Paul C Yielder

Dr. Paul C Yielder


Research Focus & Metrics

Academic Career Length

20Years (2007-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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13 May 2014 in Experimental Brain Research
Verified
Journal Article
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EDErin Dancey
Erin Dancey
Bernadette MurphyBernadette Murphy
Bernadette Murphy
JSJohn Srbely
John Srbely
PYPaul Yielder
Paul Yielder

23 November 2012 in Experimental Brain Research
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Journal Article
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JDJulian Daligadu
Julian Daligadu
BMBernadette Murphy
Bernadette Murphy
JBJeff Brown
Jeff Brown
BRBrendan Rae
Brendan Rae
PYPaul Yielder
Paul Yielder

1 March 2015 in Neuroscience Letters
Verified
Journal Article
Closed access
LHLuc Holland
Luc Holland
Bernadette MurphyBernadette Murphy
Bernadette Murphy
SPSteven Passmore
Steven Passmore
PYPaul Yielder
Paul Yielder

31 December 2019 in Brain Sciences
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Journal Article
Open access
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BGBrianna Grant
Brianna Grant
PYPaul Yielder
Paul Yielder
TPTracey A. Patrick
Tracey A. Patrick
BKBill Kapralos
Bill Kapralos
MWMichael Williams-Bell
Michael Williams-Bell
Bernadette MurphyBernadette Murphy
Bernadette Murphy
When used in educational settings, simulations utilizing virtual reality (VR) technologies can reduce training costs while providing a safe and effective learning environment. Tasks can be easily modified to maximize learning objectives of different levels of trainees (e.g., novice, intermediate, expert), and can be repeated for the development of psychomotor skills. VR offers a multisensory experience, providing visual, auditory, and haptic sensations with varying levels of fidelity. While simulating visual and auditory stimuli is relatively easy and cost-effective, similar representations of haptic sensation still require further development. Evidence suggests that mixing high- and low-fidelity realistic sensations (e.g., audition and haptic) can improve the overall perception of realism, however, whether this also leads to improved performance has not been examined. The current study examined whether audiohaptic stimuli presented in a virtual drilling task can lead to improved motor performance and subjective realism, compared to auditory stimuli alone. Right-handed participants (n = 16) completed 100 drilling trials of each stimulus type. Performance measures indicated that participants overshot the target during auditory trials, and undershot the target during audiohaptic trials. Undershooting is thought to be indicative of improved performance, optimizing both time and energy requirements.

16 March 2019 in Brain Sciences
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Journal Article
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EDErin Dancey
Erin Dancey
PYPaul Yielder
Paul Yielder
Bernadette MurphyBernadette Murphy
Bernadette Murphy
Prior work showed differential alterations in early somatosensory evoked potentials (SEPs) and improved motor learning while in acute tonic pain. The aim of the current study was to determine the interactive effect of acute tonic pain and early motor learning on corticospinal excitability as measured by transcranial magnetic stimulation (TMS). Two groups of twelve participants (n = 24) were randomly assigned to a control (inert lotion) or capsaicin (capsaicin cream) group. TMS input–output (IO) curves were performed at baseline, post-application, and following motor learning acquisition. Following the application of the creams, participants in both groups completed a motor tracing task (pre-test and an acquisition test) followed by a retention test (completed without capsaicin) within 24–48 h. Following an acquisition phase, there was a significant increase in the slope of the TMS IO curves for the control group (p < 0.05), and no significant change for the capsaicin group (p = 0.57). Both groups improved in accuracy following an acquisition phase (p < 0.001). The capsaicin group outperformed the control group at pre-test (p < 0.005), following an acquisition phase (p < 0.005), and following a retention test (p < 0.005). When data was normalized to the pre-test values, the learning effects were similar for both groups post-acquisition and at retention (p < 0.005), with no interactive effect of group. The acute tonic pain in this study was shown to negate the increase in IO slope observed for the control group despite the fact that motor performance improved similarly to the control group following acquisition and retention. This study highlights the need to better understand the implications of neural changes accompanying early motor learning, particularly while in pain.

20 February 2023 in Brain Sciences
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Journal Article
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HMHeather McCracken
Heather McCracken
Bernadette MurphyBernadette Murphy
Bernadette Murphy
UAUshani Ambalavanar
Ushani Ambalavanar
CGCheryl M. Glazebrook
Cheryl M. Glazebrook
PYPaul Yielder
Paul Yielder
Attention-Deficit/Hyperactivity Disorder (ADHD) is a neurodevelopmental disorder, where differences are often present relating to the performance of motor skills. Our previous work elucidated unique event-related potential patterns of neural activity in those with ADHD when performing visuomotor and force-matching motor paradigms. The purpose of the current study was to identify whether there were unique neural sources related to somatosensory function and motor performance in those with ADHD. Source localization (sLORETA) software identified areas where neural activity differed between those with ADHD and neurotypical controls when performing a visuomotor tracing task and force-matching task. Median nerve somatosensory evoked potentials (SEPs) were elicited, while whole-head electroencephalography (EEG) was performed. sLORETA localized greater neural activity post-FMT in those with ADHD, when compared with their baseline activity (p < 0.05). Specifically, greater activity was exhibited in BA 31, precuneus, parietal lobe (MNI coordinates: X = −5, Y = −75, and Z = 20) at 156 ms post stimulation. No significant differences were found for any other comparisons. Increased activity within BA 31 in those with ADHD at post-FMT measures may reflect increased activation within the default mode network (DMN) or attentional changes, suggesting a unique neural response to the sensory processing of force and proprioceptive afferent input in those with ADHD when performing motor skills. This may have important functional implications for motor tasks dependent on similar proprioceptive afferent input.