Jaehyuk So

Mr. Jaehyuk So


Research Focus & Metrics

Academic Career Length

2Years (2025-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

View All Publications
18 November 2025 in Applied Sciences
Verified
Journal Article
Open access
PDF file
MKMinjoon Kim
Minjoon Kim
THTaemin Hwang
Taemin Hwang
JSJaehyuk So
Jaehyuk So
The preservation and digital transmission of cultural heritage have become increasingly vital in the era of immersive media. This study introduces a real-time framework for digitizing and animating traditional performing arts, with a focus on Korean traditional dance as a representative case study. The proposed approach combines three core components: (1) high-fidelity 3D avatar creation through volumetric scanning of performers, costumes, and props; (2) real-time motion capture using multi-camera edge processing; and (3) motion-to-avatar animation that integrates skeletal mapping with physics-based simulation. By transmitting only essential motion keypoints from lightweight edge devices to a central server, the system enables bandwidth-efficient streaming while reconstructing expressive, lifelike 3D avatars. Experiments with eight performers and eight cameras achieved low latency (~200 ms) and minimal network load (<1 Mbps), successfully reproducing the esthetic qualities and embodied gestures of Korean traditional performances in a virtual environment. Beyond its technical contributions, this framework provides a novel pathway for the preservation, dissemination, and immersive re-experiencing of intangible cultural heritage, ensuring that the artistry of traditional dance can be sustained and appreciated in digital form.