further research involves a review of publications using other scientific databases, as well as using the term “virtual museum” for a wider coverage of publications in this direction.