Li Li

Mr. Li Li

orcid

Research Focus & Metrics

Academic Career Length

2Years (2025-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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29 October 2025 in Preprints.org
Verified
Preprint
Open access
PDF file
BKBjörn Krautwig
Björn Krautwig
DWDominik Wans
Dominik Wans
LLLi Li
Li Li
TTTill Temmen
Till Temmen
LKLucas Koch
Lucas Koch
Jakob AndertJakob Andert
Jakob Andert
Autonomous navigation is critical for unlocking the full potential of Unmanned Surface Vehicles (USVs) in complex maritime environments. Deep Reinforcement Learning (DRL) has emerged as a powerful paradigm for developing self-learning control policies, yet the design of reward functions to balance conflicting objectives, particularly fast arrival at the target position and collision avoidance, remains a major challenge. The precise, quantitative impact of reward parameterization on a USV's maneuvering behavior and the inherent performance trade-offs have not been thoroughly investigated. Here we demonstrate that by systematically varying reward function weights within a framework relying on the Proximal Policy Optimization (PPO), it is possible to quantitatively map the trade-off between collision avoidance safety and mission time. Our results, derived from simulations, show that agents trained with balanced reward weights achieve target-reaching success rates exceeding 98\% in dynamic multi-obstacle scenarios. Conversely, configurations that disproportionately penalize obstacle proximity lead to overly cautious behavior and mission failure, with success rates dropping to 22\% due to workspace boundary violations. This work provides a data-driven methodological framework for reward function design and parameter selection in safety-critical robotic applications, moving beyond ad-hoc tuning towards a more structured parameter influence analysis.

Verified
Journal Article
Open access
PDF file
BKBjörn Krautwig
Björn Krautwig
DWDominik Wans
Dominik Wans
LLLi Li
Li Li
TTTill Temmen
Till Temmen
LKLucas Koch
Lucas Koch
Jakob AndertJakob Andert
Jakob Andert
Autonomous navigation is critical for unlocking the full potential of Unmanned Surface Vehicles (USVs) in complex maritime environments. Deep Reinforcement Learning (DRL) has emerged as a powerful paradigm for developing self-learning control policies, yet the design of reward functions to balance conflicting objectives, particularly fast arrival at the target position and collision avoidance, remains a major challenge. The precise, quantitative impact of reward parameterization on a USV’s maneuvering behavior and the inherent performance trade-offs have not been thoroughly investigated. Here, we demonstrate that by systematically varying reward function weights within a framework relying on the Proximal Policy Optimization (PPO), it is possible to quantitatively map the trade-off between collision avoidance safety and mission time. Our results, derived from simulations, show that agents trained with balanced reward weights achieve target-reaching success rates exceeding 98% in dynamic multi-obstacle scenarios. Conversely, configurations that disproportionately penalize obstacle proximity lead to overly cautious behavior and mission failure, with success rates dropping to 22% due to workspace boundary violations. This work provides a data-driven methodological framework for reward function design and parameter selection in safety-critical robotic applications, moving beyond ad-hoc tuning towards a more structured parameter influence analysis.

1 January 2026 in Preprints.org
Verified
Preprint
Open access
PDF file
TTTill Temmen
Till Temmen
JDJasper Debougnoux
Jasper Debougnoux
LLLi Li
Li Li
BKBjörn Krautwig
Björn Krautwig
TBTobias Brinkmann
Tobias Brinkmann
Jakob AndertJakob Andert
Jakob Andert
Development of AI-driven automated driving functions requires vast amounts of diverse, high-quality data to ensure road safety and reliability. However, manual collection of real-world data and creation of 3D environments is costly, time-consuming, and hard to scale. Most automatic environment generation methods still rely heavily on manual effort, and only a few are tailored for Advanced Driver Assistance Systems (ADAS) and Automated Driving (AD) training and validation. We propose an automated generative framework that learns real-world features to reconstruct realistic 3D environments from a road definition and two simple parameters for country and area type. Environment generation is structured into three modules - map-based data generation, semantic city generation, and final detailing. The overall framework is validated by training a perception network on a mixed set of real and synthetic data, validating it solely on real data, and comparing performance to assess the practical value of the environments we generated. By constructing a Pareto front over combinations of training set sizes and real-to-synthetic data ratios, we show that our synthetic data can replace up to 90% of real data without significant quality degradation. Our results demonstrate how multi-layered environment generation frameworks enable flexible and scalable data generation for perception tasks while incorporating ground-truth 3D environment data. This reduces reliance on costly field data and supports automated rapid scenario exploration for finding safety-critical edge cases.

2 March 2026 in Vehicles
Verified
Journal Article
Open access
PDF file
TTTill Temmen
Till Temmen
JDJasper Debougnoux
Jasper Debougnoux
LLLi Li
Li Li
BKBjörn Krautwig
Björn Krautwig
TBTobias Brinkmann
Tobias Brinkmann
Jakob AndertJakob Andert
Jakob Andert
The development of AI-driven automated driving functions requires vast amounts of diverse, high-quality data to ensure road safety and reliability. However, both the manual collection of real-world data and creation of 3D environments are costly, time-consuming, and hard to scale. Most automatic environment generation methods still rely heavily on manual effort, and only a few are tailored for Advanced Driver Assistance Systems (ADAS) and Automated Driving Systems (ADS) training and validation. We propose an automated generative framework that learns ground-truth features to reconstruct 3D environments from a road definition and two simple parameters for country and area type. Environment generation is structured into three modules—map-based data generation, semantic city generation, and final detailing. The overall framework is validated by training a perception network on a mixed set of real and synthetic data, validating it solely on real data, and comparing performance to assess the practical value of the environments we generated. By constructing a Pareto front over combinations of training set sizes and real-to-synthetic data ratios, we show that our synthetic data can replace up to 85% of real data without significant quality degradation. Our results demonstrate how multi-layered environment generation frameworks enable flexible and scalable data generation for perception tasks while incorporating ground-truth 3D environment data. This reduces reliance on costly field data and supports automated rapid scenario exploration for finding safety-critical edge cases.