Xiaoxuan Fang

Dr. Xiaoxuan Fang

orcid

Research Focus & Metrics

Academic Career Length

4Years (2023-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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5 April 2023 in Education and Information Technologies
Verified
Journal Article
Closed access
PDF file
XFXiaoxuan Fang
Xiaoxuan Fang
DNDavy Tsz Kit Ng
Davy Tsz Kit Ng
KLKa Lok (Jac) LEUNG
Ka Lok (Jac) LEUNG
SWSamuel Kai Wah
Samuel Kai Wah


1 June 2023 in Asian Journal for Mathematics Education
Verified
Journal Article
Open access
XFXiaoxuan Fang
Xiaoxuan Fang
DNDavy Tsz Kit Ng
Davy Tsz Kit Ng
WTWing Tung Tam
Wing Tung Tam
Manwai YuenManwai Yuen
Manwai Yuen
We presented a design-based study within the context of a four-session Scratch programming activity among 23 fourth-grade students in Hong Kong. Inspired by the computational thinking (CT) strategies and the 5E instructional model, we investigated students’ mathematical learning of fractions in a Scratch (block-based programming) environment. Students developed CT concepts, practices, and perspectives by building a “fraction magic calculator” in groups. This study analyzed the lesson design, students’ drawings, interviews, and work expressing their mathematical understanding of fractions in Scratch applications. The learning tasks were designed to support the students’ fraction learning and utilized computational abstractions in the form of variables, functions, and iterations to formulate mathematical models in a programming context. Students’ artifacts and feedback showed they were interested in learning fractions in a programming learning context, contributing to exercising and improving their fraction concepts and CT. Ultimately, we emphasized the benefits of CT integrated into mathematics education, promoting students’ understanding of fraction concepts, a set of CT abilities (concepts, practices, perspectives), and learning motivation. Moreover, we suggested a set of non-cognitive skills (e.g., socializing, expressing) to enrich the CT perspectives in the framework and show the importance of developing coding communities to co-create digital artifacts among learners. Overall, we highlighted that mathematics teachers should apply and create learning tasks that promote computational thinking to forge mathematical ideas and thinking.

27 September 2024 in Education and Information Technologies
Verified
Journal Article
Closed access
PDF file
XFXiaoxuan Fang
Xiaoxuan Fang
DNDavy Tsz Kit Ng
Davy Tsz Kit Ng
Manwai YuenManwai Yuen
Manwai Yuen

28 April 2024 in RELC Journal
Verified
Journal Article
Closed access
XFXiaoxuan Fang
Xiaoxuan Fang
KGKai Guo
Kai Guo
DNDavy Tsz Kit Ng
Davy Tsz Kit Ng
Due to the advancement of natural language generation, a subset of artificial intelligence, digital tools that can generate human-like text have arisen. Such tools can play a promising role in facilitating students’ writing growth. Among them, one recent noteworthy tool is Sudowrite, which is designed for creative story writing. This technology review provides an overview of its affordances and how the tool can be utilized for improving students’ writing. We hope that teachers can apply this tool in practice and help students effectively and critically use it for writing.

27 May 2025 in Educational Technology Research and Development
Verified
Journal Article
Open access
PDF file
XFXiaoxuan Fang
Xiaoxuan Fang
DNDavy Tsz Kit Ng
Davy Tsz Kit Ng
WTWing Tung Tam
Wing Tung Tam
Manwai YuenManwai Yuen
Manwai Yuen
In recent years, studies have discussed how to introduce computational thinking (CT) concepts in mathematics education through mobile app development. In this study, the design of mathematics lessons based on the 5E instructional model to extend the idea of CT in a mobile technology environment (i.e., mobile CT) was investigated. Twenty-three primary five students in Hong Kong participated in this study. The teacher taught the students how to develop a mobile calculation game to learn the mathematical concept “area” through paper prototyping and mobile app development activities. Using a design-based research approach, the study examined students’ performance and behavior in the classroom to acquire mathematics knowledge and mobile CT. Qualitative conversation analysis was used to interpret teacher-student interaction, code files, and screen captures of students’ work. The analysis provided evidence on how students constructed mathematics concepts about “area” and built their mobile calculation games using mobile CT concepts, practices, and perspectives. The results propose the use of the 5E instructional model to enhance students’ engagement in and motivation for mathematics learning and strengthen their problem-solving skills, critical thinking, and communication and collaboration skills. Mobile CT-integrated mathematics lessons suggest ways for future educators to incorporate other mathematics topics into CT education. This study recommends that the 5E instructional model could be suitable for the instructional design of primary school CT-integrated mathematics curriculum. A set of design principles for integrating CT into mathematics curriculum is recommended.