Panagiotis Ritsos

Dr. Panagiotis Ritsos

School of Computer Science and Electronic Engineering, Bangor University, Bangor LL57 1UT, UK
orcid

Research Focus & Metrics

Academic Career Length

15Years (2012-Present)

(Calculated once Scilit publication data is synced: current year − year of first publication + 1)

Representative Publications

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12 August 2015 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
JRJonathan C. Roberts
Jonathan C. Roberts
CHChris Headleand
Chris Headleand
Panagiotis RitsosPanagiotis Ritsos
Panagiotis Ritsos
Sketching designs has been shown to be a useful way of planning and considering alternative solutions. The use of lo-fidelity prototyping, especially paper-based sketching, can save time, money and converge to better solutions more quickly. However, this design process is often viewed to be too informal. Consequently users do not know how to manage their thoughts and ideas (to first think divergently, to then finally converge on a suitable solution). We present the Five Design Sheet (FdS) methodology. The methodology enables users to create information visualization interfaces through lo-fidelity methods. Users sketch and plan their ideas, helping them express different possibilities, think through these ideas to consider their potential effectiveness as solutions to the task (sheet 1); they create three principle designs (sheets 2,3 and 4); before converging on a final realization design that can then be implemented (sheet 5). In this article, we present (i) a review of the use of sketching as a planning method for visualization and the benefits of sketching, (ii) a detailed description of the Five Design Sheet (FdS) methodology, and (iii) an evaluation of the FdS using the System Usability Scale, along with a case-study of its use in industry and experience of its use in teaching.

15 August 2014 in IEEE Computer Graphics and Applications
Verified
Journal Article
Closed access
JRJonathan C. Roberts
Jonathan C. Roberts
Panagiotis RitsosPanagiotis Ritsos
Panagiotis Ritsos
SBSriram Karthik Badam
Sriram Karthik Badam
DBDominique Brodbeck
Dominique Brodbeck
JKJessie Kennedy
Jessie Kennedy
NENiklas Elmqvist
Niklas Elmqvist
Visualization is coming of age. With visual depictions being seamlessly integrated into documents, and data visualization techniques being used to understand increasingly large and complex datasets, the term "visualization"' is becoming used in everyday conversations. But we are on a cusp; visualization researchers need to develop and adapt to today's new devices and tomorrow's technology. Today, people interact with visual depictions through a mouse. Tomorrow, they'll be touching, swiping, grasping, feeling, hearing, smelling, and even tasting data. The next big thing is multisensory visualization that goes beyond the desktop.

2 May 2017 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Open access
NJNigel W. John
Nigel W. John
SPSerban R. Pop
Serban R. Pop
TDThomas W. Day
Thomas W. Day
Panagiotis RitsosPanagiotis Ritsos
Panagiotis Ritsos
Christopher HeadleandChristopher Headleand
Christopher Headleand
Navigating a powered wheelchair and avoiding collisions is often a daunting task for new wheelchair users. It takes time and practice to gain the coordination needed to become a competent driver and this can be even more of a challenge for someone with a disability. We present a cost-effective virtual reality (VR) application that takes advantage of consumer level VR hardware. The system can be easily deployed in an assessment centre or for home use, and does not depend on a specialized high-end virtual environment such as a Powerwall or CAVE. This paper reviews previous work that has used virtual environments technology for training tasks, particularly wheelchair simulation. We then describe the implementation of our own system and the first validation study carried out using thirty three able bodied volunteers. The study results indicate that at a significance level of 5% then there is an improvement in driving skills from the use of our VR system. We thus have the potential to develop the competency of a wheelchair user whilst avoiding the risks inherent to training in the real world. However, the occurrence of cybersickness is a particular problem in this application that will need to be addressed.

9 January 2020 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Open access
PBPeter WS Butcher
Peter WS Butcher
NJNigel W. John
Nigel W. John
Panagiotis RitsosPanagiotis Ritsos
Panagiotis Ritsos
We present VRIA, a Web-based framework for creating Immersive Analytics (IA) experiences in Virtual Reality. VRIA is built upon WebVR, A-Frame, React and D3.js, and offers a visualization creation workflow which enables users, of different levels of expertise, to rapidly develop Immersive Analytics experiences for the Web. The use of these open-standards Web-based technologies allows us to implement VR experiences in a browser and offers strong synergies with popular visualization libraries, through the HTML Document Object Model (DOM). This makes VRIA ubiquitous and platform-independent. Moreover, by using WebVR's progressive enhancement, the experiences VRIA creates are accessible on a plethora of devices. We elaborate on our motivation for focusing on open-standards Web technologies, present the VRIA creation workflow and detail the underlying mechanics of our framework. We also report on techniques and optimizations necessary for implementing Immersive Analytics experiences on the Web, discuss scalability implications of our framework, and present a series of use case applications to demonstrate the various features of VRIA. Finally, we discuss current limitations of our framework, the lessons learned from its development, and outline further extensions.

13 June 2023 in IEEE Transactions on Visualization and Computer Graphics
Verified
Journal Article
Closed access
SSSungbok Shin
Sungbok Shin
ABAndrea Batch
Andrea Batch
PBPeter WS Butcher
Peter WS Butcher
Panagiotis RitsosPanagiotis Ritsos
Panagiotis Ritsos
NENiklas Elmqvist
Niklas Elmqvist
The advent of low-cost, accessible, and high-performance augmented reality (AR) has shed light on a situated form of analytics where in-situ visualizations embedded in the real world can facilitate sensemaking based on the user's physical location. In this work, we identify prior literature in this emerging field with a focus on the technologies enabling such situated analytics. After collecting 47 relevant situated analytics systems, we classify them using a taxonomy of three dimensions: situating triggers, view situatedness, and data depiction. We then identify four archetypical patterns in our classification using an ensemble cluster analysis. Finally, we discuss several insights and design guidelines that we learned from our analysis.

1 May 2013 in Computers & Graphics
Verified
Journal Article
Closed access
SPSabrina A. Panëels
Sabrina A. Panëels
Panagiotis RitsosPanagiotis Ritsos
Panagiotis Ritsos
PRPeter J. Rodgers
Peter J. Rodgers
JRJonathan C. Roberts
Jonathan C. Roberts